Search found 12 matches

by nomadimage
Sun Oct 23, 2005 2:25 am
Forum: Quake 4 Discussion
Topic: Getting the most FPS I can...
Replies: 108
Views: 23330

TwR|Slice wrote:i don't know why but i think we should wait for a fix by Raven or id
Agreed. A point release is probably already in early stage development....I hope. :icon26:
by nomadimage
Sun Oct 23, 2005 12:24 am
Forum: Quake 4 Discussion
Topic: Getting the most FPS I can...
Replies: 108
Views: 23330

nomadimage i have the same system as u and get 35-44 FPS at this spot (my GPU is a 9600XT) what did u get ? The ggl timedemo is giving me 48-52fps. (low quality/800x600) I was originally running omega drivers and getting around 35fps. I upgraded to the 5.10 catalyst which seems to help out a little...
by nomadimage
Sat Oct 22, 2005 9:39 pm
Forum: ID Tech
Topic: i have never used caulk when making a map
Replies: 15
Views: 4615

seremtan wrote:perhaps it's because q4aholic is actually oblividiot and thinks caulk is something you use between bathroom tiles
:olo: :olo: :olo:
by nomadimage
Fri Oct 21, 2005 11:57 pm
Forum: Quake 4 Discussion
Topic: Getting the most FPS I can...
Replies: 108
Views: 23330

upset chaps posted some framerate and connection tweaks/configs:

http://ucguides.savagehelp.com/Quake4/Quake4Guide.htm

I havent tried any of that out yet but I think I will tonight.

Maybe it will give my ageing system a boost... :icon22:

P4 3.0
1gb ram
9600pro
by nomadimage
Wed Oct 19, 2005 3:14 pm
Forum: Quake 4 Discussion
Topic: frame rate isn't capped at 60 is it?
Replies: 9
Views: 4186

shiznit wrote:Try Com_Fixedtic -1 - Removes 60 FPS Limit, this from http://www.gamespot.com/pc/action/doom3/hints.html could work.
Holy shit Shiznit good call! I'm hoping that will fix the tearing. :icon31:
by nomadimage
Wed Oct 19, 2005 3:13 pm
Forum: Quake 4 Discussion
Topic: frame rate isn't capped at 60 is it?
Replies: 9
Views: 4186

The only downside is the screen tearing. :icon33:
But like MKJ said its capped at 60 for Q4's movement and physics.
by nomadimage
Wed Oct 19, 2005 5:51 am
Forum: Quake 4 Discussion
Topic: help me! ... already
Replies: 23
Views: 16440

I'm having the same problem. When I first loaded up Q4 the server list filled up. I then quit playing and came back and now no matter what settings i use the, ingame browser wont display any servers... I opened up the ports on my router and still no go. Dont make a bit of sense to me...it worked at ...
by nomadimage
Mon Oct 17, 2005 11:52 pm
Forum: Quake 4 Discussion
Topic: Why Quake 4 rocks so hard
Replies: 222
Views: 208842

Theres a load of screenshots here: http://www.dailyrush.dk/features/galleries/1002/parts/3357/ That link shows q3dm17 but just use the links on the right hand side to check out all of the other lvls. (takes a while to load, at least with my connection.) Goddamn its looking good!!!! :drool: :icon25:
by nomadimage
Sun Oct 16, 2005 6:03 pm
Forum: ID Tech
Topic: Judging size and proportion
Replies: 20
Views: 7532

. I was looking in gtk radiant 1.4's folders but I dont appear to have it or cant find it. Look in the folder again, there should be some subfolders with _manual in the name. Compile_manual contains bspc.txt with infos regarding player physics. Yep your right. Its in the 'complie_manual' folder/bsp...
by nomadimage
Sat Oct 15, 2005 5:16 pm
Forum: ID Tech
Topic: Judging size and proportion
Replies: 20
Views: 7532

Thanks to everyone for the info! I certainly have a better sense of scale with radiant. It does seem Q3 uses a bit warped sense of measurement but I suppose it all factors in well for gameplay. I do hope Quake4 is a little more straight foward though. I used to have a gigantic text file with various...
by nomadimage
Fri Oct 14, 2005 7:05 pm
Forum: ID Tech
Topic: Judging size and proportion
Replies: 20
Views: 7532

Judging size and proportion

I have a hard time regarding the size of the player and the world around. I seem to create brushes too big or too small. For example I might create a room with ledges far too high up than what was intended. I was hoping someone might know what the players units are inside radiant. And maybe some tip...
by nomadimage
Wed Oct 12, 2005 10:46 pm
Forum: Quake 4 Discussion
Topic: Planet Sites are changing
Replies: 20
Views: 6607

I think they mostly change the layout for the sake of cramming more advertising in. Look at gamespot, ign...and now gamespy.

I can't stand browsing ign, its got so much shit on the homepage its unbelivebal. This new gamespy layout is pretty lame too, half the screen is ads. :puke: :dork: