Search found 179 matches

by Johnny Law
Tue Jan 11, 2022 1:46 am
Forum: ID Tech
Topic: [Final] Quadwell
Replies: 26
Views: 19173

Re: [Final] Quadwell

Congrats on bringing it home. :-) Pleasant aesthetic. I particularly like the subtle two-toning of brick layers, and the really nice shadow variation that brings out the feeling of poking around through a structure that is just lit by the sun. (Without hurting playable visibility.) Also good job usi...
by Johnny Law
Fri Feb 14, 2020 8:28 pm
Forum: ID Tech
Topic: Sort of new map: House of Dissent CTF
Replies: 17
Views: 11245

Re: Sort of new map: House of Dissent CTF

Super classic look... takes me back. :-) Looking forward to trying it out.
by Johnny Law
Wed Nov 13, 2019 10:37 pm
Forum: ID Tech
Topic: Some Quake (1) mapping questions
Replies: 1
Views: 4166

Re: Some Quake (1) mapping questions

For Quake 1 mapping, you should really absolutely super plus for sure join the Quake Mapping Discord: https://discordapp.com/invite/j5xh8QT And also watch the tutorials from dumptruck_ds on YouTube. To take a quick whack at your questions (more details available from the experts over in the Discord)...
by Johnny Law
Fri Nov 01, 2019 11:53 pm
Forum: General Discussion
Topic: Q3W Discord
Replies: 163
Views: 524027

Re: Q3W Discord

gracias
by Johnny Law
Fri Nov 01, 2019 10:18 pm
Forum: General Discussion
Topic: Q3W Discord
Replies: 163
Views: 524027

Re: Q3W Discord

Another invite when someone has the chance?
by Johnny Law
Mon Jul 02, 2018 6:39 pm
Forum: ID Tech
Topic: "Surveyor" mod for measuring map dimensions in-game
Replies: 6
Views: 4276

Re: "Surveyor" mod for measuring map dimensions in-game

That's above my paygrade. :-)
by Johnny Law
Mon Jul 02, 2018 5:20 am
Forum: ID Tech
Topic: "Surveyor" mod for measuring map dimensions in-game
Replies: 6
Views: 4276

"Surveyor" mod for measuring map dimensions in-game

Hey folks. (Long time no post.) This is just a little thing but I should mention it here -- since if anyone else other than me would be mildly interested in it, this is probably where they would be. :-) I was looking at some spaces in maps and curious about how the author had sized them, so I made a...
by Johnny Law
Tue Feb 28, 2017 7:00 pm
Forum: ID Tech
Topic: Unable to generate .AAS file for ported Q3A map
Replies: 12
Views: 13419

Re: Unable to generate .AAS file for ported Q3A map

In CTF I get this message when I spawn a bot: "Warning: no alt routes without Neutral Flag" FWIW, this particular warning is not an AAS-generation issue. I can talk a little bit about what this means in Quake 3 (IIRC), and probably the Quake Live bot AI is similar. (cf. https://github.com...
by Johnny Law
Wed Feb 08, 2017 8:51 pm
Forum: ID Tech
Topic: The Dark Mod 2.0 Standalone Release!!!
Replies: 24
Views: 39756

Re: The Dark Mod 2.0 Standalone Release!!!

Hi guy. :-) I still like to see what's happening in here every now and then!

I remember playing Dark Mod in the pre-2.0 days, looks like I need to check back in with it again.
by Johnny Law
Tue Feb 07, 2017 9:52 pm
Forum: ID Tech
Topic: The Dark Mod 2.0 Standalone Release!!!
Replies: 24
Views: 39756

Re: The Dark Mod 2.0 Standalone Release!!!

Voted. :-)
by Johnny Law
Tue Dec 23, 2014 5:54 pm
Forum: ID Tech
Topic: MapCore's Quake 3 15th Anniversary Contest
Replies: 40
Views: 40896

Re: MapCore's Quake 3 15th Anniversary Contest

Tasty! Congrats to all. But special extra congrats to top 3. :)
by Johnny Law
Thu Dec 04, 2014 11:38 pm
Forum: ID Tech
Topic: Goldleaf [FINAL]
Replies: 14
Views: 9661

Re: Goldleaf [Release Candidate]

thanks, johnny. good to see you around here. (btw i actually often think about that large ctf map you were working on several years ago - i've since forgotten the name. that was an amazing layout. what ever happened to it?) I think about it too. :-) The graybox (or I guess red/blue-box) version is ...
by Johnny Law
Thu Dec 04, 2014 6:13 am
Forum: ID Tech
Topic: Goldleaf [FINAL]
Replies: 14
Views: 9661

Re: Goldleaf [Release Candidate]

That's an attractive shot there. And a cool name. :-) I've done a couple of bot games on it so far -- not enough to form any worthwhile opinion about gameplay tweaks. Well, I guess the YAs did seem a bit close together? I know their X/Y coords are pretty well spaced out, but it's a very straight sho...
by Johnny Law
Wed Dec 03, 2014 9:56 pm
Forum: ID Tech
Topic: Quake 3 map sources?
Replies: 3
Views: 4152

Re: Quake 3 map sources?

Not space maps, but here's a couple of sources:

For q3wcp15/jlctf3: http://eclecticmenagerie.com/downloads/ ... source.zip

For titans/jlctf2: http://eclecticmenagerie.com/downloads/ ... source.zip

In the case of Titans, that does include use of a skybox.
by Johnny Law
Fri Dec 27, 2013 10:09 pm
Forum: ID Tech
Topic: GtkRadiant 1.6.4 Released
Replies: 30
Views: 37865

Re: GtkRadiant 1.6.4 Released

Excellent. "Shipping is a feature", as they say. :) BTW I've found that q3map2 -exportents to be handy when fiddling with old map bsps. I think I used to use q3wumpas (?) for that purpose, but if all you need is to fiddle with the entities and then shove them back into the bsp, it's nice t...
by Johnny Law
Sun Dec 22, 2013 10:57 pm
Forum: ID Tech
Topic: Anybody have a copy of oehm.pk3, "The Ruins of Oehm" ?
Replies: 4
Views: 4118

Re: Anybody have a copy of oehm.pk3, "The Ruins of Oehm" ?

Dunno. The only place I can even find a mention of it now is at http://www.dailyrush.dk/stories/362/ (and the download link there points to something else entirely now).
by Johnny Law
Wed Dec 18, 2013 1:09 am
Forum: ID Tech
Topic: Anybody have a copy of oehm.pk3, "The Ruins of Oehm" ?
Replies: 4
Views: 4118

Re: Anybody have a copy of oehm.pk3, "The Ruins of Oehm" ?

It's always a little weird when something vanishes off the web like that... you tend to think that once something is sufficiently spread around the internet it is more or less permanent, but nope.
by Johnny Law
Mon Dec 16, 2013 11:14 pm
Forum: ID Tech
Topic: Anybody have a copy of oehm.pk3, "The Ruins of Oehm" ?
Replies: 4
Views: 4118

Anybody have a copy of oehm.pk3, "The Ruins of Oehm" ?

oehm.pk3 was one of the early custom maps that was trying to do something more vertical & interconnected than the standard Q3 maps... I think it was mildly popular for a while on servers providing custom DM maps, and among CPM players. Can't find a copy of it now though.
by Johnny Law
Sun Oct 27, 2013 9:28 pm
Forum: ID Tech
Topic: full Quake Live pk3 support in 7-Zip File Manager
Replies: 1
Views: 3718

full Quake Live pk3 support in 7-Zip File Manager

This is more or less an exact copy of something I also just posted on the QL mapping forum. Apologies if it's a little too spammy... I'm not sure how much audience crossover there is :) and I'd like to get a few more eyeballs on this to make sure it works. So: To be clear, this doesn't enable you to...
by Johnny Law
Sat Oct 12, 2013 5:54 pm
Forum: ID Tech
Topic: [ALPHA 4] CZQ3DM1 by CZghost
Replies: 50
Views: 76765

Re: [ALPHA 1] CZQ3DM1 by CZghost

If you're compiling the bsp using the -meta command line switch, then I believe you need to use the -forcesidesvisible switch for bspc or it will complain (misleadingly) about leaks.
by Johnny Law
Mon Oct 07, 2013 7:31 pm
Forum: ID Tech
Topic: External Lightmaps and patches
Replies: 11
Views: 6953

Re: External Lightmaps and patches

When you said "I already tried to replace the brushes with patches and align them properly but it didn't work" ... what exactly didn't work there?
by Johnny Law
Sun Oct 06, 2013 7:32 pm
Forum: ID Tech
Topic: QL versions of some old CTF maps (jlctf1, titans, q3wcp15)
Replies: 8
Views: 6369

Re: QL versions of some old CTF maps (jlctf1, titans, q3wcp15)

Thanks folks, I appreciate the test-drive and the kind words; I'll call these done(-ish).
by Johnny Law
Thu Oct 03, 2013 6:09 pm
Forum: ID Tech
Topic: QL versions of some old CTF maps (jlctf1, titans, q3wcp15)
Replies: 8
Views: 6369

Re: QL versions of some old CTF maps (jlctf1, titans, q3wcp15)

Aw they just look the same as they always did! I guess though that there are now Q3/QL players that weren't even born yet back when these were originally released... I'll honor the Q3W tradition, here's one shot of each: http://neogeographica.com/site/images/q3maps/jlctf1/redbase.png http://neogeogr...
by Johnny Law
Wed Oct 02, 2013 3:52 am
Forum: ID Tech
Topic: QL versions of some old CTF maps (jlctf1, titans, q3wcp15)
Replies: 8
Views: 6369

Re: QL versions of some old CTF maps (jlctf1, titans, q3wcp15)

All pk3s updated slightly. Nothing that requires re-testing for anyone who has already given a look. I think they seem to be good to go now except for one weird thing. If I play the Quake Live version of jlctf3 against bots for a long time, sometimes the rotating red emblem from the floor of the red...
by Johnny Law
Mon Sep 30, 2013 5:17 am
Forum: ID Tech
Topic: QL versions of some old CTF maps (jlctf1, titans, q3wcp15)
Replies: 8
Views: 6369

QL versions of some old CTF maps (jlctf1, titans, q3wcp15)

Yeah this is a follow-up to viewtopic.php?f=10&t=49559 ... we'll see how well my solution worked. OK so I kind of felt that it was a shame that I (or anyone) couldn't just fire up Quake Live and use it to shoot some bots on my old maps. The conversion process from Q3 to QL wasn't as braindead as...