Search found 123 matches

by Landix
Sat May 02, 2009 2:10 pm
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5639

Re: Rotating a MD3 Model

Not absolut what i would done, but it is a kind of ready,
maybe i change many things later :)

http://www.ballbalo.de/?q=node/64

Try it out
by Landix
Mon Jan 19, 2009 8:32 pm
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5639

Re: Rotating a MD3 Model

OK we got a Gallery Online!
http://www.ballbalo.quakeit.de/?q=image
I hope you like the pics.

Never give up!
by Landix
Fri Sep 12, 2008 1:42 pm
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5639

Re: Rotating a MD3 Model

Marble Madness Gold and Ballance was my impulse
by Landix
Thu Sep 11, 2008 6:48 pm
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5639

Re: Rotating a MD3 Model

http://www.ballbalo.quakeit.de/
We got new screenshots :)
And yes the water is moving!

Put the site in yoour rss feeds
And no it is not ready @ the end of october :(

I miss my q3
by Landix
Wed Apr 30, 2008 4:48 am
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5639

Re: Rotating a MD3 Model

The Game is over, i did not found a coder to finish this. Another guy want to finish the game, but he failed,because of did not find a coder,too. So i on my own spend 200 bucks for a 3DGS License. I will finish a BallGame :p ! The new Name is BallBalo here are some shots: http://www.ballbalo.quakeit...
by Landix
Thu Oct 18, 2007 4:21 pm
Forum: ID Tech
Topic: Load *.map quake 3 maps in 3ds max?
Replies: 10
Views: 16405

Re: Load *.map quake 3 maps in 3ds max?

I do the ASE way works fine

thx all
by Landix
Wed Oct 17, 2007 5:14 am
Forum: ID Tech
Topic: Load *.map quake 3 maps in 3ds max?
Replies: 10
Views: 16405

Re: Load *.map quake 3 maps in 3ds max?

Thx for your help.

The q4 thingie is good, i got q4 and looks like a fast solution for that.

thanks!
by Landix
Tue Oct 16, 2007 6:01 pm
Forum: ID Tech
Topic: Load *.map quake 3 maps in 3ds max?
Replies: 10
Views: 16405

Re: Load *.map quake 3 maps in 3ds max?

I never saw a function to *.3ds in q3map2

where is this?
by Landix
Tue Oct 16, 2007 4:56 pm
Forum: ID Tech
Topic: Load *.map quake 3 maps in 3ds max?
Replies: 10
Views: 16405

Load *.map quake 3 maps in 3ds max?

Hi there,

can i load *.map files from quake 3 in 3ds max?

Is there a plugin ,or is it not possible?

The texture are not important in want to hold the structure.
by Landix
Tue Oct 02, 2007 6:17 pm
Forum: Programming Discussion
Topic: New SurfaceParms
Replies: 4
Views: 3319

Re: New SurfaceParms

Super! My EX-coder "canabis" have remove all.... Com_sprintf (name, sizeof(name), "sound/player/footsteps/clank%i.wav", i+1); cgs.media.footsteps[FOOTSTEP_METAL][i] = trap_S_RegisterSound (name, qfalse); He not response all my calls for weeks....... Great! :( when i re put them i...
by Landix
Tue Oct 02, 2007 5:44 pm
Forum: Programming Discussion
Topic: New SurfaceParms
Replies: 4
Views: 3319

Re: New SurfaceParms

All i have done yet is this: in cg_event.c //newq3ball case EV_FOOTSTEP_WOOD: DEBUGNAME("EV_FOOTSTEP_WOOD"); break; //endnew in bg_misc.c char *eventnames[] = { "EV_NONE", "EV_FOOTSTEP", "EV_FOOTSTEP_METAL", //newq3ball "EV_FOOTSTEP_WOOD", //endnew &...
by Landix
Tue Oct 02, 2007 11:46 am
Forum: Programming Discussion
Topic: New SurfaceParms
Replies: 4
Views: 3319

Re: New SurfaceParms

Add this? /* ================ PM_FootstepForSurface Returns an event number apropriate for the groundsurface ================ */ static int PM_FootstepForSurface( void ) { if ( pml.groundTrace.surfaceFlags & SURF_NOSTEPS ) { return 0; } if ( pml.groundTrace.surfaceFlags & SURF_METALSTEPS ) {...
by Landix
Tue Oct 02, 2007 9:01 am
Forum: Programming Discussion
Topic: New SurfaceParms
Replies: 4
Views: 3319

New SurfaceParms

Huhu, it is me again :) I read about custom surface parms (wood snow etc.) without to recompile q3map2 must i change the code in the q3engine to add this new parms? We have to create a new *.txt file in the baseq3\scripts folder called custinfoparms.txt .now add the following to this file: { } { woo...
by Landix
Sat Sep 29, 2007 4:16 pm
Forum: Programming Discussion
Topic: Item Counter
Replies: 3
Views: 2860

Re: Item Counter

Will not work with my skills.

I try to replace the armor shard model and may be red and yellow armor,
set different values for the items and show them in the hud.

the only way i can do this :(
by Landix
Mon Sep 24, 2007 8:01 am
Forum: Programming Discussion
Topic: WallBounce
Replies: 3
Views: 2925

Re: WallBounce

Somebody offer me some code? :) Plz

*duck*
by Landix
Sun Sep 23, 2007 7:39 pm
Forum: Programming Discussion
Topic: WallBounce
Replies: 3
Views: 2925

Re: WallBounce

I absolute can not figured out.
I think i know it works and i think it must be add to bg_pmove.c under crashland.

But i bring it not to work :(

BTW!
Here some new screens:

http://www.q3geoball.quakeit.de/forum/v ... .php?t=157
by Landix
Sat Sep 22, 2007 6:34 pm
Forum: Programming Discussion
Topic: WallBounce
Replies: 3
Views: 2925

WallBounce

Huhu :) I want to ask how i can a wallbounce add? For the ground i use this here: // calculate the exact velocity on landing dist = pm->ps->origin[2] - pml.previous_origin[2]; vel = pml.previous_velocity[2]; acc = -pm->ps->gravity; //newq3ball pm->ps->velocity[2] = -vel * 0.5; //2 if (pm->ps->veloci...
by Landix
Thu Sep 20, 2007 7:26 am
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5639

Re: Rotating a MD3 Model

Here is the solution: http://www.q3geoball.quakeit.de/loads/rotate.wmv (save targe as) Here is the tutorial: Make a brush with a origin brush inside make them both selected to a "func_rotate". press "n" and setup the keys "key" = model2 "value" = path/to/the/m...
by Landix
Wed Sep 19, 2007 2:44 pm
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5639

Re: Rotating a MD3 Model

Thx a lot!
by Landix
Wed Sep 19, 2007 1:40 pm
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5639

Re: Rotating a MD3 Model

I am not @ home but must i use:

"model2" with the func_rotate and then the model will rotate in the map!?

yes?
no?

maybe move this thing in the mapping forum!?
by Landix
Wed Sep 19, 2007 7:38 am
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5639

Rotating a MD3 Model

Huhu, i have a few models they want not rotate. Wepons and items armor shard etc. are rotating. How can i rotate an md3 in the code or where i find the code for rotating a model? i look in g_weapon.c and cg_wepaon.c, but i did not find something for the rotate. func_rotate are not working in gtk Rad...
by Landix
Thu Sep 06, 2007 5:13 am
Forum: ID Tech
Topic: Monkeyworld 2 [q3-geoball]
Replies: 1
Views: 1394

Re: Monkeyworld 2 [q3-geoball]

Here a new one:

Image
by Landix
Mon Sep 03, 2007 6:40 pm
Forum: ID Tech
Topic: Monkeyworld 2 [q3-geoball]
Replies: 1
Views: 1394

Monkeyworld 2 [q3-geoball]

Image

I work on a volcano
by Landix
Thu Aug 30, 2007 4:43 am
Forum: Programming Discussion
Topic: Item Counter
Replies: 3
Views: 2860

Re: Item Counter

k thx
i show our results when the item counter is ready.
by Landix
Wed Aug 29, 2007 6:30 am
Forum: Programming Discussion
Topic: Item Counter
Replies: 3
Views: 2860

Item Counter

My Coders are a little bit lazy, so i want to ask here my little small questions. YOu know my ballgame!? :) We want to have an Item counter. I was playing with the WII (Super Monkey Ball BananaBlitz) Great game! And when the player collect some bananas, he feel better... :). So my question for the q...