Search found 51 matches

by Raven
Fri Mar 13, 2009 3:40 pm
Forum: ID Tech
Topic: Q4::SP - phantq4sp1 - parts 1 & 2 - Beta 2
Replies: 33
Views: 12987

Re: Q4::SP - phantq4sp1 - parts 1 & 2 - Beta 2

I am sorry, I am horribly fail >.< I said I was going to comment on this a long time ago for you and got busy at work...I just grabbed the level a few minutes ago. I will definitely load it up this weekend sometime.
by Raven
Mon Sep 29, 2008 4:35 pm
Forum: ID Tech
Topic: Antiportal
Replies: 5
Views: 5839

Re: Antiportal

Ydnar made these for very specific reasons and they are a bit touchy. If you lined the antiportal up with any structural splits or the 1024X1024 grid splits it will HOM. You have to make sure it is not lined up with any structural splits already in the map.
by Raven
Mon Sep 29, 2008 4:27 pm
Forum: ID Tech
Topic: antiportals
Replies: 22
Views: 148180

Re: antiportals

Ydnar made these for very specific reasons and they are a bit touchy. If you lined the antiportal up with any structural splits or the 1024X1024 grid splits it will HOM. You have to make sure it is not lined up with any structural splits already in the map.
by Raven
Thu May 08, 2008 4:34 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282775

Re: Screenshots

Well there was no bot support released with the game, but there is a MOD that allows for bots. I am not sure how well they navigate, because I have not tried it myself, but if it is based off of the Quake3 system then I am fairly sure it would work well. Doh...DitchFux replied just before me with be...
by Raven
Wed May 07, 2008 10:10 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282775

Re: Screenshots

Kick arse Sock. I will have to give that a look when I get some time :) I have a Q4 MP level that I am working on when I have free time. Here is a shot: [lvlshot]http://www.levelforge.com/Screenshots/MainArena2.jpg[/lvlshot] There are more shots on my site http://www.levelforge.com/index.html If you...
by Raven
Wed May 07, 2008 10:05 pm
Forum: ID Tech
Topic: Q4::SP - phantq4sp1 - parts 1 & 2 - Beta 2
Replies: 33
Views: 12987

Re: Q4::SP - phantq4sp1 - Part 1 - BETA

Excellent a Q4 SP level! I will try my best to get some time to look at it this weekend, but I have a lot of house projects facing me atm O.o
by Raven
Tue May 06, 2008 9:12 pm
Forum: ID Tech
Topic: Don't take one of those crappy Game Developer courses!
Replies: 13
Views: 5251

Re: Don't take one of those crappy Game Developer courses!

That's good stuff there LOL.
by Raven
Tue May 06, 2008 3:21 pm
Forum: ID Tech
Topic: Method - Congrats
Replies: 37
Views: 9562

Re: Method - Congrats

Sorry for the late response, but congratulations guys!!!
by Raven
Sat Jan 19, 2008 3:10 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282775

Re: Screenshots

I agree with PJW. The overall ambient gives the look that you would expect from nightime with sort of light fog that reflects the little light that is available, and gives the impression of an overall brightness. This can really happen on full moon nights when there is more light available for the s...
by Raven
Thu Jan 10, 2008 4:11 pm
Forum: ID Tech
Topic: Q4 MP - Yan's Test
Replies: 22
Views: 16263

Re: Q4 MP - Yan's Test

I plan on grabbing this baby over the weekend and giving it a look. The atmosphere you have in screenshots is really impressive. Very nice job doing something unique and fresh Method! I wish you the best with your job interview :)
by Raven
Wed Jan 02, 2008 4:19 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282775

Re: Screenshots

I love the moss version man! I also really dig the fog light you have going with the moss theme.
by Raven
Wed Dec 26, 2007 7:30 pm
Forum: ID Tech
Topic: Looking for Giant Quake 3 maps
Replies: 27
Views: 14216

Re: Looking for Giant Quake 3 maps

I remember some of Raven's other maps were enormous. In one case, I had to delete half the textures in the pk3 to get ti to run on my machine at the time. Congrats on the baby, Raven. Been a long time since I've seen you around here. LOL, I bet that was one of the 4Team versions of Helio. I cut a b...
by Raven
Sat Dec 22, 2007 7:19 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282775

Re: Screenshots

Here's something I made for Quake4. Almost everything custom content except some dirt decals.
That is looking really nice man :)
by Raven
Thu Dec 20, 2007 4:21 pm
Forum: ID Tech
Topic: Looking for Giant Quake 3 maps
Replies: 27
Views: 14216

Re: Looking for Giant Quake 3 maps

Heya Raven, good to see ya around. How ya been? I have been doing extremely well thanks ^^ My wife and I have a new baby girl, so I have not really been online all that much in the last couple of months. I am managing to find a little time to mess with a Q4 level here and there, so life is good :) ...
by Raven
Wed Dec 19, 2007 11:25 pm
Forum: ID Tech
Topic: Looking for Giant Quake 3 maps
Replies: 27
Views: 14216

Re: Looking for Giant Quake 3 maps

I made a gigantonormous Q3:TA map way back in 2002. I had a Q3 version of it somewhere, but of course lost it when my last site pooped itself. The map is called Heliotropic Dreams and can be found here: http://www.levelforge.com/index.html Work---Levels---Quake3---Heliotropic Dreams. http://www.leve...
by Raven
Fri Dec 14, 2007 7:17 am
Forum: ID Tech
Topic: The Simpson Map - out now
Replies: 18
Views: 5890

Re: The Simpson Map - out now

That really does kick some major ass. Very creative and cool. :eek:
It is great to see unique projects like this.
by Raven
Thu Nov 29, 2007 8:09 am
Forum: ID Tech
Topic: alm3ctf1 - Duelling Cottages [BETA 1]
Replies: 8
Views: 3070

Re: alm3ctf1 - Duelling Cottages [BETA 1]

No problem. :)
by Raven
Thu Nov 29, 2007 12:59 am
Forum: ID Tech
Topic: alm3ctf1 - Duelling Cottages [BETA 1]
Replies: 8
Views: 3070

Re: alm3ctf1 - Duelling Cottages [BETA 1]

How much of your brushwork is structural and how much is detail? You should probably add simple caulk underhull 'vis walls' to act as the structural core to your terrain layout and turn the majority of your terrain underhull into detail brushes. Please excuse my ignorance if I'm off base, as I don't...
by Raven
Wed Nov 28, 2007 12:19 am
Forum: ID Tech
Topic: Some good texture banks?
Replies: 14
Views: 4737

Re: Some good texture banks?

Has anybody created a WWII'ish texture set for either Doom3 or Quake 4 yet?
by Raven
Mon Nov 26, 2007 7:45 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282775

Re: Screenshots

Fjoggs wrote:
how about yellow?
Image
Damn. I like the look of that a LOT.
Nice!
Yeah, I really like the look of that as well Fjoggs! Kind of reminds me of what you would get if you mixed Tron, Quake3, and yellow O.Ob
by Raven
Sun Nov 25, 2007 8:25 pm
Forum: ID Tech
Topic: ..::LvL Re-designed
Replies: 38
Views: 12554

Re: ..::LvL Re-designed

I really like the functionality of the site, but I agree with the timeline section taking up a little to much space. I like the mouseover technique for displaying each map as it saves horizontal listing space.
by Raven
Sat Nov 24, 2007 7:07 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282775

Re: Screenshots

Thanks a bunch man! You are right about the screens, I left the large size at only 512. I will replace them with 1024's.
by Raven
Sat Nov 24, 2007 5:31 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282775

Re: Screenshots

I have been messing around with a Q4 mp map for a little while in between work, catching up on gaming, and spending time with my new daughter ^^ Needless to say I have extremely little time to mess with it, but it is fun to do anyway. http://www.levelforge.com/Screenshots/Info1S.jpg http://www.level...
by Raven
Sat Nov 10, 2007 6:52 am
Forum: Quake 4 Discussion
Topic: After all this time
Replies: 18
Views: 25734

Re: After all this time

Raven, I've been looking a loooong time for you map "heliotropic dreams". I used to have the map and the bookmark, then my PC crashed and I couldn't remember what the name of the map was... It still looks great. Hehe. I just found that again lingering around on my hard drive just recently...
by Raven
Fri Oct 26, 2007 7:07 pm
Forum: Quake 4 Discussion
Topic: After all this time
Replies: 18
Views: 25734

Re: After all this time

It is great to hear that you guys enjoyed the SP part of the game. Thanks :)