Search found 3 matches
- Sat Aug 15, 2009 1:37 am
- Forum: ID Tech
- Topic: need help compiling a .map
- Replies: 6
- Views: 4773
Re: need help compiling a .map
I have absolutely no knowledge or experience when it comes to anything quake, All I need is a bsp that is able to be loaded by the lte game engine for the psp (http://www.ltestudios.com/). If by game develpment you mean C++ then Im coming along very quickly, but here I dont think this is the case. s...
- Fri Aug 14, 2009 7:48 pm
- Forum: ID Tech
- Topic: need help compiling a .map
- Replies: 6
- Views: 4773
Re: need help compiling a .map
first of all, thanks for your responses :). all I did was import the 3ds into milkshape 3d and exported it to "Q3Radient MAP..." and thats all... is that bad? I didn't think there was a way to import 3ds and compile to .bsp, What program does that? you have neither a hull nor an info_playe...
- Fri Aug 14, 2009 7:36 am
- Forum: ID Tech
- Topic: need help compiling a .map
- Replies: 6
- Views: 4773
need help compiling a .map
ok I have this map I made from a 3ds model of the halo bloodgulch level, with textures and I have been trying for weeks now and my time is up (Im making a bsp for a PSP game programmer [C++]) I either need a person to do it for me (I feel terrible saying that) or A program that directly compiles a ....