Search found 3 matches
- Wed Apr 22, 2009 5:03 pm
- Forum: ID Tech
- Topic: Defining map gravity
- Replies: 6
- Views: 3638
Re: Defining map gravity
Thanks for reply. I must confess that I've only dabbled so far and haven't been an active member of this community in the past. These days I'm teaching an introductory high school class involving 3D graphics and I'm starting to make Q3 level design part of that. I've got a student who wants to desig...
- Tue Apr 21, 2009 8:12 pm
- Forum: ID Tech
- Topic: looking for a 3d designer
- Replies: 8
- Views: 3958
Re: looking for a 3d designer
I teach a high school 3D graphics class that involves level design. Building a level that resembles the school is a definite no-no (and many students want to!)
- Tue Apr 21, 2009 8:07 pm
- Forum: ID Tech
- Topic: Defining map gravity
- Replies: 6
- Views: 3638
Defining map gravity
Greetings all. I'm back to Q3A level editing after a long hiatus. A question: How do you define lower than normal gravity in a map without having to do it manually in the console after you load it? For example, WTF02 has low gravity as soon as it starts. Feeling stupid. Thanks in advance.