Search found 1546 matches

by Hipshot
Sun Dec 15, 2024 3:59 pm
Forum: ID Tech
Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
Replies: 8
Views: 3433

Re: Quake 3 retro map: reqapartament (work in progress)

I think it looks very good!

You should post this over at q3lvl, there's more people there and they just added an image tag to the forums too =D
by Hipshot
Thu Nov 14, 2024 5:19 pm
Forum: ID Tech
Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
Replies: 8
Views: 3433

Re: Quake 3 retro map: reqapartament (work in progress)

That looks very nice man.
Those interiors with the stereo setup and all.
by Hipshot
Fri Oct 04, 2024 11:48 am
Forum: ID Tech
Topic: Overbrightbits and Flags, other trans effects.
Replies: 8
Views: 6816

Re: Overbrightbits and Flags, other trans effects.

So like 18 years later, no one seems to have a solution to this. But having forced into this stupid thing again, I found a so-so solution that seems to work at least in an acceptable way I added this at the end, it's an add stage that goes above the lightmap stage, that brightness the entire thing a...
by Hipshot
Tue Oct 01, 2024 7:32 am
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998425

Re: Screenshots

Haha, I just found this out, I didn't remember this at all, but Pat did actually make a level with these trees and colored them yellow in 2014, that was the same year Rustgrad was released, but Pats final version was actually released before Rustgrad. I just saw it by "mistake" in the leve...
by Hipshot
Sun Sep 29, 2024 9:45 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998425

Re: Screenshots

looks really cool. just from the screenshots i'd suggest: * more definition for stairs, doors (they all seem to blur together atm) * is that material meant to be metal or stone? the blast holes look ok for stone, but maybe more deformation if metal Absolutely, it works a lot better in game though, ...
by Hipshot
Thu Sep 26, 2024 7:43 am
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 54
Views: 95508

Re: Forum migration and upgrade feedback

Scrollbar color is a little annoying, the handle is too similar to the bar. It doesn't really go with the theme either, make the scrollable area dark grey and the handle white or blue like the headbar.
by Hipshot
Wed Sep 25, 2024 10:35 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998425

Re: Screenshots

Fjoggs, I have made a few new base textures to work with now, with this map: This is the new look I made, skipped the japanese theme for now, it would take too long if I want this done this year, if that's even possible. I'll just move the other theme to a smaller map in the future. Images are large...
by Hipshot
Wed Sep 18, 2024 11:53 am
Forum: ID Tech
Topic: Can we clean this up a bit?
Replies: 1
Views: 3142

Can we clean this up a bit?

Can the pinned threads be unpinned maybe, there's really no reason to keep those? It's not like there's any new level designers coming here looking through all those threads and a lot of the posted resource links are broken anyway.
by Hipshot
Fri Sep 13, 2024 11:03 am
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 54
Views: 95508

Re: Forum migration and upgrade feedback

I would love all lvlshot tags to be converted to img tags (because now no old images are working) and just never go back to lvlshot.

And also add "back" the quick reply button.
by Hipshot
Sat Jul 06, 2024 1:46 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998425

Re: Screenshots

Quite alright. I did significant changes to parts of that layout until when playing I felt it was good enough. I have since been fiddeling with graphics, but it's going to take a while, not that the level will look all that special/good, it's mostly time. The theme is simple, but sometimes that's di...
by Hipshot
Wed Jun 26, 2024 7:38 am
Forum: ID Tech
Topic: Question: How to import from 3DS Max .bip to Blender?
Replies: 1
Views: 4865

Re: Question: How to import from 3DS Max .bip to Blender?

Might get better replies asking this in a blender or autodesk forum...
by Hipshot
Wed Mar 27, 2024 12:19 am
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2998425

Re: Screenshots

So I have been testing my new level (map 16, where rustgrad was map 8) at the office, it doesn't look much now, but it's fun in an average sort of way. This version is "old" now, it has been updated in several places a bit actually, but anyway, this is the version from yesterday night. Pla...
by Hipshot
Thu Mar 21, 2024 7:42 am
Forum: ID Tech
Topic: [BETA] 13night "Vanilla Nights"
Replies: 6
Views: 7102

Re: [BETA] 13night "Vanilla Nights"

@Hipshot: The grate buggers me sometimes too when rocketjumping. But i also want to be able to shoot thru the grate at enemies below. :confused: I will test the map in the coming weeks in Clan Arena. After a few sessions with real people I can tell more... I think that if the grate is a buggery for...
by Hipshot
Mon Mar 18, 2024 8:45 pm
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 88
Views: 120265

Re: SCHÖNA [ALPHA 4]

CZghost wrote:Competition? :D That's awesome :)
No need to compete, it's just fun if you complete your map for the community and yourself. I don't think I will have mine done until 2025 anyway so, I guess.
by Hipshot
Mon Mar 18, 2024 7:39 pm
Forum: ID Tech
Topic: GtkRadiant and Quake Live, missing entities definitions info
Replies: 12
Views: 12366

Re: GtkRadiant and Quake Live, missing entities definitions info

Just do it, who cares about that copyright, it's an old game, both of them, who knows why that texture got removed, just replace it with something else or copy it from Q3.

I woulden't even ask or tell, not like anyone would know or find out anyway.
by Hipshot
Mon Mar 18, 2024 12:22 pm
Forum: ID Tech
Topic: Quake 3 25th Anniversary Contest
Replies: 28
Views: 25601

Re: Quake 3 25th Anniversary Contest

Based on all the comments so far, I take it there's little interest in participation from this community, am I right about that? I think you need to collect people from various places to get this going, there might be someone here, maybe two, you have the splashdamage forums, jedi knight forums, de...
by Hipshot
Mon Mar 18, 2024 12:20 pm
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 88
Views: 120265

Re: SCHÖNA [ALPHA 4]

Maybe you will finish before me, I started my current map in 2015 too I think.
by Hipshot
Mon Mar 18, 2024 10:13 am
Forum: ID Tech
Topic: [BETA] 13night "Vanilla Nights"
Replies: 6
Views: 7102

Re: [BETA] 13night "Vanilla Nights"

I think the meshed grates should have clip so you can rocket jump there easier. Now it's some unclear results when you want to do that, it's like, you are not sure if you can trust this really.

And I agree with Eraser, lose the girl.
by Hipshot
Sun Mar 17, 2024 6:46 pm
Forum: ID Tech
Topic: GtkRadiant and Quake Live, missing entities definitions info
Replies: 12
Views: 12366

Re: GtkRadiant and Quake Live, missing entities definitions info

Don't forget QL has ladders too.

Not sure what his issues are, it sounds more like something else. Like, why doesn't the flag spawn? That can't really be a QL bug?
by Hipshot
Sat Mar 16, 2024 9:31 pm
Forum: ID Tech
Topic: Quake 3 25th Anniversary Contest
Replies: 28
Views: 25601

Re: Quake 3 25th Anniversary Contest

I had a weird dream one night that someone funded a video shoot where they flew me around the world to do interviews with all of the older mappers from Quake 3 Arena....to lead up to doing a commercial for the remaking of Quake 3 Arena...it was premium! Good to see your name popping up on here, Tig...
by Hipshot
Sat Mar 16, 2024 9:26 pm
Forum: ID Tech
Topic: GtkRadiant and Quake Live, missing entities definitions info
Replies: 12
Views: 12366

Re: GtkRadiant and Quake Live, missing entities definitions info

Please kid me with a post formatted like this...

What's the specific things you are looking for into QL? Isn't it more or less like Q3? Just make the level for Q3 and convert it?
by Hipshot
Thu Mar 14, 2024 11:06 pm
Forum: ID Tech
Topic: What are you working on?
Replies: 51
Views: 57829

Re: What are you working on?

Oh my. That's something. The level of detail in the stairs is nice. Where did you find the texture for the tiles? It looks almost identical to the one in the photo. As to what I am currently working on, I'm currently juggling between my job, my school assignments, streaming and level design. Will p...
by Hipshot
Wed Mar 13, 2024 6:37 am
Forum: ID Tech
Topic: Quake 3 25th Anniversary Contest
Replies: 28
Views: 25601

Re: Quake 3 25th Anniversary Contest

You know, you should reach out to fkd, as I understand he was making all these new cpma levels, that wasn't too long ago either I think?
by Hipshot
Mon Mar 11, 2024 9:14 am
Forum: ID Tech
Topic: What are you working on?
Replies: 51
Views: 57829

Re: What are you working on?

cityy wrote:Have you seen the new Wim Wenders film Perfect Days Hipshot? Maybe it serves some good inspiration if only vibe.
I have not, I will look it up!