as far as creating an event goes... im not sure what exactly you mean
the trap server thing worked though
Search found 11 matches
- Fri Sep 01, 2006 3:59 am
- Forum: Programming Discussion
- Topic: linking files across projects
- Replies: 4
- Views: 2696
- Fri Sep 01, 2006 2:35 am
- Forum: Programming Discussion
- Topic: WTF?!?! please help
- Replies: 11
- Views: 5564
thanks for the reply it sets it to 999 when i first start. if i take 809 damage that puts me down to 90, the game resets the health back to 999 without counting back up. if ( ent->health >> client->ps.stats[STAT_MAX_HEALTH] ) { //ent->health--; //ent->health = client->ps.stats[STAT_MAX_HEALTH]; //en...
- Wed Aug 30, 2006 10:37 pm
- Forum: Programming Discussion
- Topic: linking files across projects
- Replies: 4
- Views: 2696
- Wed Aug 30, 2006 10:23 pm
- Forum: Programming Discussion
- Topic: linking files across projects
- Replies: 4
- Views: 2696
- Wed Aug 30, 2006 10:11 pm
- Forum: Programming Discussion
- Topic: linking files across projects
- Replies: 4
- Views: 2696
linking files across projects
short version: i just need to know how to access CG_CenterPrint which is located in cgame - cg_draw.c from ClientBegin which is located in game - g_client.c issue: cant find cg_centerprint and dont know how to properly link the 2 files guess: because the files containing cg_centerprint are located i...
- Tue Aug 29, 2006 11:02 pm
- Forum: Programming Discussion
- Topic: WTF?!?! please help
- Replies: 11
- Views: 5564
apparently i lied while the health vars are located where i said they were there was some redundancy (spelling) the max health was being set twice in the original source... mistake? or is it like that for a reason i dont understand... why that would have be set twice? i tested it and set the max hea...
- Mon Aug 28, 2006 3:13 pm
- Forum: Programming Discussion
- Topic: WTF?!?! please help
- Replies: 11
- Views: 5564
- Mon Aug 28, 2006 2:46 pm
- Forum: Programming Discussion
- Topic: WTF?!?! please help
- Replies: 11
- Views: 5564
thank you thank you health? ive searched just about everything that says health... only to find that none are simple.. like max_health = 100... ive been writing this message for about an hour now... (i paused to work on the code to see if i didnt have to make this post, but now im back) aright... ri...
- Sun Aug 27, 2006 5:43 am
- Forum: Programming Discussion
- Topic: WTF?!?! please help
- Replies: 11
- Views: 5564
thank you thank you dlls and running from debug mode have come together nicely because of the command line provided from torhu (thank you) as far as qvm files go, tkk bandit gave me a few lines for a bat file to make them work... i modified a compile bat that the original q3 source didnt include (wh...
- Sat Aug 26, 2006 4:20 pm
- Forum: Programming Discussion
- Topic: WTF?!?! please help
- Replies: 11
- Views: 5564
thank you thank you
thank you im guessing that the info for the mods is compiled in to the dll files so if i load q3 with the dlls that have changes in them, q3 will reflect those changes ex: i make a jump to the ceiling mod, compile it into dlls then load it with that command line you gave me, and bam i should be comp...
- Fri Aug 25, 2006 11:12 pm
- Forum: Programming Discussion
- Topic: WTF?!?! please help
- Replies: 11
- Views: 5564
WTF?!?! please help
:icon23: :icon28: :dork: :confused: .... aright... how do i get the compiler to use the modifications ive made durring gameplay? from my understanding it seems easy load the source, make some changes, hit the play button and the mods should be implimented but heres what happens i load the source, ma...