Search found 148 matches
- Thu Mar 20, 2014 11:37 pm
- Forum: Programming Discussion
- Topic: Vector Positioning at Intermission
- Replies: 7
- Views: 6236
Re: Vector Positioning at Intermission
Are you sure that not down the line somewhere the player position is reset due to the PM_INTERMISSION pmove type? Yes, I have tested this. Before I attempt to move the player to the new position I set their pm_type to PM_SPECTATOR and then check the value later. It is still set to PM_SPECTATOR. It ...
- Thu Mar 20, 2014 7:07 pm
- Forum: Programming Discussion
- Topic: Vector Positioning at Intermission
- Replies: 7
- Views: 6236
Re: Vector Positioning at Intermission
Still no dice on getting this to work. 

- Wed Jun 12, 2013 6:55 pm
- Forum: Programming Discussion
- Topic: Vector Positioning at Intermission
- Replies: 7
- Views: 6236
Re: Vector Positioning at Intermission
I am thinking it has something to do with the pm_type being set to PM_INTERMISSION... game/bg_public.h: PM_INTERMISSION, // no movement or status bar I have tried setting the players pm_type back to PM_SPECTATOR right before the vector re-positioning and then back to PM_INTERMISSION once done, howev...
- Sun Jun 09, 2013 8:13 pm
- Forum: Programming Discussion
- Topic: Vector Positioning at Intermission
- Replies: 7
- Views: 6236
Vector Positioning at Intermission
Usually at the end of a map everyone is moved to the intermission at a specific location in the map. I am trying to code my mod to rotate all players at the intermission to various spots within the map. It works initially once BeginIntermission() is called which in turn calls my modified version of ...
- Thu Nov 15, 2012 2:41 pm
- Forum: Programming Discussion
- Topic: passing strings from cgame to game
- Replies: 7
- Views: 5446
Re: passing strings from cgame to game
Yes, I have checked there to by issuing the clientinfo command, but unfortunately the data is not being stored in there. Any other ways of transferring data between cgame and game??
- Wed Nov 14, 2012 6:11 pm
- Forum: Programming Discussion
- Topic: passing strings from cgame to game
- Replies: 7
- Views: 5446
Re: passing strings from cgame to game
I am trying to reverse engineer a mod in order to make mine compatible with it. I printf what gets passed through Info_ValueForKey and that method is not being used to pass the data. How else could the data get sent from cgame to game?
- Wed Nov 14, 2012 3:53 pm
- Forum: Programming Discussion
- Topic: passing strings from cgame to game
- Replies: 7
- Views: 5446
Re: passing strings from cgame to game
Does anyone know of another way a cvar could be passed from cgame to game without using Info_ValueForKey()?
- Sat Nov 10, 2012 1:41 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Master Server?
- Replies: 143
- Views: 1168061
Re: Quake 3 Master Server?
lol bitter much?
- Sat Nov 10, 2012 1:29 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Master Server?
- Replies: 143
- Views: 1168061
Re: Quake 3 Master Server?
I am on CROM now and the server is full of people actually playing. Don't believe the lies.
- Fri Nov 09, 2012 1:43 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Master Server?
- Replies: 143
- Views: 1168061
Re: Quake 3 Master Server?
Quake live is garbage and there are still tons of people playing quake3. Just visit cromctf.com and you will see.You've got to get with the times man. Quake 3 is dead. Everyone is playing Quake Live now.
- Sun Nov 04, 2012 4:03 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Need your opinion on proposed anti-cheat proxy program
- Replies: 11
- Views: 10085
Re: Need your opinion on proposed anti-cheat proxy program
It appears to be possible. Wallhacks can be prevented by not sending info about other clients/bots not directly visible to the player (not my invention, it has been discussed before). I would be very interested in adding this "wallhack prevention" code to the mod I am currently working on...
- Thu Apr 19, 2012 12:00 am
- Forum: Programming Discussion
- Topic: Config strings
- Replies: 2
- Views: 2842
Re: Config strings
Cool. Thanks for the info.
- Fri Apr 13, 2012 6:32 pm
- Forum: Programming Discussion
- Topic: Config strings
- Replies: 2
- Views: 2842
Config strings
Can someone point me in the right direction for viewing/intercepting the config string (CS_) data passed between the server and client/cgame?
An explanation of how cs are passed between server/client/cgame module also would be much appreciated!!
An explanation of how cs are passed between server/client/cgame module also would be much appreciated!!
- Sun Feb 05, 2012 2:29 pm
- Forum: Programming Discussion
- Topic: UI code
- Replies: 4
- Views: 3329
Re: UI code
Perfect, Thanks!
- Sun Feb 05, 2012 4:20 am
- Forum: Programming Discussion
- Topic: UI code
- Replies: 4
- Views: 3329
Re: UI code
Can you point me in the right direction to hack the engine? 

- Sat Feb 04, 2012 10:18 pm
- Forum: Programming Discussion
- Topic: UI code
- Replies: 4
- Views: 3329
UI code
I have been struggling with getting ui_* files to utilize the qcommon.h file. Specifically I need to be able to access functions such as NET_OutOfBandPrint(). Does anyone know if this is possible?
- Sat Feb 04, 2012 1:40 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Master Server?
- Replies: 143
- Views: 1168061
Re: Quake 3 Master Server?
I just wanna play Quake3 by gawd!!!!! Brainsucker I have seen you on CROM many of times...visit http://www.cromctf.com for steps to get back to fragging! Added this line first and seems that it only allows 1 of them , this one only shows 12 server So it has to be 188.72.250.61 master.quake3arena.co...
- Fri Feb 03, 2012 1:08 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Master Server?
- Replies: 143
- Views: 1168061
Re: Quake 3 Master Server?
Servers: Add sv_master2 "master.cromctf.com" to the server config file. Players: Start -> Run -> notepad C:\Windows\System32\drivers\etc\hosts Add the following line to the bottom of the hosts file: 216.86.155.165 master.quake3arena.com Save and close ^misantropia^: Any reason why you thin...
- Mon Jan 30, 2012 1:27 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Master Server?
- Replies: 143
- Views: 1168061
Re: Quake 3 Master Server?
Sorry I'm not Kal but I did enjoy your regurgitation of the post he made on his website promoting your master server.
- Sun Jan 29, 2012 10:56 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Master Server?
- Replies: 143
- Views: 1168061
Re: Quake 3 Master Server?
Zero6823 you are a scrub that got beat out by CROM.
Server admins can add sv_master2 "master.cromctf.com" to their server.cfg
Players add 216.86.155.165 master.quake3arena.com to their hosts file to see the servers again!
Server admins can add sv_master2 "master.cromctf.com" to their server.cfg
Players add 216.86.155.165 master.quake3arena.com to their hosts file to see the servers again!
- Sun Jan 29, 2012 10:22 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Master Server?
- Replies: 143
- Views: 1168061
Re: Quake 3 Master Server?
The line that should be added to the hosts file is the following:
216.86.155.165 master.quake3arena.com
216.86.155.165 master.quake3arena.com
- Sun Jan 29, 2012 8:02 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Master Server?
- Replies: 143
- Views: 1168061
Re: Quake 3 Master Server?
The folks at cromctf.com have made their own master server for everyone to use while ID Software's is down. Visit the homepage at cromctf.com for further details.
- Thu Jun 24, 2010 6:58 pm
- Forum: Programming Discussion
- Topic: #462 SV_Netchan_Transmit: unsent fragments, stacked
- Replies: 11
- Views: 6062
Re: #462 SV_Netchan_Transmit: unsent fragments, stacked
Can you give an example of what might be causing this? I haven't touched any of the code in sv_snapshot.c...
- Wed Jun 23, 2010 10:51 pm
- Forum: Programming Discussion
- Topic: #462 SV_Netchan_Transmit: unsent fragments, stacked
- Replies: 11
- Views: 6062
Re: #462 SV_Netchan_Transmit: unsent fragments, stacked
Here is a new one... Item: 1 weapon_rocketlauncher UnnamedPlayer: Delta request from out of date packet. WARNING: msg overflowed for UnnamedPlayer UnnamedPlayer: Delta request from out of date packet. WARNING: msg overflowed for UnnamedPlayer UnnamedPlayer: Delta request from out of date packet. WAR...
- Wed Jun 23, 2010 8:20 pm
- Forum: Programming Discussion
- Topic: #462 SV_Netchan_Transmit: unsent fragments, stacked
- Replies: 11
- Views: 6062
Re: #462 SV_Netchan_Transmit: unsent fragments, stacked
Can you tell from that assert where in the code the problem might be? Is this in some particular function?