Search found 27 matches
- Mon Jan 30, 2006 8:18 pm
- Forum: Programming Discussion
- Topic: hat tip
- Replies: 0
- Views: 2039
hat tip
Thanks to everyone who help with getting me up to speed with the Quake III engine. I now have version v0.03 of my demo to show. Still some design issues to work out on porting to Linux, but for mow my Arena servers are running flawlessly under Windows XP. The key piece was getting the server able to...
- Thu Jan 19, 2006 8:49 am
- Forum: Programming Discussion
- Topic: Menu Listbox
- Replies: 1
- Views: 2136
- Wed Jan 18, 2006 2:36 am
- Forum: Programming Discussion
- Topic: Fade to Black
- Replies: 8
- Views: 4237
I can pay few dollars to get this finihsed. I shipped the demo off minus the fade in/out code but I really, really need it for version 0.02. This combined with the fill dropdown box reqeust elsethread is the next bit of coding I need to advance the ball. I am great believer in doing things for the c...
- Tue Jan 17, 2006 6:34 pm
- Forum: Programming Discussion
- Topic: Menu Listbox
- Replies: 1
- Views: 2136
Menu Listbox
How do you add items to an ITEM_TYPE_LISTBOX? My game will be hardwired to the servers on the backend so I want to put the available servers into the drop down and then call my function to connect when the user clicks join. It would be <action on menu load: fill listbox rows with scriptsnames> <othe...
- Mon Jan 16, 2006 5:19 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Radiant Functions
- Replies: 7
- Views: 2093
- Mon Jan 16, 2006 3:30 am
- Forum: Programming Discussion
- Topic: Fade to Black
- Replies: 8
- Views: 4237
- Sun Jan 15, 2006 8:40 pm
- Forum: Programming Discussion
- Topic: Fade to Black
- Replies: 8
- Views: 4237
- Sat Jan 14, 2006 9:02 pm
- Forum: Programming Discussion
- Topic: Fade to Black
- Replies: 8
- Views: 4237
- Sat Jan 14, 2006 5:41 pm
- Forum: Programming Discussion
- Topic: Fade to Black
- Replies: 8
- Views: 4237
>You'll need to synchronize the client and the >server Ahh, you've made me see that what I am doing is the opposite of my intent. What I am doing is switching the map the server is using. What I intended was for the client to switch the map it is connected. So it looks like for my purposes I have to...
- Sat Jan 14, 2006 9:58 am
- Forum: Programming Discussion
- Topic: Fade to Black
- Replies: 8
- Views: 4237
- Sat Jan 14, 2006 4:18 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Radiant Functions
- Replies: 7
- Views: 2093
- Sat Jan 14, 2006 3:03 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Things to Come
- Replies: 3
- Views: 1701
Things to Come
I've been working with Quake III as a game engone for about a month after owning the product and occsionally playing it over the last five years. With the release of the GPL Q3 code I pretty much dropped all work on Torque and engaged on a crash course of learning so that I could finally do a game I...
- Sat Jan 14, 2006 2:30 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Black
- Replies: 6
- Views: 1720
- Sat Jan 14, 2006 12:43 am
- Forum: Programming Discussion
- Topic: Fade to Black
- Replies: 8
- Views: 4237
Fade to Black
Anyone know how to fade to black in Q3. I have added a Teleport function that jumps the player from the current map to another map or another server. My game is more of an RPG so moving between worlds is essential. But, there is a 1-2 second delay before the map load kicks in where the user has a br...
- Sat Jan 14, 2006 12:37 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Black
- Replies: 6
- Views: 1720
- Sat Jan 14, 2006 12:28 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Black
- Replies: 6
- Views: 1720
- Fri Jan 13, 2006 11:23 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Black
- Replies: 6
- Views: 1720
Black
I'd like to clear the client screen to black for a second or two. I have a load operation that takes a couple of seconds to get going and I have a bright white screen while that is happening.
How do I clear the sceen or load a 2D graphic from game/g_misc.c?
How do I clear the sceen or load a 2D graphic from game/g_misc.c?
- Thu Jan 12, 2006 11:00 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Radiant Functions
- Replies: 7
- Views: 2093
Originally I wanted to add a function called func_warpMap that I could apply to entities to jump a player to another map. Since then I have modifed transport_palyer to do it. Still I would like to add a custom trigger of some type ot Radiant that makes an entity into a map-to-map or server-to-server...
- Thu Jan 12, 2006 10:13 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: The Transporter
- Replies: 1
- Views: 1114
- Thu Jan 12, 2006 8:45 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Radiant Functions
- Replies: 7
- Views: 2093
Radiant Functions
I've added a Warp function to my Q3 code. How do add the function to Radiant so I can use it in my maps?
Here's what I added for testing:
// new mod warp
void SP_func_warpMap (gentity_t *ent) {
EXEC_NOW, va( "map addict");
}
Here's what I added for testing:
// new mod warp
void SP_func_warpMap (gentity_t *ent) {
EXEC_NOW, va( "map addict");
}
- Thu Jan 12, 2006 8:12 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: The Transporter
- Replies: 1
- Views: 1114
The Transporter
The function, not the movie. I am building a social interaction game rather than an FPS so I want my users to be able to jump move between maps or servers by waling into a transporter.
Anyone done a setup like this? I think putting an EXEC into a new function might do the trick.
Anyone done a setup like this? I think putting an EXEC into a new function might do the trick.
- Thu Jan 12, 2006 6:31 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: so who's still goin?
- Replies: 33
- Views: 6634
- Thu Jan 12, 2006 6:24 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ambient music
- Replies: 2
- Views: 1206
- Thu Jan 12, 2006 10:35 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ambient music
- Replies: 2
- Views: 1206
ambient music
Having some trouble adding ambient music that should startup when the word spawns. I used trigger_always but not sure if I implemented it properly. The music plays fine if I start it from the console so I know the path is correct and the .wav file is there. Here's what is in the map file: // entity ...
- Wed Jan 11, 2006 5:55 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: The Last Brick
- Replies: 4
- Views: 1800
I'm assuming you're already clued in to all the legal issues surrounding your... venture...? Yes. That's why I want only a level that the author has rights to and can sell to me. Constructing the architecture of level is something I just don't have the patience for. I can't believe Radient is the b...