Search found 1034 matches

by cityy
Fri Jul 19, 2024 2:42 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998438

Re: Screenshots

I think that looks quite cinematic fjoggs, I like it. Curious where you will take it from here.
by cityy
Thu Jul 18, 2024 12:40 pm
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 54
Views: 95509

Re: Forum migration and upgrade feedback

In case anyone wants to submit theme issues or even contribute to theme development, it's hosted here on gitlab: https://gitlab.com/quake3world/quake3world.com-phpbb-theme Edit: I think bbcode is disabled in signatures right now? Would be neat to have that back. LEM Forum is going to need back the [...
by cityy
Sun Mar 10, 2024 9:18 pm
Forum: ID Tech
Topic: What are you working on?
Replies: 51
Views: 57829

Re: What are you working on?

Have you seen the new Wim Wenders film Perfect Days Hipshot? Maybe it serves some good inspiration if only vibe.
by cityy
Tue Aug 09, 2022 7:01 pm
Forum: ID Tech
Topic: Foo3DM4 - Gloves Off
Replies: 37
Views: 27475

Re: Foo3DM4 Testing

I really like the layout. I haven't fully developed a routine on it yet but I think it is safe to say that the central gallery below the RA is a little too powerful of a position. It's a good location to be in after a kill because you can hear pretty much all the spawns and have a direct line of sig...
by cityy
Fri Aug 05, 2022 5:16 am
Forum: ID Tech
Topic: Dirty hack:: depth pass shadow volumes
Replies: 42
Views: 47415

Re: Dirty hack:: depth pass shadow volumes

I have also been thinking about a use case for this, it's tough, maybe it could be interesting if you have something like moving platforms in your map. Other than that, I struggle to come up with something.

Thanks fkd for pointing out the typo! I will fix it the next time I update the site.
by cityy
Thu Aug 04, 2022 6:29 am
Forum: ID Tech
Topic: Dirty hack:: depth pass shadow volumes
Replies: 42
Views: 47415

Re: Dirty hack:: depth pass shadow volumes

Bump! sst13 still had this file, he is a true hero!

I put a little overview here: https://www.ferdinandlist.de/blog/idtec ... c_shadows/
by cityy
Mon Aug 01, 2022 5:56 am
Forum: ID Tech
Topic: Water shading
Replies: 8
Views: 9490

Re: Water shading

I fixed a shader warning in Quake 3 related to deformVertexes normal that would cause shaders appear like they were missing. Wrote a small note about it here: https://www.ferdinandlist.de/blog/idtec ... es_normal/
by cityy
Fri Jul 29, 2022 10:22 am
Forum: ID Tech
Topic: Water shading
Replies: 8
Views: 9490

Re: Water shading

Oi, cityy! You're still alive! Heyo, alive and kicking, trying at least. It's pretty amazing that 20+ years later, people are still finding ways to make the game prettier. Not to leave a wrong impression here, this post merely collects existing knowledge. I know Hipshot has been blending water for ...
by cityy
Fri Jul 29, 2022 8:15 am
Forum: ID Tech
Topic: Water shading
Replies: 8
Views: 9490

Re: Water shading

I updated the post to try some tips I got from quBit regarding envmaps on tesselated deformed meshes. Find the things at the bottom of the post! (videos included) [lvlshot]https://www.ferdinandlist.de/img/quake/testWaterBlend/tesselation.jpg[/lvlshot] [lvlshot]https://www.ferdinandlist.de/img/quake/...
by cityy
Sun Jul 24, 2022 12:34 pm
Forum: ID Tech
Topic: Water shading
Replies: 8
Views: 9490

Water shading

I was messing around with water shading this weekend and documented it here: https://www.ferdinandlist.de/blog/idtec ... r_shading/
I was mostly reproducing existing knowledge but maybe it is useful for someone!

If anyone has any additional tips and tricks around water and fog, please shoot!
by cityy
Thu Dec 23, 2021 9:21 am
Forum: ID Tech
Topic: State of the art Q3 lightmap building
Replies: 8
Views: 4845

State of the art Q3 lightmap building

For a while now, nigrum has been developing a fork of GTKradiant, NetRadiant Custom: https://github.com/Garux/netradiant-custom I'm sure many of you who still have an eye on Quake 3 map making have seen it already but I don't think it has been discussed on here. I'm toying around a bit with some map...
by cityy
Thu Dec 23, 2021 8:31 am
Forum: ID Tech
Topic: Quake maps and mods for 2022
Replies: 8
Views: 5949

Re: Quake maps and mods for 2022

I was watching this video this morning and it is astonishing what the community is able to put out. Also hats off to the video maker as gathering information like that with the given production quality is a great service to the community and a nice way to value all the hard work put into the maps, m...
by cityy
Wed Nov 18, 2020 10:29 am
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998438

Re: Screenshots

Everyone is doing these japanese themes! That looks really nice. Nice colors.
Yea but it was only a decision to a limited extent as the game does not support custom assets at this point so we were kind of bound to go with what it offers in terms of props and textures. :(
by cityy
Mon Nov 16, 2020 12:45 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998438

Re: Screenshots

It's not Q3 but I'm working on two Diabotical levels with Conrad Justin.
cityy+c_justin.jpg
by cityy
Wed May 06, 2020 9:07 am
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998438

Re: Screenshots

Nice fkd! Light it up a little with some blue skylight so we can see more of your great details.
by cityy
Tue Dec 26, 2017 9:17 am
Forum: ID Tech
Topic: Merry Christmas
Replies: 6
Views: 4365

Re: Merry Christmas

Merry Christmas guys. Stay healthy!
by cityy
Fri Oct 27, 2017 5:47 am
Forum: ID Tech
Topic: Anyone seen cityy?
Replies: 7
Views: 6026

Re: Anyone seen cityy?

Eraser wrote:I heard something about cityy getting killed in a violent lederhosen heist.
The government is going to get back to you for unvealing this highly confident and sensitive information about the shrinkage of german population.

Edit: In Germany we say: ANZEIGE IST RAUS
by cityy
Fri Oct 27, 2017 5:44 am
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998438

Re: Screenshots

Hipshot wrote:I decided to work more on it
You sure you didn't just slip onto the wrong icon on your taskbar? :owned:
by cityy
Sat Oct 21, 2017 2:39 pm
Forum: ID Tech
Topic: Anyone seen cityy?
Replies: 7
Views: 6026

Re: Anyone seen cityy?

I saw him.
by cityy
Fri Jun 16, 2017 7:34 pm
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

Re: "Highline" Tourney [ALPHA 4]

Hey Pat, I finally found some time to check out the map. Made my feedback paintovers extra ugly, hope you can read it. My general feeling is that the layout needs more work. Rooms feel very isolated from each other which makes it flow a bit chewy. I'd suggest the following changes for now: General L...
by cityy
Sun May 28, 2017 5:27 pm
Forum: ID Tech
Topic: Photoshop CC
Replies: 4
Views: 4236

Re: Photoshop CC

You only have two choices basically. The bundle of Photoshop CC and Lightroom CC if you work with pixel based graphics only. If you need to edit vector graphics, you can get all of the CC apps. You may however purchase photoshop only, but iirc getting it with lightroom is cheaper for some reason. Fr...
by cityy
Sat Mar 11, 2017 5:56 pm
Forum: ID Tech
Topic: Quake Champions Mapping Capabilities
Replies: 9
Views: 9005

Quake Champions Mapping Capabilities

Since there is no thread about this yet: From what is known so far, QC will be a mix of id tech and saber 3D engine. The editor they use is just Maya (and I guess a plugin). So far they revealed two maps, one of which is a Campgrounds remake which I personally have mixed feelings about. I guess we a...
by cityy
Sun Feb 26, 2017 6:11 pm
Forum: ID Tech
Topic: How to Create a Surface LIght
Replies: 10
Views: 9122

Re: How to Create a Surface LIght

Have you added your new shaderfile to the shaderlist?
Also you will be looking for q3map_lightsubdivide sooner or later.
by cityy
Sat Jan 21, 2017 1:32 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998438

Re: Screenshots

Update: [lvlshot]http://i.imgur.com/p1esl7T.jpg[/lvlshot] I think it is taking shape very nicely but your lighting is not maxed out imo. I tried to give it a quick 2 minutes workover in photoshop (which is of course easier than achieving the same in the engine). I think you should try using light m...
by cityy
Sat Jan 14, 2017 10:25 pm
Forum: ID Tech
Topic: Cityy tutorials?
Replies: 8
Views: 10113

Re: Cityy tutorials?

It's not a bad joke unfortunately. It is what it says. My old website is available at http://cityy.explicits.de/3d/ though, it's not being updated anymore.