Search found 4 matches
- Wed Jan 31, 2007 12:23 pm
- Forum: ID Tech
- Topic: getting maps from blender to gtkradiant
- Replies: 8
- Views: 9792
- Mon Jan 29, 2007 6:07 pm
- Forum: ID Tech
- Topic: getting maps from blender to gtkradiant
- Replies: 8
- Views: 9792
Cautionary note, you probably don't want to create actual walls and such in Blender, since models do not clip, are not used to generate portals, etc, etc. As far as the game engine is concern ed, models are invisible to the game world. useful bit of information there. i'd just assumed that imported...
- Mon Jan 29, 2007 10:03 am
- Forum: ID Tech
- Topic: getting maps from blender to gtkradiant
- Replies: 8
- Views: 9792
obsidian- i'm planning on modeling for quake3. thanks for the right click tip, i'd been looking through the pull down menus at the top of the screen and wondering why i couldn't find any way of importing models. (complete gtkradiant noob). now with rightclick/misc/misc_model i have a load of differe...
- Sun Jan 28, 2007 11:26 pm
- Forum: ID Tech
- Topic: getting maps from blender to gtkradiant
- Replies: 8
- Views: 9792
getting maps from blender to gtkradiant
hi, i use blender and i'm interested in mapping. i know that at some point i'll have to use gtkradiant, but since i use blender a fair bit i'd like to do the actual modeling part in blender and then texture it and finish it off in gtkradiant. the problem is that, as far as i can see, gtkradiant will...