Search found 65 matches

by Perle
Sun Mar 20, 2022 9:35 pm
Forum: Programming Discussion
Topic: Spawn player without machinegun...
Replies: 7
Views: 14985

Re: Spawn player without machinegun...

Okay. This post is "only" 12 Years old. Is there a way to "disable" the gauntlet?
by Perle
Fri Mar 04, 2022 5:23 am
Forum: General Discussion
Topic: Q3Rally v0.4 is out!!!
Replies: 26
Views: 81308

Re: Q3Rally v0.4 is out!!!

It is out now!!!
by Perle
Fri Jan 21, 2022 10:50 pm
Forum: General Discussion
Topic: Q3Rally v0.4 is out!!!
Replies: 26
Views: 81308

Re: Q3Rally v0.3 is out!!!

We moved to Github with our project...

https://github.com/Q3Rally-Team/q3rally
by Perle
Fri Dec 10, 2021 10:44 pm
Forum: General Discussion
Topic: Q3Rally v0.4 is out!!!
Replies: 26
Views: 81308

Re: Q3Rally v0.3 is out!!!

Release Date is:

02.03.2022
by Perle
Mon Jun 21, 2021 7:45 pm
Forum: General Discussion
Topic: Q3Rally v0.4 is out!!!
Replies: 26
Views: 81308

Re: Q3Rally v0.3 is out!!!

Game is updated to v0.3c
by Perle
Tue Apr 20, 2021 9:46 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: News about Q3Rally
Replies: 7
Views: 13799

Re: News about Q3Rally

Sad to hear you lost the source. But it is not the end of the world. It was only a "nice to have". Not a "can´t live without". ;-)
by Perle
Wed Apr 14, 2021 4:14 am
Forum: Quake III Arena & Quake Live Discussion
Topic: News about Q3Rally
Replies: 7
Views: 13799

Re: News about Q3Rally

Hey Eraser...

I found your QToolkit yesterday and think it is still very useful. Is there any chance, that you upgrade it to use it with custom q3games like my Q3Rally?
by Perle
Sat Apr 10, 2021 10:44 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Widescreen + Intro Movies
Replies: 5
Views: 11848

Re: Widescreen + Intro Movies

Is in the actual ioquake3 build also the widescreen issue with the icons in the loading screen fixed? That the icons look stretched?
by Perle
Sat Apr 10, 2021 10:42 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: News about Q3Rally
Replies: 7
Views: 13799

News about Q3Rally

For all of you, who are interested...We have a little tease for You.

https://www.q3rally.com/2021/04/10/guess-what/
by Perle
Sun Feb 21, 2021 9:36 am
Forum: Technology & Troubleshooting
Topic: Quake 3 Server Problem with sv_allowdownload
Replies: 3
Views: 20515

Quake 3 Server Problem with sv_allowdownload

Hey Guys.

I set up a server for ioQ3 and the option sv_allowdownload 1 works for maps but not for models. Missing maps on the client will be downloaded well but models will not. Is this a bug? Or misconfiguration? Any Ideas?
The server is pure.
by Perle
Mon Apr 15, 2019 9:17 pm
Forum: ID Tech
Topic: MD3 Viewer
Replies: 6
Views: 11192

Re: MD3 Viewer

Noesis is a nice tool. Thanks for the tip. Is there a tool to show md3 models on a website?
by Perle
Wed Aug 22, 2018 8:18 pm
Forum: General Discussion
Topic: Q3Rally v0.4 is out!!!
Replies: 26
Views: 81308

Re: Q3Rally v0.0.1.2 is out

What clan?
by Perle
Tue Aug 21, 2018 10:27 am
Forum: General Discussion
Topic: Q3Rally v0.4 is out!!!
Replies: 26
Views: 81308

Q3Rally v0.4 is out!!!

https://i.imgur.com/XAzjzf9.png Q3Rally is a open-source survival racing game based on the ioquake3 engine. Report any bugs you find either in this thread or in the Discord server or in the SourceForge. FULL GAME (0.4) (02.03.2022) - For Windows: (32bit) (64bit) - For Linux: (32bit) (64bit) - For M...
by Perle
Tue May 17, 2016 9:10 am
Forum: Technology & Troubleshooting
Topic: Bots don´t use any weapons
Replies: 2
Views: 4355

Re: Bots don´t use any weapons

Yeah. True.

I meant it more from the programmers side. But i think i got into the wrong category in this board.
by Perle
Sun May 15, 2016 9:00 pm
Forum: Technology & Troubleshooting
Topic: Bots don´t use any weapons
Replies: 2
Views: 4355

Bots don´t use any weapons

Hey there.

I have a little problem with my standalone game. In my Q3Rally game the bots will not use any weapons. They only cruise around and use the gauntlet. This is not really challangeing when fight against them. ;-)

Any suggestions?
by Perle
Sun Apr 17, 2016 9:32 pm
Forum: ID Tech
Topic: Modelling cars - Chevrolet Camaro 2010
Replies: 52
Views: 38701

Re: Modelling cars - Chevrolet Camaro 2010

Hey.

Do you still have the camaro model? I would like to use it in Q3Rally.

Regards
by Perle
Sun Nov 11, 2012 11:27 am
Forum: ID Tech
Topic: Perle from Q3Rally needs help. IMPORTANT!
Replies: 0
Views: 2501

Perle from Q3Rally needs help. IMPORTANT!

Hey Guys. I have the login from Perle´s Laptop. This News is from Perle, a very good friend. He posted this on his website of his own video game. The game ist Q3Rally. Das ist von einem wirklich guten Freund. Er hat es auf der Website zu seinem selbst entwickelten Spiel veröffentlicht. Das Spi...el...
by Perle
Sat May 07, 2011 4:26 am
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889887

Re: Here's a wild idea: EntityPlus

Okay. Touchdown for you. :-)
by Perle
Sat May 07, 2011 3:47 am
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889887

Re: Here's a wild idea: EntityPlus

It could be an option where players can choose. A key in the preferences of health packs an the player can choose what kinda experience of play he would like.
by Perle
Tue May 03, 2011 1:51 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889887

Re: Here's a wild idea: EntityPlus

I also leave it in my code. With other models it could be useful for some other stuff.

EDIT : You credit me in your readme. Nice. Thanks.
by Perle
Mon May 02, 2011 6:37 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889887

Re: Here's a wild idea: EntityPlus

And in cg_effects.c you can find this. /* ================== CG_LaunchShard ================== */ void CG_LaunchShard( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { int bounce; localEntity_t *le; refEntity_t *re; le = CG_AllocLocalEntity(); re = &le->refEntity; le->leType = LE_FRAGMENT; l...
by Perle
Mon May 02, 2011 6:34 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889887

Re: Here's a wild idea: EntityPlus

Look in g_misc.c there you can find the following code. :-) /* ================= G_BreakGlass ================= */ void G_BreakGlass(gentity_t *ent, vec3_t point, int mod) { gentity_t *tent; vec3_t size; vec3_t center; qboolean splashdmg; // Lanz: Cleaned up compiler errors. // Get the center of the...
by Perle
Sun May 01, 2011 6:21 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889887

Re: Here's a wild idea: EntityPlus

Look at my Q3Rally Code. I have breakables with lauching particles.

http://q3rallysa.svn.sourceforge.net/viewvc/q3rallysa/
by Perle
Sun May 01, 2011 1:32 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889887

Re: Here's a wild idea: EntityPlus

I have integrated debris in my mod. works well. But i don´t have the smoke trails. Is this set by the mapper in Radiant?

And why you have coded your breakable without launching something? This would be easier as doing the trigger thing with the debrisemitter.