Search found 4 matches

by endtheunion
Wed Jan 31, 2007 12:23 pm
Forum: ID Tech
Topic: getting maps from blender to gtkradiant
Replies: 8
Views: 9792

cool, i'll see you on the quake3bits forum.
by endtheunion
Mon Jan 29, 2007 6:07 pm
Forum: ID Tech
Topic: getting maps from blender to gtkradiant
Replies: 8
Views: 9792

Cautionary note, you probably don't want to create actual walls and such in Blender, since models do not clip, are not used to generate portals, etc, etc. As far as the game engine is concern ed, models are invisible to the game world. useful bit of information there. i'd just assumed that imported...
by endtheunion
Mon Jan 29, 2007 10:03 am
Forum: ID Tech
Topic: getting maps from blender to gtkradiant
Replies: 8
Views: 9792

obsidian- i'm planning on modeling for quake3. thanks for the right click tip, i'd been looking through the pull down menus at the top of the screen and wondering why i couldn't find any way of importing models. (complete gtkradiant noob). now with rightclick/misc/misc_model i have a load of differe...
by endtheunion
Sun Jan 28, 2007 11:26 pm
Forum: ID Tech
Topic: getting maps from blender to gtkradiant
Replies: 8
Views: 9792

getting maps from blender to gtkradiant

hi, i use blender and i'm interested in mapping. i know that at some point i'll have to use gtkradiant, but since i use blender a fair bit i'd like to do the actual modeling part in blender and then texture it and finish it off in gtkradiant. the problem is that, as far as i can see, gtkradiant will...