Search found 21 matches

by Buzzard
Mon Dec 14, 2009 10:50 pm
Forum: ID Tech
Topic: Question: Mirror tutorial
Replies: 31
Views: 16798

Re: Question: Mirror tutorial

Plan B: Yeah similar to that, i was thinking more of comparing the player height with the grid. I guess the player height is equal to this grid: '7' = 64 units
by Buzzard
Mon Dec 14, 2009 1:44 am
Forum: ID Tech
Topic: Question: Mirror tutorial
Replies: 31
Views: 16798

Re: Question: Mirror tutorial

Does anyone know how big is one gridsize in GTKrad with "Grid8" (in units)?.
by Buzzard
Sat Dec 12, 2009 8:34 pm
Forum: ID Tech
Topic: Question: Mirror tutorial
Replies: 31
Views: 16798

Re: Question: Mirror tutorial

*bump*, edited my post. Update: I think i got the hang of it.. the misc_portal_camera IS the portal view, then the surface is the display of the camera view. Not sure what "target position" does :s. The portal views in quake 3 is pretty ***** wierd, does anyone know how to rotate a entity ...
by Buzzard
Sat Dec 12, 2009 7:37 pm
Forum: ID Tech
Topic: Question: Mirror tutorial
Replies: 31
Views: 16798

Re: Question: Mirror tutorial

I tried bubbas portal camera tutorial but all i get is a mirror view. What i do is all that says on that tutorial which is.. 1.) Make a brush, set it to nodraw and then the front face to portal_sfx 2.) Place the misc_portal_surface entity 64 units from the face then the misc_portal_camera just in fr...
by Buzzard
Sat Dec 12, 2009 2:43 pm
Forum: ID Tech
Topic: Question: Mirror tutorial
Replies: 31
Views: 16798

Re: Question: Mirror tutorial

Ah, thanks! :). I was looking for how to make the portal view thing.
by Buzzard
Fri Dec 11, 2009 10:08 pm
Forum: ID Tech
Topic: Question: Mirror tutorial
Replies: 31
Views: 16798

Re: Question: Mirror tutorial

Also, does anyone know how to make a portal like the one you walk through at q3dm0?.
by Buzzard
Fri Dec 11, 2009 4:19 pm
Forum: ID Tech
Topic: Question: Mirror tutorial
Replies: 31
Views: 16798

Re: Question: Mirror tutorial

Is there some way of using another texture for mirrors? (not textures/common/mirror). I saw a map called "13black_se" (something like that) that used the mirror for the floor but they used a floor texture, i looked into the shader (seen below), but if i use another texture for a mirror it ...
by Buzzard
Fri Dec 11, 2009 2:06 pm
Forum: ID Tech
Topic: Question: Mirror tutorial
Replies: 31
Views: 16798

Re: Question: Mirror tutorial

InsaneKid wrote:u build 1 brush,
put common/mirror on surface
and a "misc_portal_surface" on top. :up:
Thaaaaaaanks! :).
by Buzzard
Thu Dec 10, 2009 9:36 pm
Forum: ID Tech
Topic: Question: Mirror tutorial
Replies: 31
Views: 16798

Question: Mirror tutorial

First of i have been looking in the thread with tutorials and links but none of the mirror tutorials worked so im wondering if anyone know where i can learn how to make mirrors like q3dm0.

- Thanks
by Buzzard
Sun Dec 06, 2009 11:22 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285359

Re: Screenshots

[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1as1l_1024.jpg[/lvlshot]
This sky looks like like Half-life 2 when the citadel is collapsing
by Buzzard
Sat Dec 05, 2009 9:43 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285359

Re: Screenshots

Oh its a contest.. didnt know that :).
by Buzzard
Fri Dec 04, 2009 1:02 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285359

Re: Screenshots

@FKD: Where can i download this map?
by Buzzard
Sun Nov 29, 2009 8:40 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285359

Re: Screenshots

@Kaz: Neat!, can you upload it?.
by Buzzard
Sun Nov 29, 2009 3:57 pm
Forum: ID Tech
Topic: Quake3: GTKradiant detail questions
Replies: 14
Views: 5088

Re: Quake3: GTKradiant detail questions

Thanks for the replies. I also was wondering if its possible to do these doom 3 handrails and pipes in quake 3?.
by Buzzard
Thu Nov 26, 2009 2:24 am
Forum: ID Tech
Topic: Quake3: GTKradiant detail questions
Replies: 14
Views: 5088

Re: Quake3: GTKradiant detail questions

I did some searching on how to make pipes for quake 3 and i came across this http://www.youtube.com/watch?v=x4DzqNoI2oo

I think you can do the same method for handrails.
by Buzzard
Wed Nov 25, 2009 1:02 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Any Quake 3 mod devs out there?
Replies: 2
Views: 2478

Re: Any Quake 3 mod devs out there?

Well im currently working on my quake 3 engine and have been wanted to do a SP mod but i dont have any artist nor map makers so im up for it. I like more of a half-life 2 style of gameplay / world.
by Buzzard
Tue Nov 24, 2009 10:16 pm
Forum: ID Tech
Topic: Quake3: GTKradiant detail questions
Replies: 14
Views: 5088

Re: Quake3: GTKradiant detail questions

Hmm i dont think they are models for two reasons. One: The handrails couldnt be a model because you cant scale a model (i think) in Hammer and when you cant scale a model you can make it fit in the world. Two: If these are to be models i think i would have seen them in garrys mod (since garrys mod c...
by Buzzard
Tue Nov 24, 2009 1:02 am
Forum: ID Tech
Topic: Quake3: GTKradiant detail questions
Replies: 14
Views: 5088

Re: Quake3: GTKradiant detail questions

Nice!, so are there any tutorials for how to do these?, i have been looking around but never really found what im looking for.
by Buzzard
Mon Nov 23, 2009 11:53 pm
Forum: ID Tech
Topic: Quake3: GTKradiant detail questions
Replies: 14
Views: 5088

Re: Quake3: GTKradiant detail questions

Third pic.
by Buzzard
Mon Nov 23, 2009 11:52 pm
Forum: ID Tech
Topic: Quake3: GTKradiant detail questions
Replies: 14
Views: 5088

Quake3: GTKradiant detail questions

Hey there, im kinda new to making maps and i wanted to do some techmaps for my engine and i looked at half-life 2 map "ravenholm" (since HL2 maps looks similar to q3) and i saw some detail stuff i wanted to do in my techmap but i dont know how so here we go. 1.) The first picture starting ...
by Buzzard
Sun Nov 22, 2009 10:31 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285359

Re: Screenshots

@Pat Howard: Now THATS! some nice detail in a q3 engine. Is it possible to have the same detail in a q3 map as say in a hl2 map?.