Search found 65 matches
- Sun Mar 20, 2022 9:35 pm
- Forum: Programming Discussion
- Topic: Spawn player without machinegun...
- Replies: 7
- Views: 14985
Re: Spawn player without machinegun...
Okay. This post is "only" 12 Years old. Is there a way to "disable" the gauntlet?
- Fri Mar 04, 2022 5:23 am
- Forum: General Discussion
- Topic: Q3Rally v0.4 is out!!!
- Replies: 26
- Views: 81308
Re: Q3Rally v0.4 is out!!!
It is out now!!!
- Fri Jan 21, 2022 10:51 pm
- Forum: Programming Discussion
- Topic: What would you prefer for a Shader Editor? Vote, comment.
- Replies: 5
- Views: 15754
Re: What would you prefer for a Shader Editor? Vote, comment.
Here. I am also interested. :-)
- Fri Jan 21, 2022 10:50 pm
- Forum: General Discussion
- Topic: Q3Rally v0.4 is out!!!
- Replies: 26
- Views: 81308
- Fri Dec 10, 2021 10:44 pm
- Forum: General Discussion
- Topic: Q3Rally v0.4 is out!!!
- Replies: 26
- Views: 81308
Re: Q3Rally v0.3 is out!!!
Release Date is:
02.03.2022
02.03.2022
- Mon Jun 21, 2021 7:45 pm
- Forum: General Discussion
- Topic: Q3Rally v0.4 is out!!!
- Replies: 26
- Views: 81308
Re: Q3Rally v0.3 is out!!!
Game is updated to v0.3c
- Tue Apr 20, 2021 9:46 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: News about Q3Rally
- Replies: 7
- Views: 13799
Re: News about Q3Rally
Sad to hear you lost the source. But it is not the end of the world. It was only a "nice to have". Not a "can´t live without". ;-)
- Wed Apr 14, 2021 4:14 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: News about Q3Rally
- Replies: 7
- Views: 13799
Re: News about Q3Rally
Hey Eraser...
I found your QToolkit yesterday and think it is still very useful. Is there any chance, that you upgrade it to use it with custom q3games like my Q3Rally?
I found your QToolkit yesterday and think it is still very useful. Is there any chance, that you upgrade it to use it with custom q3games like my Q3Rally?
- Sat Apr 10, 2021 10:44 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Widescreen + Intro Movies
- Replies: 5
- Views: 11848
Re: Widescreen + Intro Movies
Is in the actual ioquake3 build also the widescreen issue with the icons in the loading screen fixed? That the icons look stretched?
- Sat Apr 10, 2021 10:42 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: News about Q3Rally
- Replies: 7
- Views: 13799
News about Q3Rally
For all of you, who are interested...We have a little tease for You.
https://www.q3rally.com/2021/04/10/guess-what/
https://www.q3rally.com/2021/04/10/guess-what/
- Sun Feb 21, 2021 9:36 am
- Forum: Technology & Troubleshooting
- Topic: Quake 3 Server Problem with sv_allowdownload
- Replies: 3
- Views: 20515
Quake 3 Server Problem with sv_allowdownload
Hey Guys.
I set up a server for ioQ3 and the option sv_allowdownload 1 works for maps but not for models. Missing maps on the client will be downloaded well but models will not. Is this a bug? Or misconfiguration? Any Ideas?
The server is pure.
I set up a server for ioQ3 and the option sv_allowdownload 1 works for maps but not for models. Missing maps on the client will be downloaded well but models will not. Is this a bug? Or misconfiguration? Any Ideas?
The server is pure.
- Mon Apr 15, 2019 9:17 pm
- Forum: ID Tech
- Topic: MD3 Viewer
- Replies: 6
- Views: 11192
Re: MD3 Viewer
Noesis is a nice tool. Thanks for the tip. Is there a tool to show md3 models on a website?
- Wed Aug 22, 2018 8:18 pm
- Forum: General Discussion
- Topic: Q3Rally v0.4 is out!!!
- Replies: 26
- Views: 81308
Re: Q3Rally v0.0.1.2 is out
What clan?
- Tue Aug 21, 2018 10:27 am
- Forum: General Discussion
- Topic: Q3Rally v0.4 is out!!!
- Replies: 26
- Views: 81308
Q3Rally v0.4 is out!!!
https://i.imgur.com/XAzjzf9.png Q3Rally is a open-source survival racing game based on the ioquake3 engine. Report any bugs you find either in this thread or in the Discord server or in the SourceForge. FULL GAME (0.4) (02.03.2022) - For Windows: (32bit) (64bit) - For Linux: (32bit) (64bit) - For M...
- Tue May 17, 2016 9:10 am
- Forum: Technology & Troubleshooting
- Topic: Bots don´t use any weapons
- Replies: 2
- Views: 4355
Re: Bots don´t use any weapons
Yeah. True.
I meant it more from the programmers side. But i think i got into the wrong category in this board.
I meant it more from the programmers side. But i think i got into the wrong category in this board.
- Sun May 15, 2016 9:00 pm
- Forum: Technology & Troubleshooting
- Topic: Bots don´t use any weapons
- Replies: 2
- Views: 4355
Bots don´t use any weapons
Hey there.
I have a little problem with my standalone game. In my Q3Rally game the bots will not use any weapons. They only cruise around and use the gauntlet. This is not really challangeing when fight against them. ;-)
Any suggestions?
I have a little problem with my standalone game. In my Q3Rally game the bots will not use any weapons. They only cruise around and use the gauntlet. This is not really challangeing when fight against them. ;-)
Any suggestions?
- Sun Apr 17, 2016 9:32 pm
- Forum: ID Tech
- Topic: Modelling cars - Chevrolet Camaro 2010
- Replies: 52
- Views: 38701
Re: Modelling cars - Chevrolet Camaro 2010
Hey.
Do you still have the camaro model? I would like to use it in Q3Rally.
Regards
Do you still have the camaro model? I would like to use it in Q3Rally.
Regards
- Sun Nov 11, 2012 11:27 am
- Forum: ID Tech
- Topic: Perle from Q3Rally needs help. IMPORTANT!
- Replies: 0
- Views: 2501
Perle from Q3Rally needs help. IMPORTANT!
Hey Guys. I have the login from Perle´s Laptop. This News is from Perle, a very good friend. He posted this on his website of his own video game. The game ist Q3Rally. Das ist von einem wirklich guten Freund. Er hat es auf der Website zu seinem selbst entwickelten Spiel veröffentlicht. Das Spi...el...
- Sat May 07, 2011 4:26 am
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889887
Re: Here's a wild idea: EntityPlus
Okay. Touchdown for you. :-)
- Sat May 07, 2011 3:47 am
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889887
Re: Here's a wild idea: EntityPlus
It could be an option where players can choose. A key in the preferences of health packs an the player can choose what kinda experience of play he would like.
- Tue May 03, 2011 1:51 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889887
Re: Here's a wild idea: EntityPlus
I also leave it in my code. With other models it could be useful for some other stuff.
EDIT : You credit me in your readme. Nice. Thanks.
EDIT : You credit me in your readme. Nice. Thanks.
- Mon May 02, 2011 6:37 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889887
Re: Here's a wild idea: EntityPlus
And in cg_effects.c you can find this. /* ================== CG_LaunchShard ================== */ void CG_LaunchShard( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { int bounce; localEntity_t *le; refEntity_t *re; le = CG_AllocLocalEntity(); re = &le->refEntity; le->leType = LE_FRAGMENT; l...
- Mon May 02, 2011 6:34 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889887
Re: Here's a wild idea: EntityPlus
Look in g_misc.c there you can find the following code. :-) /* ================= G_BreakGlass ================= */ void G_BreakGlass(gentity_t *ent, vec3_t point, int mod) { gentity_t *tent; vec3_t size; vec3_t center; qboolean splashdmg; // Lanz: Cleaned up compiler errors. // Get the center of the...
- Sun May 01, 2011 6:21 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889887
Re: Here's a wild idea: EntityPlus
Look at my Q3Rally Code. I have breakables with lauching particles.
http://q3rallysa.svn.sourceforge.net/viewvc/q3rallysa/
http://q3rallysa.svn.sourceforge.net/viewvc/q3rallysa/
- Sun May 01, 2011 1:32 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889887
Re: Here's a wild idea: EntityPlus
I have integrated debris in my mod. works well. But i don´t have the smoke trails. Is this set by the mapper in Radiant?
And why you have coded your breakable without launching something? This would be easier as doing the trigger thing with the debrisemitter.
And why you have coded your breakable without launching something? This would be easier as doing the trigger thing with the debrisemitter.