Search found 44 matches
- Wed May 03, 2006 7:51 am
- Forum: The Void
- Topic: Has anyone seen that piece of shit files.quake4world.com?
- Replies: 103
- Views: 30549
- Wed May 03, 2006 6:59 am
- Forum: The Void
- Topic: Has anyone seen that piece of shit files.quake4world.com?
- Replies: 103
- Views: 30549
- Wed May 03, 2006 6:35 am
- Forum: The Void
- Topic: Has anyone seen that piece of shit files.quake4world.com?
- Replies: 103
- Views: 30549
- Wed May 03, 2006 6:23 am
- Forum: The Void
- Topic: Has anyone seen that piece of shit files.quake4world.com?
- Replies: 103
- Views: 30549
- Wed May 03, 2006 3:28 am
- Forum: The Void
- Topic: Has anyone seen that piece of shit files.quake4world.com?
- Replies: 103
- Views: 30549
Sorry no, with functional i understand i don't need to search for functions. The old design had things clean arranged, the new one have login at top, than the logo, a link to escapedturkey because the big banner at bottom is not enough, some navigation and than a search, all centered to the mid. I n...
- Tue May 02, 2006 11:53 pm
- Forum: The Void
- Topic: Has anyone seen that piece of shit files.quake4world.com?
- Replies: 103
- Views: 30549
- Fri Apr 28, 2006 10:19 pm
- Forum: Quake 4 Discussion
- Topic: id/raven/activision you're so close!
- Replies: 53
- Views: 23994
- Wed Apr 26, 2006 4:42 am
- Forum: Quake 4 Discussion
- Topic: So if this is 1.2...
- Replies: 18
- Views: 6558
- Tue Apr 25, 2006 11:55 pm
- Forum: Quake 4 Discussion
- Topic: So if this is 1.2...
- Replies: 18
- Views: 6558
- Mon Apr 24, 2006 10:05 pm
- Forum: Quake 4 Discussion
- Topic: Why is noone playing Q4 online?
- Replies: 75
- Views: 27703
- Mon Apr 24, 2006 1:44 am
- Forum: Quake 4 Discussion
- Topic: Why is noone playing Q4 online?
- Replies: 75
- Views: 27703
- Wed Apr 19, 2006 11:28 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 Point Release
- Replies: 43
- Views: 17107
- Mon Apr 17, 2006 12:40 am
- Forum: Quake 4 Discussion
- Topic: Q4 lag NOT ping related
- Replies: 20
- Views: 10404
Re: FINALLY somebody else
I've searched many forums in the q4 universe and posted concerns over this issue. IMO many people are just too dimwitted to realize they are plagued with this issue...and instead just surrender to the idea that they suck that bad, or that the un-effected are that much better then they are. Ever fee...
- Thu Apr 13, 2006 2:42 pm
- Forum: ID Tech
- Topic: Q4 - Addon Paks ... is this how to release custom maps?
- Replies: 20
- Views: 12331
- Thu Apr 13, 2006 2:05 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 Files back up
- Replies: 5
- Views: 3139
- Mon Apr 03, 2006 2:14 pm
- Forum: Quake 4 Discussion
- Topic: I don't understand ...
- Replies: 12
- Views: 4543
- Mon Apr 03, 2006 2:05 pm
- Forum: Quake 4 Discussion
- Topic: Why is noone playing Q4 online?
- Replies: 75
- Views: 27703
- Sun Apr 02, 2006 7:40 am
- Forum: ID Tech
- Topic: Q4 - Parallel Lights and Visportals
- Replies: 7
- Views: 2659
- Sun Apr 02, 2006 7:25 am
- Forum: Quake 4 Discussion
- Topic: Why is noone playing Q4 online?
- Replies: 75
- Views: 27703
- Sat Mar 25, 2006 4:26 am
- Forum: Quake 4 Discussion
- Topic: Need help testing new hitboxes!
- Replies: 43
- Views: 19782
That is to say, you can't say the collision isn't working - its not like projectiles explode in mid-air. Not in mid-air but somewhere around the models :> I have seen this many times in Doom3 and Quake4 f.e. Airockets explode far away from the models, projectiles fly through the models, opponents w...
- Tue Mar 14, 2006 3:00 am
- Forum: Quake 4 Discussion
- Topic: The Quake 4 logo isn't really creative.
- Replies: 14
- Views: 5010
- Tue Mar 14, 2006 2:54 am
- Forum: Quake 4 Discussion
- Topic: Q4 is potentially unfixable
- Replies: 63
- Views: 19838
models=polygons hitbox=polygons dont see why it would be hard to make a roughly upside-down bowling pin-shaped hitbox and it adversely affect ping, etc. Could someone get full-on nerdy technical as to why/why not? Capture the shape of the hitbox in a nice, mathematical formula and, at the very wors...
- Fri Mar 10, 2006 7:32 pm
- Forum: ID Tech
- Topic: Don't clip / unclip stairs in Q4 maps!
- Replies: 17
- Views: 5601
- No Doctors: You can stuck in most of the walllights. - Fragging Yard: At GL, in the corner you can see the void. - Campgrounds: I often hang on the wall from jumppad to RG where the pipes begin :shrug: - Lost Fleet: Some Visportals dont work by the Shaft. A better playerclip on the round wall with...
- Fri Mar 10, 2006 7:05 pm
- Forum: Quake 4 Discussion
- Topic: I want my money back ...
- Replies: 31
- Views: 9279
- Tue Mar 07, 2006 4:23 pm
- Forum: Quake 4 Discussion
- Topic: Mappers, dont forget the addon.conf file!!!
- Replies: 22
- Views: 53264