Search found 22 matches
- Fri Mar 10, 2006 3:40 pm
- Forum: ID Tech
- Topic: Q3 - Zanzibar
- Replies: 12
- Views: 4531
Q3 - Zanzibar
Well, It's been a while, and I've pretty much abandonned Quake.. So I figured I'd post everything I have thus far.. Zanzibar .Rar DL That Rar contains the .pk3.. Enjoy, and I'm sorry but there is a massive glitch with the inner wheel.. The Func -> Rotate messed up and instead of rotating it basicly ...
- Fri Feb 10, 2006 12:42 am
- Forum: ID Tech
- Topic: Q3- Bsp hates me?
- Replies: 12
- Views: 3466
- Thu Feb 09, 2006 11:22 pm
- Forum: ID Tech
- Topic: Discuss map design styles.
- Replies: 4
- Views: 2182
- Thu Feb 09, 2006 1:21 pm
- Forum: ID Tech
- Topic: Q3- Bsp hates me?
- Replies: 12
- Views: 3466
You got it working? Wow.. I did run the last option (super-fullest) BSP on Radiant, and it showed a big red line where the leaks were I guess, I patched them up, and tried again, still nothing but.. If it's just a matter of too many vertices touching one brush, I can snap it into a few pieces, no pr...
- Wed Feb 08, 2006 11:53 pm
- Forum: ID Tech
- Topic: Q3- Bsp hates me?
- Replies: 12
- Views: 3466
- Wed Feb 08, 2006 11:13 pm
- Forum: ID Tech
- Topic: (OT) Heart and Stroke Foundation Ride for Heart
- Replies: 3
- Views: 2434
- Wed Feb 08, 2006 11:05 pm
- Forum: ID Tech
- Topic: Q3- Bsp hates me?
- Replies: 12
- Views: 3466
Ohk, that whole Moniter output thing isn't working so well for me.. Lemme just explain my problem maybe a bit better? This was quoted from HERE , I asked them for help too. Well, I just signed up here, I hope maybe you guys could find me a solution to my little problem.. I've been hard at work on a ...
- Wed Feb 08, 2006 1:18 pm
- Forum: ID Tech
- Topic: Q3- Bsp hates me?
- Replies: 12
- Views: 3466
- Wed Feb 08, 2006 1:28 am
- Forum: ID Tech
- Topic: Q3- Bsp hates me?
- Replies: 12
- Views: 3466
Q3- Bsp hates me?
Well, for the past... Almost 5 days now, I've been hard at work on my first "real" Q3 map. So everything is going fine and dandy, testing smoothly along the way.. and now recently.. The BSP just.. doesn't work.. I've been useing Q3map2 Toolz, I click the map, then BSP, and hit "Build&...
- Sat Feb 04, 2006 1:05 am
- Forum: ID Tech
- Topic: Q4 - Kat's Cradle - kat
- Replies: 28
- Views: 14647
- Fri Feb 03, 2006 6:37 pm
- Forum: ID Tech
- Topic: q4map - geit4dm3b39 - Tournament Facility - BETA 3
- Replies: 1
- Views: 1422
- Fri Feb 03, 2006 4:18 pm
- Forum: ID Tech
- Topic: Q3- Invisible Barriers?
- Replies: 6
- Views: 2546
- Fri Feb 03, 2006 4:17 pm
- Forum: ID Tech
- Topic: Q4 - Mash-Up Streets (final version)
- Replies: 10
- Views: 3069
- Fri Feb 03, 2006 4:12 pm
- Forum: ID Tech
- Topic: Q3- Invisible Barriers?
- Replies: 6
- Views: 2546
Ohk, Well, I think the no-moving problem I fixed just a second ago by hollowing it out, and it still seems to work.. Caulk is still all laggy when you look at it though, let me go try clip. Thanks in advance, ~Munsie ::EDIT:: I tried that 'clip' texture, and when I look into 'nowhere land' it is sti...
- Fri Feb 03, 2006 3:56 pm
- Forum: ID Tech
- Topic: Q3- Invisible Barriers?
- Replies: 6
- Views: 2546
Q3- Invisible Barriers?
Well, I started working on a project earlier this morning, and I'm just about done (minus a few spawns) My only problem is when I load up the Devmap to test it, there are no invisible barriers.. I read somewhere that the 'caulk' texture is ignored by the engine, so I made a big texture of that, and ...
- Fri Feb 03, 2006 3:54 pm
- Forum: ID Tech
- Topic: .Pk3 Help?
- Replies: 18
- Views: 4927
- Thu Feb 02, 2006 11:47 pm
- Forum: ID Tech
- Topic: .Pk3 Help?
- Replies: 18
- Views: 4927
- Thu Feb 02, 2006 10:45 pm
- Forum: ID Tech
- Topic: .Pk3 Help?
- Replies: 18
- Views: 4927
Well, I've just been beta testing my own maps in Q3Map2 Toolz, but to release them I have to make pk3's :icon33: Damned Quake, Anyways, I know I've been given tuts, and I've followed them, but my Pk3s still fail.. Anybody have a 'noobie-friendly' instructions.. or alternatly AIM/MSN? If not.. *cough...
- Thu Feb 02, 2006 8:37 pm
- Forum: ID Tech
- Topic: .Pk3 Help?
- Replies: 18
- Views: 4927
- Thu Feb 02, 2006 8:05 pm
- Forum: ID Tech
- Topic: .Pk3 Help?
- Replies: 18
- Views: 4927
- Thu Feb 02, 2006 7:38 pm
- Forum: ID Tech
- Topic: .Pk3 Help?
- Replies: 18
- Views: 4927
- Thu Feb 02, 2006 7:15 pm
- Forum: ID Tech
- Topic: .Pk3 Help?
- Replies: 18
- Views: 4927
.Pk3 Help?
Hey guys,
I've just recently started to make Quake 3 maps, and I bumped into this forum, thought you'd be able to help me out.
So I made a nice little test map in Q3Radiant, and now I have a .bsp and .map file for it, but apparently I need a .pk3 to use in Defrag.
Can anybody help me out?
~Munsie
I've just recently started to make Quake 3 maps, and I bumped into this forum, thought you'd be able to help me out.
So I made a nice little test map in Q3Radiant, and now I have a .bsp and .map file for it, but apparently I need a .pk3 to use in Defrag.
Can anybody help me out?
~Munsie