Search found 5 matches

by son!
Mon Dec 12, 2005 3:33 am
Forum: ID Tech
Topic: (Q4) All Weapons and Set Armor
Replies: 3
Views: 2253

well I found this thread over on d3world ( http://www.doom3world.org/phpbb2/viewto ... ad+trigger )

but it looks like they havnt been able to find a definite answer that works consistently;\
by son!
Sun Dec 11, 2005 9:54 pm
Forum: ID Tech
Topic: (Q4) All Weapons and Set Armor
Replies: 3
Views: 2253

(Q4) All Weapons and Set Armor

I'm making a simple 'mid-air' map (fall from the sky and try and land midair rockets) for quake 4. The map design and geometry is complete, but I'm wondering if it's possible in the q4editor to force players to spawn with all weapons and 200/200 health and armor? And also a little side question, I u...
by son!
Tue Nov 22, 2005 7:27 am
Forum: Quake 4 Discussion
Topic: Quake 4 Pro Arena Mod looking for Members..
Replies: 35
Views: 12744

pretty ambitious project, hope you hook up with another mod and work on things like weapon effects, the new player models, hud stuff, and sounds as most of the other stuff is already being taken care of.
by son!
Mon Nov 14, 2005 2:21 am
Forum: ID Tech
Topic: How to go about this?
Replies: 8
Views: 3214

well the mesh is good atm for getting the basic shape of the room, gonna have to fool around with it more to get the curved and vertical slant shapes. But atm I'm trying to figure out how to cut through the mesh? I'm making a simple doorway that goes through the mesh but the mesh doesn't subtract? A...
by son!
Sun Nov 13, 2005 6:01 am
Forum: ID Tech
Topic: How to go about this?
Replies: 8
Views: 3214

How to go about this?

I'm working on my first map, and to start off I wanted to remake map from NAB (old game on ut99 engine). Anyways it's all going relatively smoothly and I'm about 70% of the way through the layout build of the map, but now I've hit a dead end in trying to recreate this big curved corridor, mainly mad...