well I found this thread over on d3world ( http://www.doom3world.org/phpbb2/viewto ... ad+trigger )
but it looks like they havnt been able to find a definite answer that works consistently;\
Search found 5 matches
- Mon Dec 12, 2005 3:33 am
- Forum: ID Tech
- Topic: (Q4) All Weapons and Set Armor
- Replies: 3
- Views: 2253
- Sun Dec 11, 2005 9:54 pm
- Forum: ID Tech
- Topic: (Q4) All Weapons and Set Armor
- Replies: 3
- Views: 2253
(Q4) All Weapons and Set Armor
I'm making a simple 'mid-air' map (fall from the sky and try and land midair rockets) for quake 4. The map design and geometry is complete, but I'm wondering if it's possible in the q4editor to force players to spawn with all weapons and 200/200 health and armor? And also a little side question, I u...
- Tue Nov 22, 2005 7:27 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 Pro Arena Mod looking for Members..
- Replies: 35
- Views: 12744
- Mon Nov 14, 2005 2:21 am
- Forum: ID Tech
- Topic: How to go about this?
- Replies: 8
- Views: 3214
well the mesh is good atm for getting the basic shape of the room, gonna have to fool around with it more to get the curved and vertical slant shapes. But atm I'm trying to figure out how to cut through the mesh? I'm making a simple doorway that goes through the mesh but the mesh doesn't subtract? A...
- Sun Nov 13, 2005 6:01 am
- Forum: ID Tech
- Topic: How to go about this?
- Replies: 8
- Views: 3214
How to go about this?
I'm working on my first map, and to start off I wanted to remake map from NAB (old game on ut99 engine). Anyways it's all going relatively smoothly and I'm about 70% of the way through the layout build of the map, but now I've hit a dead end in trying to recreate this big curved corridor, mainly mad...