Search found 27 matches

by rbottoms
Mon Jan 30, 2006 8:18 pm
Forum: Programming Discussion
Topic: hat tip
Replies: 0
Views: 2039

hat tip

Thanks to everyone who help with getting me up to speed with the Quake III engine. I now have version v0.03 of my demo to show. Still some design issues to work out on porting to Linux, but for mow my Arena servers are running flawlessly under Windows XP. The key piece was getting the server able to...
by rbottoms
Thu Jan 19, 2006 8:49 am
Forum: Programming Discussion
Topic: Menu Listbox
Replies: 1
Views: 2136

Solution provided in a tutorial from else-list:

http://www.rfactory.org/newfeeder.html
by rbottoms
Wed Jan 18, 2006 2:36 am
Forum: Programming Discussion
Topic: Fade to Black
Replies: 8
Views: 4237

I can pay few dollars to get this finihsed. I shipped the demo off minus the fade in/out code but I really, really need it for version 0.02. This combined with the fill dropdown box reqeust elsethread is the next bit of coding I need to advance the ball. I am great believer in doing things for the c...
by rbottoms
Tue Jan 17, 2006 6:34 pm
Forum: Programming Discussion
Topic: Menu Listbox
Replies: 1
Views: 2136

Menu Listbox

How do you add items to an ITEM_TYPE_LISTBOX? My game will be hardwired to the servers on the backend so I want to put the available servers into the drop down and then call my function to connect when the user clicks join. It would be <action on menu load: fill listbox rows with scriptsnames> <othe...
by rbottoms
Mon Jan 16, 2006 5:19 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Radiant Functions
Replies: 7
Views: 2093

Thanky!

BTW, what does 'Quaked' mean exactly?
by rbottoms
Mon Jan 16, 2006 3:30 am
Forum: Programming Discussion
Topic: Fade to Black
Replies: 8
Views: 4237

Well it's a hack based on the error message but I can teleport between server ports (maps). All I need now is the fade to black code.

Since it's just a proof of concept being ugly behind the scenes is not a problem.

Fade out anyone?
by rbottoms
Sun Jan 15, 2006 8:40 pm
Forum: Programming Discussion
Topic: Fade to Black
Replies: 8
Views: 4237

Making progress. This bit of code disconnects me from the server:

if(mapFlag == 0)
{
trap_DropClient(player->s.clientNum,"Teleport_29770");
mapFlag=1;
}

If I include an ERROR message the server shuts down. So I use "Teleport_29770" instead.

What next???
by rbottoms
Sat Jan 14, 2006 9:02 pm
Forum: Programming Discussion
Topic: Fade to Black
Replies: 8
Views: 4237

I think what I "really" want to do is:

Client A -> Server:
Execute TeleportPlayer_29770

Server -> Client A:
Disconnect from Server 127.0.0.1:29760
Reconnect on Server 127.0.0.1:29770
by rbottoms
Sat Jan 14, 2006 5:41 pm
Forum: Programming Discussion
Topic: Fade to Black
Replies: 8
Views: 4237

>You'll need to synchronize the client and the >server Ahh, you've made me see that what I am doing is the opposite of my intent. What I am doing is switching the map the server is using. What I intended was for the client to switch the map it is connected. So it looks like for my purposes I have to...
by rbottoms
Sat Jan 14, 2006 9:58 am
Forum: Programming Discussion
Topic: Fade to Black
Replies: 8
Views: 4237

I've come to understand that what I want has two parts:

-- a sever command that tells the client fade to black

-- the fade to black code executed by the client
by rbottoms
Sat Jan 14, 2006 4:18 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Radiant Functions
Replies: 7
Views: 2093

>The easiest method is by creating a random entity

Yes I have done that in the .map file. Is it oossible to add that new fucntion to the Radiant IDE?
by rbottoms
Sat Jan 14, 2006 3:03 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Things to Come
Replies: 3
Views: 1701

Things to Come

I've been working with Quake III as a game engone for about a month after owning the product and occsionally playing it over the last five years. With the release of the GPL Q3 code I pretty much dropped all work on Torque and engaged on a crash course of learning so that I could finally do a game I...
by rbottoms
Sat Jan 14, 2006 2:30 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Black
Replies: 6
Views: 1720

Read your post and moved the discussion there. thx.
by rbottoms
Sat Jan 14, 2006 12:43 am
Forum: Programming Discussion
Topic: Fade to Black
Replies: 8
Views: 4237

Fade to Black

Anyone know how to fade to black in Q3. I have added a Teleport function that jumps the player from the current map to another map or another server. My game is more of an RPG so moving between worlds is essential. But, there is a 1-2 second delay before the map load kicks in where the user has a br...
by rbottoms
Sat Jan 14, 2006 12:37 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Black
Replies: 6
Views: 1720

thx
by rbottoms
Sat Jan 14, 2006 12:28 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Black
Replies: 6
Views: 1720

Surely some kind soul knows how to set the screen to black from g_mis.c?
by rbottoms
Fri Jan 13, 2006 11:23 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Black
Replies: 6
Views: 1720

Black

I'd like to clear the client screen to black for a second or two. I have a load operation that takes a couple of seconds to get going and I have a bright white screen while that is happening.

How do I clear the sceen or load a 2D graphic from game/g_misc.c?
by rbottoms
Thu Jan 12, 2006 11:00 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Radiant Functions
Replies: 7
Views: 2093

Originally I wanted to add a function called func_warpMap that I could apply to entities to jump a player to another map. Since then I have modifed transport_palyer to do it. Still I would like to add a custom trigger of some type ot Radiant that makes an entity into a map-to-map or server-to-server...
by rbottoms
Thu Jan 12, 2006 10:13 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: The Transporter
Replies: 1
Views: 1114

Got it working. But there's a period where then screen is bright white, probably an effect of the shader being used on the transporter tube I'm using.

Is there a way to immediately blank the display or show an image for the second or two before the new map starts to load?
by rbottoms
Thu Jan 12, 2006 8:45 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Radiant Functions
Replies: 7
Views: 2093

Radiant Functions

I've added a Warp function to my Q3 code. How do add the function to Radiant so I can use it in my maps?

Here's what I added for testing:

// new mod warp
void SP_func_warpMap (gentity_t *ent) {

EXEC_NOW, va( "map addict");

}
by rbottoms
Thu Jan 12, 2006 8:12 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: The Transporter
Replies: 1
Views: 1114

The Transporter

The function, not the movie. I am building a social interaction game rather than an FPS so I want my users to be able to jump move between maps or servers by waling into a transporter.

Anyone done a setup like this? I think putting an EXEC into a new function might do the trick.
by rbottoms
Thu Jan 12, 2006 6:31 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: so who's still goin?
Replies: 33
Views: 6634

Q4 is too dark and fake looking. Q3 is "real enough" while Q4 seems like a step in the evolution of lifelike realtime avatars. Sort of like version .1 of the holodeck.
by rbottoms
Thu Jan 12, 2006 6:24 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: ambient music
Replies: 2
Views: 1206

thx
by rbottoms
Thu Jan 12, 2006 10:35 am
Forum: Quake III Arena & Quake Live Discussion
Topic: ambient music
Replies: 2
Views: 1206

ambient music

Having some trouble adding ambient music that should startup when the word spawns. I used trigger_always but not sure if I implemented it properly. The music plays fine if I start it from the console so I know the path is correct and the .wav file is there. Here's what is in the map file: // entity ...
by rbottoms
Wed Jan 11, 2006 5:55 am
Forum: Quake III Arena & Quake Live Discussion
Topic: The Last Brick
Replies: 4
Views: 1800

I'm assuming you're already clued in to all the legal issues surrounding your... venture...? Yes. That's why I want only a level that the author has rights to and can sell to me. Constructing the architecture of level is something I just don't have the patience for. I can't believe Radient is the b...