Search found 22 matches

by Munsie
Fri Mar 10, 2006 3:40 pm
Forum: ID Tech
Topic: Q3 - Zanzibar
Replies: 12
Views: 4531

Q3 - Zanzibar

Well, It's been a while, and I've pretty much abandonned Quake.. So I figured I'd post everything I have thus far.. Zanzibar .Rar DL That Rar contains the .pk3.. Enjoy, and I'm sorry but there is a massive glitch with the inner wheel.. The Func -> Rotate messed up and instead of rotating it basicly ...
by Munsie
Fri Feb 10, 2006 12:42 am
Forum: ID Tech
Topic: Q3- Bsp hates me?
Replies: 12
Views: 3466

Don't worry about it, I got it up and working.. I'm still having a few leak problems here and there, but it's all good.

Thanks guys.

~Munsie
by Munsie
Thu Feb 09, 2006 11:22 pm
Forum: ID Tech
Topic: Discuss map design styles.
Replies: 4
Views: 2182

Long post that I didn't exactly get through, In my maps however, I aim for: -Creativeness -- I want to make the map rememberable, and have clear landmarks that people can relate too, rather then "red base" and "blue base" you can have the "lava pit" or "courtyard&q...
by Munsie
Thu Feb 09, 2006 1:21 pm
Forum: ID Tech
Topic: Q3- Bsp hates me?
Replies: 12
Views: 3466

You got it working? Wow.. I did run the last option (super-fullest) BSP on Radiant, and it showed a big red line where the leaks were I guess, I patched them up, and tried again, still nothing but.. If it's just a matter of too many vertices touching one brush, I can snap it into a few pieces, no pr...
by Munsie
Wed Feb 08, 2006 11:53 pm
Forum: ID Tech
Topic: Q3- Bsp hates me?
Replies: 12
Views: 3466

*Thinks hard*... Is there like a point on the grid I wasn't supposed to reach? or? Argh, *Runs to Google so Foo doesn't stab me* ~Munsie ::EDIT:: DEFINITION: This error means that there are too many vertices repeating themselves along a single axis. It can also mean you have a "brush side polyg...
by Munsie
Wed Feb 08, 2006 11:13 pm
Forum: ID Tech
Topic: (OT) Heart and Stroke Foundation Ride for Heart
Replies: 3
Views: 2434

I'm assuming the pledge is credit-card? I'm only 14 so.. If I had one, I'd be sure to throw you 10-20$ for your great cause, but.. *Stupid parents*

I wish you great luck with this.

~Munsie
by Munsie
Wed Feb 08, 2006 11:05 pm
Forum: ID Tech
Topic: Q3- Bsp hates me?
Replies: 12
Views: 3466

Ohk, that whole Moniter output thing isn't working so well for me.. Lemme just explain my problem maybe a bit better? This was quoted from HERE , I asked them for help too. Well, I just signed up here, I hope maybe you guys could find me a solution to my little problem.. I've been hard at work on a ...
by Munsie
Wed Feb 08, 2006 1:18 pm
Forum: ID Tech
Topic: Q3- Bsp hates me?
Replies: 12
Views: 3466

Ohk, Got the 'moniter q3map output' figured out, and I have show moniter open.. but what do I want for IP port? Like my local router IP? Or leave it as is..?

~Munsie
by Munsie
Wed Feb 08, 2006 1:28 am
Forum: ID Tech
Topic: Q3- Bsp hates me?
Replies: 12
Views: 3466

Q3- Bsp hates me?

Well, for the past... Almost 5 days now, I've been hard at work on my first "real" Q3 map. So everything is going fine and dandy, testing smoothly along the way.. and now recently.. The BSP just.. doesn't work.. I've been useing Q3map2 Toolz, I click the map, then BSP, and hit "Build&...
by Munsie
Sat Feb 04, 2006 1:05 am
Forum: ID Tech
Topic: Q4 - Kat's Cradle - kat
Replies: 28
Views: 14647

Very nice looking, Two.. Radiant textures up.. Yea, similar to thumbs I suppose?

~Munsie
by Munsie
Fri Feb 03, 2006 6:37 pm
Forum: ID Tech
Topic: q4map - geit4dm3b39 - Tournament Facility - BETA 3
Replies: 1
Views: 1422

Looks nice, I'll probably load it up later.. Seems alot like a level from the game 'One' for PS1..

~Munsie
by Munsie
Fri Feb 03, 2006 4:18 pm
Forum: ID Tech
Topic: Q3- Invisible Barriers?
Replies: 6
Views: 2546

True enough, I try to use the correct terms but 'nowhere land' seemed fitting at the time.

*Runs to read tuts*

~Munsie (omg I'm a gibblet)
by Munsie
Fri Feb 03, 2006 4:17 pm
Forum: ID Tech
Topic: Q4 - Mash-Up Streets (final version)
Replies: 10
Views: 3069

Looks very nice.. Now, only if I had Q4..

*Runs to Future Shop*

Hehe, the map seems very well done, I've decided you're my new idol :-P

~Munsie
by Munsie
Fri Feb 03, 2006 4:12 pm
Forum: ID Tech
Topic: Q3- Invisible Barriers?
Replies: 6
Views: 2546

Ohk, Well, I think the no-moving problem I fixed just a second ago by hollowing it out, and it still seems to work.. Caulk is still all laggy when you look at it though, let me go try clip. Thanks in advance, ~Munsie ::EDIT:: I tried that 'clip' texture, and when I look into 'nowhere land' it is sti...
by Munsie
Fri Feb 03, 2006 3:56 pm
Forum: ID Tech
Topic: Q3- Invisible Barriers?
Replies: 6
Views: 2546

Q3- Invisible Barriers?

Well, I started working on a project earlier this morning, and I'm just about done (minus a few spawns) My only problem is when I load up the Devmap to test it, there are no invisible barriers.. I read somewhere that the 'caulk' texture is ignored by the engine, so I made a big texture of that, and ...
by Munsie
Fri Feb 03, 2006 3:54 pm
Forum: ID Tech
Topic: .Pk3 Help?
Replies: 18
Views: 4927

"assuming this is a very basic map with no custom textures" - Assumtion correct :)

I'll go try that out a bit later, working on my new map atm.

Thanks Hex,

~Munsie
by Munsie
Thu Feb 02, 2006 11:47 pm
Forum: ID Tech
Topic: .Pk3 Help?
Replies: 18
Views: 4927

Btb?... Did I miss a lesson in abreviations?

I can get a .bsp too, but I thought it could be easily Built out of the .map?

~Munsie
by Munsie
Thu Feb 02, 2006 10:45 pm
Forum: ID Tech
Topic: .Pk3 Help?
Replies: 18
Views: 4927

Well, I've just been beta testing my own maps in Q3Map2 Toolz, but to release them I have to make pk3's :icon33: Damned Quake, Anyways, I know I've been given tuts, and I've followed them, but my Pk3s still fail.. Anybody have a 'noobie-friendly' instructions.. or alternatly AIM/MSN? If not.. *cough...
by Munsie
Thu Feb 02, 2006 8:37 pm
Forum: ID Tech
Topic: .Pk3 Help?
Replies: 18
Views: 4927

Wow.. I just got back from my little.. "Beta test".. It's fun I guess, a bit small though. ::EDIT:: Well, the pk3 works for me, but not for other people.. I'll learn at a later date, but for now I need to get this map to the rest of my clan, can somebody please make a working pk3? Link- ht...
by Munsie
Thu Feb 02, 2006 8:05 pm
Forum: ID Tech
Topic: .Pk3 Help?
Replies: 18
Views: 4927

Thank you!

You. Are. Goddd.

*Runs off to play crappy 256x256x256 map*

~Munsie
by Munsie
Thu Feb 02, 2006 7:38 pm
Forum: ID Tech
Topic: .Pk3 Help?
Replies: 18
Views: 4927

Heh.. That's basicly what I tried, only slightly re-worded..

Is there some way I could upload it for you guys and you could .pk3 it up? Sorry, I'm just a huuuuge Q3 noob.

~Munsie
by Munsie
Thu Feb 02, 2006 7:15 pm
Forum: ID Tech
Topic: .Pk3 Help?
Replies: 18
Views: 4927

.Pk3 Help?

Hey guys,

I've just recently started to make Quake 3 maps, and I bumped into this forum, thought you'd be able to help me out.

So I made a nice little test map in Q3Radiant, and now I have a .bsp and .map file for it, but apparently I need a .pk3 to use in Defrag.

Can anybody help me out?

~Munsie