Search found 7 matches
- Thu Dec 10, 2009 11:13 am
- Forum: ID Tech
- Topic: getting bsp to work
- Replies: 15
- Views: 5791
Re: getting bsp to work
Do you have a screenshot of those "holes"? Is this inside of Q3 or some other program? Are you saying it works in Q3 but not in the other program? Ya it works in q3 but not in the program me and my friend are developing(the load bsp function are already defined by a wrapper and work with ...
- Wed Dec 09, 2009 5:54 am
- Forum: ID Tech
- Topic: getting bsp to work
- Replies: 15
- Views: 5791
Re: getting bsp to work
im running 1.5.0.0 thanks to your guys help I was able to load a custom quake level that worked pretty good. but im still missing my texture menu which is the only way to uncheck the "shaderlist only" im guessing. Just to be clear, textures need to be placed in: [q3install]\baseq3\textures...
- Wed Dec 09, 2009 3:48 am
- Forum: ID Tech
- Topic: getting bsp to work
- Replies: 15
- Views: 5791
Re: getting bsp to work
thank you all for you patience so far.
I was following one of the tutorials that donkey posted and it requires i bring up the texture menu/editor.
both seem to be missing from my radiant. its not in the menu bar and pressing t doesn't do anything?
I was following one of the tutorials that donkey posted and it requires i bring up the texture menu/editor.
both seem to be missing from my radiant. its not in the menu bar and pressing t doesn't do anything?
- Mon Dec 07, 2009 5:42 am
- Forum: ID Tech
- Topic: getting bsp to work
- Replies: 15
- Views: 5791
Re: getting bsp to work
also I can't seem to get gtkRadiant to find my custom textures. I made a txt file in the scripts folder as told by the manual but I'm not to sure what to type in it?
also I made a hollow box with a starting position and the output is still saying my map is leaked?
also I made a hollow box with a starting position and the output is still saying my map is leaked?
- Mon Dec 07, 2009 2:09 am
- Forum: ID Tech
- Topic: getting bsp to work
- Replies: 15
- Views: 5791
Re: getting bsp to work
I was hoping to stay in my comfort zone(max) but time to hit the books with gtkRadiant(still very much a noob with it) The smallest hickup or fart from any of the exporters can cause unforseen and unsolvable problems thats quite possibly the funniest thing I've heard all day yet very true and I see ...
- Mon Dec 07, 2009 1:08 am
- Forum: ID Tech
- Topic: getting bsp to work
- Replies: 15
- Views: 5791
Re: getting bsp to work
Hi, First off, thanks to Kat I am a convinced blender user. Any Blender specific questions would best be aimed at Kat on his site Kat's bits I don't quite understand your workflow here. I know you can export a blender mesh as a map file but I think you are missing some stages out if you try to comp...
- Sun Dec 06, 2009 6:26 am
- Forum: ID Tech
- Topic: getting bsp to work
- Replies: 15
- Views: 5791
getting bsp to work
Hello All, I'm sorry this may be asked a million times and your all pretty sick of it probably.But I searched google for a very long time and I tried to follow the sticky thread but all the links to link back to the sticky. Anyways heres my work flow. I export objects to .obj I then import into blen...