Search found 26 matches

by [TymoN]
Wed Apr 05, 2006 8:12 am
Forum: Quake 4 Discussion
Topic: Inferno - TDM - RC2
Replies: 6
Views: 3118

RC2
Version for 1.1 patch.
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by [TymoN]
Fri Mar 24, 2006 10:27 pm
Forum: Quake 4 Discussion
Topic: Inferno - TDM - RC2
Replies: 6
Views: 3118

Release candidate.

Changes:
- Add doors
- RA room not too open
- Lower level is highest
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Now I'm waiting for 1.1 patch.
by [TymoN]
Sun Mar 05, 2006 3:43 pm
Forum: Quake 4 Discussion
Topic: Inferno - TDM - RC2
Replies: 6
Views: 3118

Image
Image
Image
Beta version.
Changes:
- add NG
- removed 1 HB
- 2 new rooms: NG+YA room and MH room.
- new layout of LG+YA room
To do:
- textures, lights, clip brush
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by [TymoN]
Sat Jan 28, 2006 4:16 pm
Forum: Quake 4 Discussion
Topic: Inferno - TDM - RC2
Replies: 6
Views: 3118

Inferno - TDM - RC2

Medium sized map for tdm.

RC2
Version for 1.1 patch.
DOWNLOAD
by [TymoN]
Thu Jan 26, 2006 11:36 pm
Forum: Quake 4 Discussion
Topic: Rail Trouble - final
Replies: 14
Views: 4095

I turned shadows off on as many lights as was possible, caulk more brushes and add some vis portals.
I testet map with changed geometry but it's not be this same map.
by [TymoN]
Thu Jan 26, 2006 11:18 pm
Forum: Quake 4 Discussion
Topic: Resurrection - final
Replies: 9
Views: 3575

Final version.
Resurrection - final
Thanks everyone who has given me feedback.
by [TymoN]
Thu Jan 26, 2006 8:34 am
Forum: Quake 4 Discussion
Topic: Rail Trouble - final
Replies: 14
Views: 4095

Thanks everyone who has given me feedback
Rail Trouble - final
by [TymoN]
Wed Jan 25, 2006 6:20 pm
Forum: Quake 4 Discussion
Topic: Rail Trouble - final
Replies: 14
Views: 4095

Thx pjw. It helps me.
by [TymoN]
Tue Jan 24, 2006 10:23 pm
Forum: Quake 4 Discussion
Topic: Rail Trouble - final
Replies: 14
Views: 4095

Rail Trouble - final

HI
Final version.
I think it's nice and orginal map.
Rail Trouble - final
Thanks everyone who has given me feedback
screen1
screen2
screen3
by [TymoN]
Mon Jan 23, 2006 10:34 pm
Forum: Quake 4 Discussion
Topic: Resurrection - final
Replies: 9
Views: 3575

Thanks pjw for this comments. I fix this lights and textures right now :) The visportal by the tele in the top shot above has caulk instead of nodraw on the other faces--you can walk through it and then you get stuck behind it. :) Download map again :] jumping doesn't work then). Particularly on the...
by [TymoN]
Sun Jan 22, 2006 8:39 pm
Forum: Quake 4 Discussion
Topic: Resurrection - final
Replies: 9
Views: 3575

New version.
Changes:
- new textures
- new lights
- new layout

resurrection - beta3
screen1
screen2
by [TymoN]
Wed Jan 18, 2006 6:28 pm
Forum: Quake 4 Discussion
Topic: Rail Trouble - beta6
Replies: 12
Views: 3357

I have made a decision. I take the best from beta3a and beta5. From beta3a: - RG and MH position(and MH side layout) From beta5: - layout(RA side), doors. other changes: - no LG !!! - cosmetic changes Map for rail lovers - you remember ? ;) Right now I would like to know as on this version play with...
by [TymoN]
Mon Jan 16, 2006 11:45 pm
Forum: Quake 4 Discussion
Topic: Rail Trouble - beta6
Replies: 12
Views: 3357

Beta 2.

- change ambient light, add more lights - map looks better now.
- deleted NG
- add second HB

Armors: RA, 2x YA
Weapons: RG, RL, SG, 2x HB

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by [TymoN]
Mon Jan 16, 2006 1:39 pm
Forum: Quake 4 Discussion
Topic: Rail Trouble - beta6
Replies: 12
Views: 3357

Yes, the ambient is too hight. I fix this i next beta.
Thx Oeloe.

Beta2 is coming soon. What do you think about this "broken doors"?. It's make you slower and harder to take RA/MH.
by [TymoN]
Sun Jan 15, 2006 6:18 pm
Forum: Quake 4 Discussion
Topic: Rail Trouble - beta6
Replies: 12
Views: 3357

When I create server "floor dmg" not work ;(
It's work when I testet map: si_map
by [TymoN]
Sun Jan 15, 2006 11:25 am
Forum: Quake 4 Discussion
Topic: Rail Trouble - beta6
Replies: 12
Views: 3357

GODLIKE - shotclips it's good idea.
price1000 - As seen people are not interested of this map. Yes, I post on cpl forum this map.
by [TymoN]
Sun Jan 15, 2006 1:02 am
Forum: Quake 4 Discussion
Topic: Rail Trouble - beta6
Replies: 12
Views: 3357

Rail Trouble - beta6

This is small tourney map. I made it for rail duels.
Beta2:
RA, 2xYA, RG, RL, SG, 2xHB

beta5
Image
Image
Image
by [TymoN]
Sat Dec 31, 2005 4:15 pm
Forum: Quake 4 Discussion
Topic: Resurrection - final
Replies: 9
Views: 3575

New version.
- removed doors
- removed 1 YA
- RA on top
- change LG/RL/YA/ position
- fix some textures
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by [TymoN]
Wed Dec 28, 2005 11:58 pm
Forum: Quake 4 Discussion
Topic: Resurrection - final
Replies: 9
Views: 3575

Resurrection - final

Hi
New tourney map.
This time something more dynamic.
This is remix of my cpma map - ts_pm3.
Final version.
Resurrection - final
Thanks everyone who has given me feedback.
Image
Image
Image
by [TymoN]
Thu Dec 22, 2005 7:38 am
Forum: Quake 4 Discussion
Topic: Penetration- Final
Replies: 6
Views: 2103

Thx.
ok Mogul.
by [TymoN]
Wed Dec 21, 2005 10:06 pm
Forum: Quake 4 Discussion
Topic: Penetration- Final
Replies: 6
Views: 2103

Penetration- Final

Thanks everyone who has given me feedback.
I did not want to make another small and fast map, I wanted to make something new and different.
Clean layout and visual are very cool ;)
PENETRATION-FINAL
by [TymoN]
Mon Dec 19, 2005 7:13 pm
Forum: Quake 4 Discussion
Topic: Penetration - beta
Replies: 28
Views: 9304

Oeloe wrote:Btw, maybe you want to make the little ramp at the YA near LG a bit better visible? Maybe you want to keep it more or less secret?
What secret ? ;)
Oeloe wrote:I wanna have a go at this map though. :) Any European (polish?) servers running it?
Unfortunately, not.
by [TymoN]
Sun Dec 18, 2005 4:33 pm
Forum: Quake 4 Discussion
Topic: Penetration - beta
Replies: 28
Views: 9304

Oelee: yes - playerclip and brush.

New version.
delete:
RA, 1 RL, NG, SG.
add:
YA, RG, HB.
Some cosmetic changes.

DOWNLOAD
by [TymoN]
Fri Dec 16, 2005 2:27 pm
Forum: Quake 4 Discussion
Topic: Penetration - beta
Replies: 28
Views: 9304

Big thx pjw. I try fix this portals.
by [TymoN]
Thu Dec 15, 2005 10:10 pm
Forum: Quake 4 Discussion
Topic: Penetration - beta
Replies: 28
Views: 9304

Thx for comments about my map :)
YA in place of RA and RG in place of RL(in RA room) - what You say ?