Search found 1546 matches
- Mon Dec 16, 2024 5:21 pm
- Forum: ID Tech
- Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
- Replies: 8
- Views: 3433
- Sun Dec 15, 2024 3:59 pm
- Forum: ID Tech
- Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
- Replies: 8
- Views: 3433
Re: Quake 3 retro map: reqapartament (work in progress)
I think it looks very good!
You should post this over at q3lvl, there's more people there and they just added an image tag to the forums too =D
You should post this over at q3lvl, there's more people there and they just added an image tag to the forums too =D
- Thu Nov 14, 2024 5:19 pm
- Forum: ID Tech
- Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
- Replies: 8
- Views: 3433
Re: Quake 3 retro map: reqapartament (work in progress)
That looks very nice man.
Those interiors with the stereo setup and all.
Those interiors with the stereo setup and all.
- Fri Oct 04, 2024 11:48 am
- Forum: ID Tech
- Topic: Overbrightbits and Flags, other trans effects.
- Replies: 8
- Views: 6816
Re: Overbrightbits and Flags, other trans effects.
So like 18 years later, no one seems to have a solution to this. But having forced into this stupid thing again, I found a so-so solution that seems to work at least in an acceptable way I added this at the end, it's an add stage that goes above the lightmap stage, that brightness the entire thing a...
- Tue Oct 01, 2024 7:32 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7355
- Views: 2998425
Re: Screenshots
Haha, I just found this out, I didn't remember this at all, but Pat did actually make a level with these trees and colored them yellow in 2014, that was the same year Rustgrad was released, but Pats final version was actually released before Rustgrad. I just saw it by "mistake" in the leve...
- Sun Sep 29, 2024 9:45 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7355
- Views: 2998425
Re: Screenshots
looks really cool. just from the screenshots i'd suggest: * more definition for stairs, doors (they all seem to blur together atm) * is that material meant to be metal or stone? the blast holes look ok for stone, but maybe more deformation if metal Absolutely, it works a lot better in game though, ...
- Thu Sep 26, 2024 7:43 am
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 54
- Views: 95508
Re: Forum migration and upgrade feedback
Scrollbar color is a little annoying, the handle is too similar to the bar. It doesn't really go with the theme either, make the scrollable area dark grey and the handle white or blue like the headbar.
- Wed Sep 25, 2024 10:35 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7355
- Views: 2998425
Re: Screenshots
Fjoggs, I have made a few new base textures to work with now, with this map: This is the new look I made, skipped the japanese theme for now, it would take too long if I want this done this year, if that's even possible. I'll just move the other theme to a smaller map in the future. Images are large...
- Wed Sep 18, 2024 11:53 am
- Forum: ID Tech
- Topic: Can we clean this up a bit?
- Replies: 1
- Views: 3142
Can we clean this up a bit?
Can the pinned threads be unpinned maybe, there's really no reason to keep those? It's not like there's any new level designers coming here looking through all those threads and a lot of the posted resource links are broken anyway.
- Fri Sep 13, 2024 11:03 am
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 54
- Views: 95508
Re: Forum migration and upgrade feedback
I would love all lvlshot tags to be converted to img tags (because now no old images are working) and just never go back to lvlshot.
And also add "back" the quick reply button.
And also add "back" the quick reply button.
- Sat Jul 06, 2024 1:46 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7355
- Views: 2998425
Re: Screenshots
Quite alright. I did significant changes to parts of that layout until when playing I felt it was good enough. I have since been fiddeling with graphics, but it's going to take a while, not that the level will look all that special/good, it's mostly time. The theme is simple, but sometimes that's di...
- Wed Jun 26, 2024 7:38 am
- Forum: ID Tech
- Topic: Question: How to import from 3DS Max .bip to Blender?
- Replies: 1
- Views: 4865
Re: Question: How to import from 3DS Max .bip to Blender?
Might get better replies asking this in a blender or autodesk forum...
- Wed Mar 27, 2024 12:19 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7355
- Views: 2998425
Re: Screenshots
So I have been testing my new level (map 16, where rustgrad was map 8) at the office, it doesn't look much now, but it's fun in an average sort of way. This version is "old" now, it has been updated in several places a bit actually, but anyway, this is the version from yesterday night. Pla...
- Thu Mar 21, 2024 7:42 am
- Forum: ID Tech
- Topic: [BETA] 13night "Vanilla Nights"
- Replies: 6
- Views: 7102
Re: [BETA] 13night "Vanilla Nights"
@Hipshot: The grate buggers me sometimes too when rocketjumping. But i also want to be able to shoot thru the grate at enemies below. :confused: I will test the map in the coming weeks in Clan Arena. After a few sessions with real people I can tell more... I think that if the grate is a buggery for...
- Mon Mar 18, 2024 8:45 pm
- Forum: ID Tech
- Topic: SCHÖNA [ALPHA 4]
- Replies: 88
- Views: 120265
Re: SCHÖNA [ALPHA 4]
No need to compete, it's just fun if you complete your map for the community and yourself. I don't think I will have mine done until 2025 anyway so, I guess.CZghost wrote:Competition? :D That's awesome :)
- Mon Mar 18, 2024 7:39 pm
- Forum: ID Tech
- Topic: GtkRadiant and Quake Live, missing entities definitions info
- Replies: 12
- Views: 12366
Re: GtkRadiant and Quake Live, missing entities definitions info
Just do it, who cares about that copyright, it's an old game, both of them, who knows why that texture got removed, just replace it with something else or copy it from Q3.
I woulden't even ask or tell, not like anyone would know or find out anyway.
I woulden't even ask or tell, not like anyone would know or find out anyway.
- Mon Mar 18, 2024 12:22 pm
- Forum: ID Tech
- Topic: Quake 3 25th Anniversary Contest
- Replies: 28
- Views: 25601
Re: Quake 3 25th Anniversary Contest
Based on all the comments so far, I take it there's little interest in participation from this community, am I right about that? I think you need to collect people from various places to get this going, there might be someone here, maybe two, you have the splashdamage forums, jedi knight forums, de...
- Mon Mar 18, 2024 12:20 pm
- Forum: ID Tech
- Topic: SCHÖNA [ALPHA 4]
- Replies: 88
- Views: 120265
Re: SCHÖNA [ALPHA 4]
Maybe you will finish before me, I started my current map in 2015 too I think.
- Mon Mar 18, 2024 10:13 am
- Forum: ID Tech
- Topic: [BETA] 13night "Vanilla Nights"
- Replies: 6
- Views: 7102
Re: [BETA] 13night "Vanilla Nights"
I think the meshed grates should have clip so you can rocket jump there easier. Now it's some unclear results when you want to do that, it's like, you are not sure if you can trust this really.
And I agree with Eraser, lose the girl.
And I agree with Eraser, lose the girl.
- Sun Mar 17, 2024 6:46 pm
- Forum: ID Tech
- Topic: GtkRadiant and Quake Live, missing entities definitions info
- Replies: 12
- Views: 12366
Re: GtkRadiant and Quake Live, missing entities definitions info
Don't forget QL has ladders too.
Not sure what his issues are, it sounds more like something else. Like, why doesn't the flag spawn? That can't really be a QL bug?
Not sure what his issues are, it sounds more like something else. Like, why doesn't the flag spawn? That can't really be a QL bug?
- Sat Mar 16, 2024 9:31 pm
- Forum: ID Tech
- Topic: Quake 3 25th Anniversary Contest
- Replies: 28
- Views: 25601
Re: Quake 3 25th Anniversary Contest
I had a weird dream one night that someone funded a video shoot where they flew me around the world to do interviews with all of the older mappers from Quake 3 Arena....to lead up to doing a commercial for the remaking of Quake 3 Arena...it was premium! Good to see your name popping up on here, Tig...
- Sat Mar 16, 2024 9:26 pm
- Forum: ID Tech
- Topic: GtkRadiant and Quake Live, missing entities definitions info
- Replies: 12
- Views: 12366
Re: GtkRadiant and Quake Live, missing entities definitions info
Please kid me with a post formatted like this...
What's the specific things you are looking for into QL? Isn't it more or less like Q3? Just make the level for Q3 and convert it?
What's the specific things you are looking for into QL? Isn't it more or less like Q3? Just make the level for Q3 and convert it?
- Thu Mar 14, 2024 11:06 pm
- Forum: ID Tech
- Topic: What are you working on?
- Replies: 51
- Views: 57829
Re: What are you working on?
Oh my. That's something. The level of detail in the stairs is nice. Where did you find the texture for the tiles? It looks almost identical to the one in the photo. As to what I am currently working on, I'm currently juggling between my job, my school assignments, streaming and level design. Will p...
- Wed Mar 13, 2024 6:37 am
- Forum: ID Tech
- Topic: Quake 3 25th Anniversary Contest
- Replies: 28
- Views: 25601
Re: Quake 3 25th Anniversary Contest
You know, you should reach out to fkd, as I understand he was making all these new cpma levels, that wasn't too long ago either I think?
- Mon Mar 11, 2024 9:14 am
- Forum: ID Tech
- Topic: What are you working on?
- Replies: 51
- Views: 57829
Re: What are you working on?
I have not, I will look it up!cityy wrote:Have you seen the new Wim Wenders film Perfect Days Hipshot? Maybe it serves some good inspiration if only vibe.