Search found 494 matches

by Pat Howard
Fri Sep 23, 2022 5:19 pm
Forum: ID Tech
Topic: What are you working on?
Replies: 51
Views: 57829

Re: What are you working on?

It's nice to see you around Pat, I had been wanting to send a mail and see what you were up to! It'd be cool if you could put some light on this and release it 2022 =) Hey man, you too! I don't do anything video-game related these days, but I still lurk around here once in a while :) Also, to compl...
by Pat Howard
Tue Sep 20, 2022 11:19 pm
Forum: ID Tech
Topic: What are you working on?
Replies: 51
Views: 57829

Re: What are you working on?

Oops, I meant I posted the alpha, sorry.

Here it is.
by Pat Howard
Tue Sep 20, 2022 12:10 am
Forum: ID Tech
Topic: What are you working on?
Replies: 51
Views: 57829

Re: What are you working on?

[lvlshot]https://www.dropbox.com/s/fwwnv7nd2wwtwq7/shot0014.jpg?dl=1[/lvlshot] [lvlshot]https://www.dropbox.com/s/xfv6a28i25pkz95/shot0016.jpg?dl=1[/lvlshot] Not working on it now but I have had this map on my hard drive for ~5 years now. Posted beta a while back. Only one room partially detailed, m...
by Pat Howard
Tue Sep 24, 2019 3:52 am
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998435

Re: Screenshots

@flipout amazing work. maybe if you release those assets i won't have to always use hipshot's trees anymore :D
by Pat Howard
Sat Oct 13, 2018 3:16 am
Forum: ID Tech
Topic: [BETA] 13tokay "Tokay Arena"
Replies: 23
Views: 17733

Re: [BETA] 13tokay "Tokay Arena"

Looks awesome. Nice to see you're still making maps.

First shot reminded me of your map Hangar Base :D
by Pat Howard
Sun Jul 15, 2018 8:32 pm
Forum: ID Tech
Topic: How do you guys plan your future maps?
Replies: 8
Views: 4844

Re: How do you guys plan your future maps?

After a couple of maps you'll notice that serious layout production in 2d outside radiant is a big waste of time. Just doodle up some nice corridors, stairs and jump and what not on a post-it and then build it in radiant. Agreed. Especially if you're planning to include cool jumps around your items...
by Pat Howard
Thu Dec 28, 2017 4:36 am
Forum: ID Tech
Topic: Merry Christmas
Replies: 6
Views: 4365

Re: Merry Christmas

Merry Christmas, guys!
by Pat Howard
Tue Oct 31, 2017 6:55 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998435

Re: Screenshots

@hipshot: are you going for a grungier look? :( i think i liked the initial more colorful building concepts better.
by Pat Howard
Thu Oct 26, 2017 6:56 pm
Forum: ID Tech
Topic: Anyone seen cityy?
Replies: 7
Views: 6026

Re: Anyone seen cityy?

Hipshot wrote:I think he posted something in the highline thread this summer?
da fuck is highline
by Pat Howard
Thu Oct 26, 2017 6:55 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998435

Re: Screenshots

stoked that you are still working on the japanese theme. i can definitely see it being applied to this layout.
by Pat Howard
Wed Aug 30, 2017 11:21 am
Forum: ID Tech
Topic: Empty Map Queue at ..::LvL
Replies: 18
Views: 13074

Re: Empty Map Queue at ..::LvL

I'll get started on a dm17 remake pronto!
by Pat Howard
Sun Jul 02, 2017 9:19 am
Forum: ID Tech
Topic: Fjo3tourney6 - Beta Release
Replies: 19
Views: 16125

Re: Fjo3tourney6 - Beta Release

Awesome. That was really fun to watch. I am looking forward to the KenyaCup. GG :)
by Pat Howard
Sun Jul 02, 2017 9:17 am
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

Re: "Highline" Tourney [ALPHA 6]

Thanks!
by Pat Howard
Fri Jun 30, 2017 8:07 am
Forum: ID Tech
Topic: Fjo3tourney6 - Beta Release
Replies: 19
Views: 16125

Re: Fjo3tourney6 - Beta Release

yeah that would be sick!

believe it or not i don't think i've ever seen a real game played on one of my maps.

will any of the kenyacup games be recorded? i would really like to watch the tournament if possible.
by Pat Howard
Thu Jun 29, 2017 8:45 pm
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

Re: "Highline" Tourney [ALPHA 6]

okay, guys. last update. the biggest thing here is there are now two jumps up to the RA, one from either side. i also moved the regen up to the high corridor in FFA mode and tweaked the MH room geo slightly. i think this map is good enough to finish, i'm just not sure when that will happen yet. i am...
by Pat Howard
Thu Jun 29, 2017 8:37 pm
Forum: ID Tech
Topic: Fjo3tourney6 - Beta Release
Replies: 19
Views: 16125

Re: Fjo3tourney6 - Beta Release

thanks for the heads up :)

too bad they don't seem to like the item placement, lol
by Pat Howard
Thu Jun 29, 2017 7:28 pm
Forum: ID Tech
Topic: Fjo3tourney6 - Beta Release
Replies: 19
Views: 16125

Re: Fjo3tourney6 - Beta Release

i can't really speak on the gameplay since i don't play cpma. from a visual standpoint, i would consider changing the grass floor. it looks almost like slime to me. the different shaders used for bouncers were confusing to me at first, but maybe people in cpma are used to it. you might want to recon...
by Pat Howard
Fri Jun 23, 2017 9:58 pm
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

Re: "Highline" Tourney [ALPHA 5]

@cityy: thanks for the feedback. i have actually still been working on this map but i did not see your reply until now because i have been traveling without internet. just before i left i had another playtest and i left that session really just feeling like the upper level connectivity in this map s...
by Pat Howard
Wed Jun 07, 2017 1:23 am
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

Re: "Highline" Tourney [ALPHA 4]

...r_speeds seemed a bit tough in spots though ? I like the changes you've made so far, and I wont harass you any more, so feel free to begin detailing. it's cool, man. you are pretty much the only one commenting so i am kind of starving for feedback :) i made some of the entity tweaks you suggeste...
by Pat Howard
Sun Jun 04, 2017 9:23 pm
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

Re: "Highline" Tourney [ALPHA 3]

interesting thought about the LG ammo. i usually like at least one LG ammo in my maps, but i should definitely think more about where i place it given the unique location of the LG in this case. the shotty was placed where it is because i just felt like there needed to be a weapon down low in the RA...
by Pat Howard
Sun Jun 04, 2017 8:19 pm
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

Re: "Highline" Tourney [ALPHA 3]

yeah i haven't thought that much about the ammo i guess. it probably could use some tweaking. and i agree haste is kind of boring. i'll try other powerups. i am only concerned about tourney gameplay right now though. that map doesn't feel cramped to me. in fact it feels pretty big. the games are qui...
by Pat Howard
Sun Jun 04, 2017 6:36 pm
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

Re: "Highline" Tourney [ALPHA 3]

shit, sorry.

i used to be able to update the .pk3 in my dropbox and the link would just go to the new version. now it seems like dropbox creates a new link for every new file.

it should be fixed now.
by Pat Howard
Sat Jun 03, 2017 4:21 pm
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

Re: "Highline" Tourney [ALPHA 2]

@fjoggs: thanks for replying. i actually have put a bit of thought into the weapon placement -- this map just happens to be a tough one to crack for some reason. or maybe i'm just out of practice :) i have thought about putting the GL up where the rail is now, but i am honestly not sure where else t...
by Pat Howard
Fri Jun 02, 2017 5:14 am
Forum: ID Tech
Topic: "Highline" Tourney [ALPHA 6]
Replies: 23
Views: 18901

"Highline" Tourney [ALPHA 6]

Highline
by Pat Howard

DOWNLOAD ALPHA 6

[lvlshot]https://www.dropbox.com/s/hcqs0btfl7k90m3/shot0008.jpg?raw=1[/lvlshot]

[lvlshot]https://www.dropbox.com/s/ts0i4z37ue3btqu/highline2_layout.jpg?raw=1[/lvlshot]

-pat
by Pat Howard
Tue May 16, 2017 1:38 am
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998435

Re: Screenshots

@fKd: that looks cool. i ran around a bit and the bouncers work really well. one thing that jumped out at me was the RA and YA that are just in kind of L-shaped hallways that could be expanded to have more interesting battles around them. glad to see you are still making stuff for quake. you inspire...