Search found 101 matches
- Tue Dec 23, 2014 5:42 pm
- Forum: ID Tech
- Topic: Q3A Item Placement Guide
- Replies: 13
- Views: 14382
Re: Q3A Item Placement Guide
I realise it is not that simple as i stated before, otherwise the game wouldn't last as long as it does. Shards are also important for the bot route. I only play against bots and bots react different to items than human players. So with this in mind should a map come in two item 'flavours' one for h...
- Sun Dec 21, 2014 6:46 pm
- Forum: ID Tech
- Topic: Q3A Item Placement Guide
- Replies: 13
- Views: 14382
Re: Q3A Item Placement Guide
So in a map with 3 large armours shards are more important and 'should' be placed off route between the different large armours. Like in a set of 3 and a set of 4 shards. While in a map with 4 or more large armour, shards are less important and can be placed more as sound cues. btw. I play with soun...
- Thu Dec 18, 2014 7:31 pm
- Forum: ID Tech
- Topic: Q3A Item Placement Guide
- Replies: 13
- Views: 14382
Re: Q3A Item Placement Guide
Very interesting read Pat.
I just had some issues with the item-placement in my map and this helped a lot.
The tutorial really makes sense and gives me a good step by step plan for laying out the items.
Thanks!
I just had some issues with the item-placement in my map and this helped a lot.
The tutorial really makes sense and gives me a good step by step plan for laying out the items.
Thanks!
- Thu Jun 12, 2014 4:49 am
- Forum: ID Tech
- Topic: Quake 3: Bot making issue !
- Replies: 11
- Views: 8930
Re: Quake 3: Bot making issue !
I think q3 only read botfiles from the botfiles/bots/
So the botfiles/newbots/ structure doesn't work...
So the botfiles/newbots/ structure doesn't work...
- Fri May 30, 2014 8:15 pm
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
The uploaded version has the error.
But if i compile the.qvm's from the master-source they don't have the error.
Here is a download to the files:
http://members.quicknet.nl/j.slee/slugrock/SlugRock.zip
But if i compile the.qvm's from the master-source they don't have the error.
Here is a download to the files:
http://members.quicknet.nl/j.slee/slugrock/SlugRock.zip
- Thu May 15, 2014 5:35 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
@UglyFoot I downloaded the master from GitHub and build the .qvm's In the games i played i did not recognize the bug. Bodies disappear, gib and blood appear. (or is the bug noticeable by a little drop in framerate? Because i notice that but it happens as long as i know) To check i tried to build the...
- Wed Apr 23, 2014 5:39 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
@UglyFoot Thanks for the comments on the maps... Perhaps one day i'll touch them again and change the map names, who knows :) I wasn't aware of a bug and i've been playing with the .qvm's I'll check it out soon (i hope) My pc is having serious issues and i'm planning on buying a new one really soon ...
- Sun Apr 13, 2014 5:41 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
Maybe you should post them in LEM too so that more people could see them. :D I posted them here as a little easter treat for those who browse this tread and occasionally visit the slugs and rockets site. So for now nah, maybe later as a 'seasonal greeting' :) I would also post some screenshots to l...
- Sat Apr 12, 2014 2:35 pm
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
It is almost easter, do you know those small chocolate eggs? Well i'm hiding a few in this topic. Check the 'Easter Egg MapPack 2014' on the slugs and rockets site. Link is here ! A bunch of very small maps for some slugs and rockets mayhem. Just like the small chocolate eggs these maps propably won...
- Tue Apr 01, 2014 10:37 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
@Eraser Is this what you are looking for? https://help.github.com/articles/fetching-a-remote
@UglyFoot No problem take the time you need... There is plenty
@UglyFoot No problem take the time you need... There is plenty

- Sun Mar 30, 2014 7:39 pm
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
In a weird moment of clarity it hit me.... There is a weapon switch option we haven't touched yet. A timer based weapon switch. Example: a tourney match of 10 min. Both players start with RL. Time switch is set at 1 min. After 1 min both players switch to RG and a minute later to RL. There could eve...
- Sat Mar 29, 2014 6:54 pm
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
So I would rename SlugRock-code to SlugRock and the new repository to SlugRock-mod-files Done that. A side of that I have seen that there's a better way to upload releases to GH, the way I told you is used for releasing source code, for the mod files it's better to use the GH interface and doing th...
- Fri Mar 28, 2014 10:12 pm
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
@uglyfoot i'll remove the description about loading the mod from the menu. (haven't used that option in ages myself ;)) @eraser i like this thread also for the obvious reasons and more, it really tells how the mod comes together and it's the only communication between uglyfoot and me. If you want to...
- Fri Mar 28, 2014 7:16 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
I've thought that it would be a good idea that others could test the future changes with no difficulty. To do that I thought we could create another repository for the mod files. GitHub creates a zip file every time a tag is added so it would be as easy as adding a tag for each new version. Could y...
- Tue Mar 25, 2014 6:10 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
I've changed the code so that you can see it yourself and maybe fix it. Now it looks for skill6.tga. That helped! I got it working on my system :) This skill6 icon is size 128 x 128 (originals are 32 x 32 but are quite blurry imo) and is .tga Download here: SlugRock-ioq3-skill6.zip Just extract the...
- Sun Mar 23, 2014 7:16 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
I'll never complain about the bot skill again ;) This new skill is great! I was thinking about a skillname with a fitting image. I like the terminator but image editing isn't my thing either. So perhaps the skillname: 'insane' or 'master' with the slugrock icon http://members.quicknet.nl/j.slee/slug...
- Fri Mar 07, 2014 8:46 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
I've uploaded the beta version and wrote up a little readme.txt You can download it here: SlugRock_ioq3-beta.zip Is there any demand for a non-ioquake3 version (-vq3) of this mod? For this version you don't need ioquake3 but you will miss quite some of its features. If so i have a version wich i can...
- Sat Mar 01, 2014 8:03 pm
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
I've downloaded the beta-tagged .zip and it compiles and plays smoothly. Nice! :cool: I'll write up a readme for it and make beta-version available to download from the first post and from slugsandrockets website by the end of the week. For now I wouldn't bother to add other weapons, maybe later whe...
- Sun Feb 23, 2014 8:15 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
Alright. I remember muffinman had the idea of adding weapons. Perhaps it is an option to have a "additional weapons" cvar. When it is disabled you have the 'traditional' slugrock weapons. When enabled the PG and GL come with the RL. And the MG and SG come with the RG. It might be nice for ...
- Thu Feb 20, 2014 7:23 pm
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
It runs smoothly!
Very nice work, the menu looks great.
It's a really great addition!
Perhaps we can release this as a beta version?
As far as our todo list we've checked almost all the boxes.
iirc there is only 'improving the bot-code' left on it.
Do you have any new ideas to implement in the mod?
Very nice work, the menu looks great.
It's a really great addition!
Perhaps we can release this as a beta version?
As far as our todo list we've checked almost all the boxes.
iirc there is only 'improving the bot-code' left on it.
Do you have any new ideas to implement in the mod?
- Fri Feb 14, 2014 2:55 pm
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
The menu seems the work nicely, i haven't had the time to try all functions out. It made me think how we could make it more user-friendly. Perhaps instead of the cvar we could use a small description to indicate the setting. I also think the cvar's g_forceTeamWeapons and g_switchTeamweapons can be a...
- Tue Feb 11, 2014 9:58 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
Very cool.
I downloaded it and i'll be sure to give it a spin soon.
I will probably update our ioq3 fork this weekend.
There has been some activity in their master
I downloaded it and i'll be sure to give it a spin soon.
I will probably update our ioq3 fork this weekend.
There has been some activity in their master

- Tue Feb 04, 2014 8:46 pm
- Forum: Programming Discussion
- Topic: Replacing stock Q3 weapons with custom ones
- Replies: 4
- Views: 4528
Re: Replacing stock Q3 weapons with custom ones
Here's a tutorial about adding a new weapon.
http://www.quake3hut.co.uk/q3coding/mor ... eapons.htm
It might be a starting point for what you are looking for.
Perhaps somebody else here can help you better detail...
http://www.quake3hut.co.uk/q3coding/mor ... eapons.htm
It might be a starting point for what you are looking for.
Perhaps somebody else here can help you better detail...
- Thu Jan 30, 2014 9:01 pm
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
I'll have to rewrite the most of the code I wrote, which it'll be good since I don't like the code... I'll tell you when I'll have it done. Looking forward to it :D ... it will take some time as I have little time everyday ... I have similar time issues so take your time. I've got a few little maps...
- Thu Jan 30, 2014 7:18 am
- Forum: Programming Discussion
- Topic: q3a mod: slugs and rockets
- Replies: 136
- Views: 94839
Re: q3a mod: slugs and rocket
I did some more tests with building the .qvm's Because it felt a bit strange to have the BUILD_RENDERER_OPENGL2= in the makefile.local and then haveing the .qvm's build. When i build the qvm's from 'nothing' with this in the makefile.local BUILD_STANDALONE = 0 BUILD_CLIENT = 0 BUILD_SERVER = 0 BUILD...