Search found 3 matches

by grilch
Wed Apr 22, 2009 5:03 pm
Forum: ID Tech
Topic: Defining map gravity
Replies: 6
Views: 3638

Re: Defining map gravity

Thanks for reply. I must confess that I've only dabbled so far and haven't been an active member of this community in the past. These days I'm teaching an introductory high school class involving 3D graphics and I'm starting to make Q3 level design part of that. I've got a student who wants to desig...
by grilch
Tue Apr 21, 2009 8:12 pm
Forum: ID Tech
Topic: looking for a 3d designer
Replies: 8
Views: 3958

Re: looking for a 3d designer

I teach a high school 3D graphics class that involves level design. Building a level that resembles the school is a definite no-no (and many students want to!)
by grilch
Tue Apr 21, 2009 8:07 pm
Forum: ID Tech
Topic: Defining map gravity
Replies: 6
Views: 3638

Defining map gravity

Greetings all. I'm back to Q3A level editing after a long hiatus. A question: How do you define lower than normal gravity in a map without having to do it manually in the console after you load it? For example, WTF02 has low gravity as soon as it starts. Feeling stupid. Thanks in advance.