Search found 148 matches

by nexus024
Thu Mar 20, 2014 11:37 pm
Forum: Programming Discussion
Topic: Vector Positioning at Intermission
Replies: 7
Views: 6236

Re: Vector Positioning at Intermission

Are you sure that not down the line somewhere the player position is reset due to the PM_INTERMISSION pmove type? Yes, I have tested this. Before I attempt to move the player to the new position I set their pm_type to PM_SPECTATOR and then check the value later. It is still set to PM_SPECTATOR. It ...
by nexus024
Thu Mar 20, 2014 7:07 pm
Forum: Programming Discussion
Topic: Vector Positioning at Intermission
Replies: 7
Views: 6236

Re: Vector Positioning at Intermission

Still no dice on getting this to work. :(
by nexus024
Wed Jun 12, 2013 6:55 pm
Forum: Programming Discussion
Topic: Vector Positioning at Intermission
Replies: 7
Views: 6236

Re: Vector Positioning at Intermission

I am thinking it has something to do with the pm_type being set to PM_INTERMISSION... game/bg_public.h: PM_INTERMISSION, // no movement or status bar I have tried setting the players pm_type back to PM_SPECTATOR right before the vector re-positioning and then back to PM_INTERMISSION once done, howev...
by nexus024
Sun Jun 09, 2013 8:13 pm
Forum: Programming Discussion
Topic: Vector Positioning at Intermission
Replies: 7
Views: 6236

Vector Positioning at Intermission

Usually at the end of a map everyone is moved to the intermission at a specific location in the map. I am trying to code my mod to rotate all players at the intermission to various spots within the map. It works initially once BeginIntermission() is called which in turn calls my modified version of ...
by nexus024
Thu Nov 15, 2012 2:41 pm
Forum: Programming Discussion
Topic: passing strings from cgame to game
Replies: 7
Views: 5446

Re: passing strings from cgame to game

Yes, I have checked there to by issuing the clientinfo command, but unfortunately the data is not being stored in there. Any other ways of transferring data between cgame and game??
by nexus024
Wed Nov 14, 2012 6:11 pm
Forum: Programming Discussion
Topic: passing strings from cgame to game
Replies: 7
Views: 5446

Re: passing strings from cgame to game

I am trying to reverse engineer a mod in order to make mine compatible with it. I printf what gets passed through Info_ValueForKey and that method is not being used to pass the data. How else could the data get sent from cgame to game?
by nexus024
Wed Nov 14, 2012 3:53 pm
Forum: Programming Discussion
Topic: passing strings from cgame to game
Replies: 7
Views: 5446

Re: passing strings from cgame to game

Does anyone know of another way a cvar could be passed from cgame to game without using Info_ValueForKey()?
by nexus024
Sat Nov 10, 2012 1:41 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Master Server?
Replies: 143
Views: 1168061

Re: Quake 3 Master Server?

lol bitter much?
by nexus024
Sat Nov 10, 2012 1:29 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Master Server?
Replies: 143
Views: 1168061

Re: Quake 3 Master Server?

I am on CROM now and the server is full of people actually playing. Don't believe the lies.
by nexus024
Fri Nov 09, 2012 1:43 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Master Server?
Replies: 143
Views: 1168061

Re: Quake 3 Master Server?

You've got to get with the times man. Quake 3 is dead. Everyone is playing Quake Live now.
Quake live is garbage and there are still tons of people playing quake3. Just visit cromctf.com and you will see.
by nexus024
Sun Nov 04, 2012 4:03 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Need your opinion on proposed anti-cheat proxy program
Replies: 11
Views: 10085

Re: Need your opinion on proposed anti-cheat proxy program

It appears to be possible. Wallhacks can be prevented by not sending info about other clients/bots not directly visible to the player (not my invention, it has been discussed before). I would be very interested in adding this "wallhack prevention" code to the mod I am currently working on...
by nexus024
Thu Apr 19, 2012 12:00 am
Forum: Programming Discussion
Topic: Config strings
Replies: 2
Views: 2842

Re: Config strings

Cool. Thanks for the info.
by nexus024
Fri Apr 13, 2012 6:32 pm
Forum: Programming Discussion
Topic: Config strings
Replies: 2
Views: 2842

Config strings

Can someone point me in the right direction for viewing/intercepting the config string (CS_) data passed between the server and client/cgame?

An explanation of how cs are passed between server/client/cgame module also would be much appreciated!!
by nexus024
Sun Feb 05, 2012 2:29 pm
Forum: Programming Discussion
Topic: UI code
Replies: 4
Views: 3329

Re: UI code

Perfect, Thanks!
by nexus024
Sun Feb 05, 2012 4:20 am
Forum: Programming Discussion
Topic: UI code
Replies: 4
Views: 3329

Re: UI code

Can you point me in the right direction to hack the engine? :D
by nexus024
Sat Feb 04, 2012 10:18 pm
Forum: Programming Discussion
Topic: UI code
Replies: 4
Views: 3329

UI code

I have been struggling with getting ui_* files to utilize the qcommon.h file. Specifically I need to be able to access functions such as NET_OutOfBandPrint(). Does anyone know if this is possible?
by nexus024
Sat Feb 04, 2012 1:40 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Master Server?
Replies: 143
Views: 1168061

Re: Quake 3 Master Server?

I just wanna play Quake3 by gawd!!!!! Brainsucker I have seen you on CROM many of times...visit http://www.cromctf.com for steps to get back to fragging! Added this line first and seems that it only allows 1 of them , this one only shows 12 server So it has to be 188.72.250.61 master.quake3arena.co...
by nexus024
Fri Feb 03, 2012 1:08 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Master Server?
Replies: 143
Views: 1168061

Re: Quake 3 Master Server?

Servers: Add sv_master2 "master.cromctf.com" to the server config file. Players: Start -> Run -> notepad C:\Windows\System32\drivers\etc\hosts Add the following line to the bottom of the hosts file: 216.86.155.165 master.quake3arena.com Save and close ^misantropia^: Any reason why you thin...
by nexus024
Mon Jan 30, 2012 1:27 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Master Server?
Replies: 143
Views: 1168061

Re: Quake 3 Master Server?

Sorry I'm not Kal but I did enjoy your regurgitation of the post he made on his website promoting your master server.
by nexus024
Sun Jan 29, 2012 10:56 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Master Server?
Replies: 143
Views: 1168061

Re: Quake 3 Master Server?

Zero6823 you are a scrub that got beat out by CROM.

Server admins can add sv_master2 "master.cromctf.com" to their server.cfg

Players add 216.86.155.165 master.quake3arena.com to their hosts file to see the servers again!
by nexus024
Sun Jan 29, 2012 10:22 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Master Server?
Replies: 143
Views: 1168061

Re: Quake 3 Master Server?

The line that should be added to the hosts file is the following:

216.86.155.165 master.quake3arena.com
by nexus024
Sun Jan 29, 2012 8:02 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Master Server?
Replies: 143
Views: 1168061

Re: Quake 3 Master Server?

The folks at cromctf.com have made their own master server for everyone to use while ID Software's is down. Visit the homepage at cromctf.com for further details.
by nexus024
Thu Jun 24, 2010 6:58 pm
Forum: Programming Discussion
Topic: #462 SV_Netchan_Transmit: unsent fragments, stacked
Replies: 11
Views: 6062

Re: #462 SV_Netchan_Transmit: unsent fragments, stacked

Can you give an example of what might be causing this? I haven't touched any of the code in sv_snapshot.c...
by nexus024
Wed Jun 23, 2010 10:51 pm
Forum: Programming Discussion
Topic: #462 SV_Netchan_Transmit: unsent fragments, stacked
Replies: 11
Views: 6062

Re: #462 SV_Netchan_Transmit: unsent fragments, stacked

Here is a new one... Item: 1 weapon_rocketlauncher UnnamedPlayer: Delta request from out of date packet. WARNING: msg overflowed for UnnamedPlayer UnnamedPlayer: Delta request from out of date packet. WARNING: msg overflowed for UnnamedPlayer UnnamedPlayer: Delta request from out of date packet. WAR...
by nexus024
Wed Jun 23, 2010 8:20 pm
Forum: Programming Discussion
Topic: #462 SV_Netchan_Transmit: unsent fragments, stacked
Replies: 11
Views: 6062

Re: #462 SV_Netchan_Transmit: unsent fragments, stacked

Can you tell from that assert where in the code the problem might be? Is this in some particular function?