Fantastic use of the prison content; it's easily the best texture set in the game save for maybe the good common textures. It's a damn shame it wasn't in the retail release.
Love the first and last shots in your post especially.
Search found 56 matches
- Sun Jul 29, 2007 2:48 am
- Forum: ID Tech
- Topic: [Q4 MP] Poprocks
- Replies: 14
- Views: 3498
- Tue Jul 17, 2007 4:28 pm
- Forum: ID Tech
- Topic: Gearbox Software hiring level designers
- Replies: 1
- Views: 1709
Gearbox Software hiring level designers
I don't post here that often, but there's some solid talent around these parts so enjoy a brief shill mode post... Straight from our site: ----- Gearbox Software is looking for several level designers to work on an upcoming 3d action title (Full Time and Contract Positions). Responsibilities: Develo...
- Thu Jul 12, 2007 12:10 pm
- Forum: General Discussion
- Topic: Thanks Sony. No UT3 for PC/360 until 2008.
- Replies: 27
- Views: 2300
- Tue Jul 03, 2007 6:25 am
- Forum: General Discussion
- Topic: Going to Gearbox...
- Replies: 51
- Views: 8489
Wait, you again? *grumble* :PScooterG wrote:Hola, Compadre!KungFuSquirrel wrote:psst, try ubidays 07: http://www.gametrailers.com/game/2577.html
- Tue Jul 03, 2007 2:27 am
- Forum: General Discussion
- Topic: Going to Gearbox...
- Replies: 51
- Views: 8489
psst, try ubidays 07: http://www.gametrailers.com/game/2577.html
- Sun Jun 17, 2007 12:54 pm
- Forum: ID Tech
- Topic: Simland Website Moved
- Replies: 11
- Views: 3392
- Wed May 23, 2007 4:40 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3400417
- Sun May 20, 2007 1:43 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3400417
holy shit, if it is, id broke the entire single player game, haha. I'd double-check it's set up correctly... trigger the tether which targets the desired AI, and make sure there's enough valid space within the radius to move... if that's all working, then something might be hosed. Could also play th...
- Mon Apr 02, 2007 7:15 am
- Forum: ID Tech
- Topic: New Quake4 Map-Like Thing: "Strombine"
- Replies: 31
- Views: 41315
- Wed Jan 10, 2007 2:41 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3400417
- Mon Jul 03, 2006 10:45 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3400417
- Sun Jun 11, 2006 11:20 pm
- Forum: ID Tech
- Topic: Who wants some new Quake4 textures?
- Replies: 17
- Views: 28329
- Thu May 04, 2006 12:10 pm
- Forum: ID Tech
- Topic: AEon's Quake 4 Mapping FAQ - v3.2
- Replies: 29
- Views: 124178
- Thu May 04, 2006 5:37 am
- Forum: ID Tech
- Topic: AEon's Quake 4 Mapping FAQ - v3.2
- Replies: 29
- Views: 124178
Seems odd to be compiling an FAQ without having touched the game yet yourself. ;) Pretty good coverage so far... things I've noticed: -Visportals work best in pairs. Just having a single portal in an open connection between rooms won't close. Think of it as defining chunks of level to draw at once. ...
- Sun Apr 09, 2006 4:28 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3400417
You can get an AAS layer working on terrain without 100% precision. AI will trace to the nearest AAS layer (up to maybe 64-96 units or so, I think - don't quote me on that) for pathfinding, but use the collision of the terrain. You can get away with just creating a rough AAS layer under the terrain ...
- Tue Mar 28, 2006 11:30 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 v1.1 Official Point Release - Revoked March 28
- Replies: 64
- Views: 43811
- Tue Mar 28, 2006 3:31 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 v1.1 Official Point Release - Revoked March 28
- Replies: 64
- Views: 43811
- Fri Mar 17, 2006 5:08 pm
- Forum: ID Tech
- Topic: Q4 - Addon Paks ... is this how to release custom maps?
- Replies: 20
- Views: 12322
- Thu Mar 16, 2006 10:44 pm
- Forum: ID Tech
- Topic: Q4 - Addon Paks ... is this how to release custom maps?
- Replies: 20
- Views: 12322
- Thu Mar 16, 2006 4:43 pm
- Forum: ID Tech
- Topic: Q4 - Addon Paks ... is this how to release custom maps?
- Replies: 20
- Views: 12322
as posted in the other thread, all the info combined into one big mega entry: http://www.iddevnet.com/quake4/LevelEditor_MPMapDefs
(I also confirmed this morning that the gametype_* keys are 360-only, so yay for that.
)
(I also confirmed this morning that the gametype_* keys are 360-only, so yay for that.

- Thu Mar 16, 2006 4:42 pm
- Forum: Quake 4 Discussion
- Topic: Mappers, dont forget the addon.conf file!!!
- Replies: 22
- Views: 53223
And with the official clarification (the system was id's in the first place, so we had about as much to go on as you did :P ), this is now available: http://www.iddevnet.com/quake4/LevelEditor_MPMapDefs Includes the addonPak setup info, plus details on the 360-only keys, examples, etc. and should be...
- Thu Mar 16, 2006 3:25 pm
- Forum: Quake 4 Discussion
- Topic: Mappers, dont forget the addon.conf file!!!
- Replies: 22
- Views: 53223
- Tue Mar 14, 2006 6:50 pm
- Forum: Quake 4 Discussion
- Topic: Mappers, dont forget the addon.conf file!!!
- Replies: 22
- Views: 53223
The maps/ bit was an error on my part but I also suck at folder creation so it balanced out (I was hurredly putting together test stuff on a clean install and forgot where I was :) ) Of course, I may be making all of this up, I came back from lunch and went to verify the path and it's not working fo...
- Tue Mar 14, 2006 5:14 pm
- Forum: Quake 4 Discussion
- Topic: Mappers, dont forget the addon.conf file!!!
- Replies: 22
- Views: 53223
Aww, but I updated it in February with playerModel def info... :P Anyway, what seemed to break things in my test case was leaving the original files in their respective folders under q4base/. Free-floating files override their pk4 equivalents, so I think you're getting conflicts as long as those fil...
- Wed Mar 08, 2006 4:31 pm
- Forum: ID Tech
- Topic: Don't clip / unclip stairs in Q4 maps!
- Replies: 17
- Views: 5595
Dr4ch: Yeah, not sure how the info_locations got there, but they're gone now. As for light detail levels, all levels have tweaks to them (CTF maps are a little more aggressive and embarrassingly enough it seems no one ever did the DM maps). It's only the single toggle (good ol' 5) as in the SP maps,...