Crosshairs were for babies.
You really didn't need them. The guns were positioned in the middle of the screen and there was a certain amount of autoaiming going on.
Search found 6 matches
- Tue Mar 14, 2006 3:53 pm
- Forum: Macintosh Discussion
- Topic: Mac Games
- Replies: 10
- Views: 7562
- Sat Feb 11, 2006 11:34 pm
- Forum: Macintosh Discussion
- Topic: intel inside macs
- Replies: 58
- Views: 39198
Note the Intel based system is quite a bit faster! Are you using the specifically compiled for G4/G5 Quake 3 patch for Macs? http://3ddownloads.com/Action/Quake%203/Patches/Quake3-132-AltivecTest2[1].pkg.sit;jsessionid=6841CCF0A9094329218753D16757C29A I get the following: Dual Power Mac G5 2ghz wit...
- Fri Feb 10, 2006 6:02 pm
- Forum: Macintosh Discussion
- Topic: intel inside macs
- Replies: 58
- Views: 39198
Yeah, that's dramatic to say the least. I noticed something commented out in the makefile regarding the quake vm thing. I'll try the smp version when I get a chance but I'm snowed under at work as I have to make a software release on the 20th and I've had an Apple evangelist over this week which di...
- Fri Feb 10, 2006 5:56 pm
- Forum: Macintosh Discussion
- Topic: intel inside macs
- Replies: 58
- Views: 39198
- Fri Feb 10, 2006 4:36 am
- Forum: Macintosh Discussion
- Topic: intel inside macs
- Replies: 58
- Views: 39198
One thing I've noticed since I've been messing with the icculus.org Quake3 code is that somewhere between build 416 and 456 performance took a huge nose dive. It may be when they disabled the PPC JIT compiler. I have a dual 2.5 G5 and I ran benchmarks with the following settings: Maxed settings 1024...
- Thu Feb 09, 2006 7:32 am
- Forum: Announcements
- Topic: Account Merging/Switching/etc Requests...
- Replies: 247
- Views: 174701