Search found 339 matches

by Bliccer
Wed Oct 12, 2022 6:42 pm
Forum: ID Tech
Topic: What are you working on?
Replies: 54
Views: 61756

Re: What are you working on?

If anyone is interested into a speedrun of sock's beautiful sp map... https://www.youtube.com/watch?v=N4RZ4ZydJCQ&ab_channel=n00k1e Also super interesting to walk through those quicklinks on the trello made by quBit. I just love that dude, he is so creative and already come up with unique techni...
by Bliccer
Mon Sep 21, 2020 10:02 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7357
Views: 3073854

Re: Screenshots

Okay... so after 6 yrs my account is still working and I see all those beautiful maps coming along. You guys rock! @donkey wtf man! Dig that stuff! @flipout: WOOOAOTTT again. Detailed Nature and a proper environment is always nice to see in a q3a map @eraser: just played through your dissent map. Gr...
by Bliccer
Thu Sep 22, 2016 5:09 pm
Forum: ID Tech
Topic: sst13 vs QL
Replies: 30
Views: 32442

Re: sst13 vs QL

Haha great to still see you around! When I opened up this page and saw your name nostalgic moments got me... still have good memories of collabs with you! Thanks for being an inspiration (hexagon something map with great easter eggs?) Probably you know these textures: https://youtu.be/VFXmH1P7mw8?t=...
by Bliccer
Thu Sep 22, 2016 4:45 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7357
Views: 3073854

Re: Screenshots

I love you people still doing maps 2 years after I vanished. Never had a big name in here but tried to be present all the time!
Keep up the work guys! Hopefully everyone is still doing levels with 60+
Radiant Build 20 getting released then... or 1.7
by Bliccer
Thu Sep 22, 2016 4:40 pm
Forum: ID Tech
Topic: [EDIT] New FFA map FINAL: dk_kb (Kepple Bay)
Replies: 17
Views: 22697

Re: [EDIT] New FFA map FINAL: dk_kb (Kepple Bay)

Hach donkey! I've missed your screens.
Beautiful like 2 yrs ago! :toothy:
I like the screen with the hanging vines and the battle area in the first one.
Great to see talented ppl still mapping for this rusty factory called q3a.
by Bliccer
Mon Sep 29, 2014 11:37 pm
Forum: General Discussion
Topic: id updates QuakeLive, turns on noob mode
Replies: 96
Views: 26147

Re: id updates QuakeLive, turns on noob mode

So last post was yesterday... I linked it, too. How can I join the q3w steam group and is anyone up for some games or is playtime over again and I should delete it imminently?
by Bliccer
Sun May 11, 2014 7:01 pm
Forum: ID Tech
Topic: Custom collision for models?
Replies: 5
Views: 3359

Re: Custom collision for models?

Depending on the complexity of the model it can even come to frame drops, since the engine will create a clip for every face. Just place rough clip walls around the model.
Very often it's better for the gameplay to use this method.
by Bliccer
Sun May 11, 2014 6:52 pm
Forum: ID Tech
Topic: Q3Map2 parameters and safe_malloc allocation failed
Replies: 6
Views: 4582

Re: Q3Map2 parameters and safe_malloc allocation failed

Don't know what your error message means?
Take a look here: Common Error Messages v1.5
by Bliccer
Sun May 11, 2014 6:47 pm
Forum: ID Tech
Topic: Is there a map packer?
Replies: 12
Views: 5264

Re: Is there a map packer?

Just use a proper structure and you only have to copy 4 folders... textures/mymapname_decals, textures/mymapname_floor etc...
You should create an own shader for your map anyway if you want to be 100% sure that your textures are running nicely.
by Bliccer
Fri Apr 18, 2014 2:52 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7357
Views: 3073854

Re: Screenshots

All the maps from my last movie "maze" have now been released in the map database as one mappack. maybe you want to check 'em out... they are imo pretty unique in their style. http://ws.q3df.org/map/revisit_runzlaugh2err5/ http://ws.q3df.org/map/revisit_rhv/ http://ws.q3df.org/map/revisit_...
by Bliccer
Tue Apr 15, 2014 9:57 pm
Forum: General Discussion
Topic: Maze - 15 mins Defrag movie
Replies: 21
Views: 7557

Re: Maze - 15 mins Defrag movie

@Eraser:
http://www.esreality.com/post/2583926/maze/

But you should probably download it and watch it offline, since it has 50fps, a framerate youtube doesn't replay.
by Bliccer
Sat Apr 12, 2014 7:38 pm
Forum: General Discussion
Topic: Maze - 15 mins Defrag movie
Replies: 21
Views: 7557

Maze - 15 mins Defrag movie

Maze - a 15 minutes long cpm movie closing a gaming chapter in the life of a german defrag player who started defragging in 2005. Movie download should be prefered to youtube streaming, since latter doesn't support 50fps. With this movie two defragger, Maze and Bliccer, want to say thank you and goo...
by Bliccer
Sat Mar 22, 2014 5:43 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Maze - Teaser
Replies: 0
Views: 2707

Maze - Teaser

Don't know in which category this belongs: Maze - a 15 minutes long cpm movie closing a gaming chapter in the life of a german defrag player who started defragging in 2005. This is the teaser for the upcoming vid, which will be released in the next months. igmdb: http://www.igmdb.org/?m=1253 direct ...
by Bliccer
Sat Mar 22, 2014 5:42 pm
Forum: General Discussion
Topic: Maze - Teaser
Replies: 3
Views: 1632

Maze - Teaser

Maze - a 15 minutes long cpm movie closing a gaming chapter in the life of a german defrag player who started defragging in 2005. This is the teaser for the upcoming vid, which will be released in the next months. igmdb: http://www.igmdb.org/?m=1253 direct download (maverick): Maze - Teaser youtube:...
by Bliccer
Sat Mar 22, 2014 5:34 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7357
Views: 3073854

Re: Screenshots

So this is more or less a screenshot... these are 50 screenshots in the second.
It's the last quake project I will work on, but ofc I still have the need to share this thingy...
It's just the teaser... full movie will (hopefully) follow in the next 4 weeks.

http://www.igmdb.org/?m=1253
by Bliccer
Mon Nov 25, 2013 12:23 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7357
Views: 3073854

Re: Screenshots

Ah forgot to mention... its a defrag map ofc.
Longer post here: http://q3df.org/forum/viewtopic.php?f=7&t=568
@Eraser: I did... only get this "image" thing in my text.
by Bliccer
Mon Nov 25, 2013 1:59 am
Forum: ID Tech
Topic: Screenshots
Replies: 7357
Views: 3073854

Re: Screenshots

I've just released my last map, I'm evah going to make. So yeah... learned a lot. Proper hinting (local hints are THE shit), areaportals only work in a whole door system (and id software fucked it up on their own maps), external lightmapping etc... So here is the link: http://ws.q3df.org/map/acc_cat...
by Bliccer
Fri Oct 11, 2013 8:30 am
Forum: ID Tech
Topic: External Lightmaps and patches
Replies: 11
Views: 6534

Re: External Lightmaps and patches

K. Then I am going to replace thosewalls witch one patch.

Yes, it's hard to tell from the resized screens. But if you compare the green lights from the last screen to the one in the first patches screen (on the patches), then you can see a great difference in crispiness and diversation of fall-off.
by Bliccer
Thu Oct 10, 2013 9:34 pm
Forum: ID Tech
Topic: The Dark Mod 2.0 Standalone Release!!!
Replies: 24
Views: 38051

Re: The Dark Mod 2.0 Standalone Release!!!

Awesome shite! But why now? Why, when I have to finish my thesis :/
..same for me. 404 at dllink.
by Bliccer
Thu Oct 10, 2013 9:32 pm
Forum: ID Tech
Topic: External Lightmaps and patches
Replies: 11
Views: 6534

Re: External Lightmaps and patches

Hm, it seems that the q3map_mergeable is only working for horizontal patch/Brushes. All vertical patches are not merging. Patch_1 Patch_2 In both pics there is caulk behind the patches and they are only grouped to the next brush on the left and right. I don't want to go back to normal textures for t...
by Bliccer
Tue Oct 08, 2013 11:39 pm
Forum: ID Tech
Topic: External Lightmaps and patches
Replies: 11
Views: 6534

Re: External Lightmaps and patches

Now I have another problem with different patches... When I compile my map it suddenly looks as if my patches are not aligning to their caps anymore. The strange thing is that when I compiled it one month ago everything worked fine. Back then I think I've used q3map2 2.5.16 and not the one gtkradian...
by Bliccer
Tue Oct 08, 2013 6:22 pm
Forum: ID Tech
Topic: External Lightmaps and patches
Replies: 11
Views: 6534

Re: External Lightmaps and patches

AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH AAAAAAAAAAAAAHHHHHHHHHHHHH OH JOYFUL WORLD! It works. Mergeable did the job. <3 obsidian.
Does it make sense to convert each "room" into func_groups or only details where needed?
by Bliccer
Tue Oct 08, 2013 9:53 am
Forum: ID Tech
Topic: External Lightmaps and patches
Replies: 11
Views: 6534

Re: External Lightmaps and patches

When I used the brushes next to the patches I thought the texture wasn't set correctly. So I replaced them with patches and used the cap function. In the editor it looks properly aligned at the seam, still I get black lines there, as shown in the screenshot.
by Bliccer
Mon Oct 07, 2013 4:50 pm
Forum: ID Tech
Topic: External Lightmaps and patches
Replies: 11
Views: 6534

Re: External Lightmaps and patches

Lights: Thanks bst for the idea, but torches don't fit. It seems that I've erased them anyway by deleting some of those moving particles I have in my map.
Patches: Hm I'm going to try that. But I think it will also affect the lights being emitted onto those brushes, then?
by Bliccer
Sat Oct 05, 2013 11:22 pm
Forum: ID Tech
Topic: External Lightmaps and patches
Replies: 11
Views: 6534

External Lightmaps and patches

Hey, I finally got my first external lightmap to work and the map looks so much better, now. Still I have two problems: 1. Patches The curves are patches of course, the rest around are brushes. As you can see there are nasty lines between the patches and the brushes. I already tried to replace the b...