Agreed. A point release is probably already in early stage development....I hope. :icon26:TwR|Slice wrote:i don't know why but i think we should wait for a fix by Raven or id
Search found 12 matches
- Sun Oct 23, 2005 2:25 am
- Forum: Quake 4 Discussion
- Topic: Getting the most FPS I can...
- Replies: 108
- Views: 23330
- Sun Oct 23, 2005 12:24 am
- Forum: Quake 4 Discussion
- Topic: Getting the most FPS I can...
- Replies: 108
- Views: 23330
nomadimage i have the same system as u and get 35-44 FPS at this spot (my GPU is a 9600XT) what did u get ? The ggl timedemo is giving me 48-52fps. (low quality/800x600) I was originally running omega drivers and getting around 35fps. I upgraded to the 5.10 catalyst which seems to help out a little...
- Sat Oct 22, 2005 9:39 pm
- Forum: ID Tech
- Topic: i have never used caulk when making a map
- Replies: 15
- Views: 4615
- Fri Oct 21, 2005 11:57 pm
- Forum: Quake 4 Discussion
- Topic: Getting the most FPS I can...
- Replies: 108
- Views: 23330
upset chaps posted some framerate and connection tweaks/configs:
http://ucguides.savagehelp.com/Quake4/Quake4Guide.htm
I havent tried any of that out yet but I think I will tonight.
Maybe it will give my ageing system a boost... :icon22:
P4 3.0
1gb ram
9600pro
http://ucguides.savagehelp.com/Quake4/Quake4Guide.htm
I havent tried any of that out yet but I think I will tonight.
Maybe it will give my ageing system a boost... :icon22:
P4 3.0
1gb ram
9600pro
- Wed Oct 19, 2005 3:14 pm
- Forum: Quake 4 Discussion
- Topic: frame rate isn't capped at 60 is it?
- Replies: 9
- Views: 4186
Holy shit Shiznit good call! I'm hoping that will fix the tearing. :icon31:shiznit wrote:Try Com_Fixedtic -1 - Removes 60 FPS Limit, this from http://www.gamespot.com/pc/action/doom3/hints.html could work.
- Wed Oct 19, 2005 3:13 pm
- Forum: Quake 4 Discussion
- Topic: frame rate isn't capped at 60 is it?
- Replies: 9
- Views: 4186
- Wed Oct 19, 2005 5:51 am
- Forum: Quake 4 Discussion
- Topic: help me! ... already
- Replies: 23
- Views: 16440
I'm having the same problem. When I first loaded up Q4 the server list filled up. I then quit playing and came back and now no matter what settings i use the, ingame browser wont display any servers... I opened up the ports on my router and still no go. Dont make a bit of sense to me...it worked at ...
- Mon Oct 17, 2005 11:52 pm
- Forum: Quake 4 Discussion
- Topic: Why Quake 4 rocks so hard
- Replies: 222
- Views: 208842
- Sun Oct 16, 2005 6:03 pm
- Forum: ID Tech
- Topic: Judging size and proportion
- Replies: 20
- Views: 7532
. I was looking in gtk radiant 1.4's folders but I dont appear to have it or cant find it. Look in the folder again, there should be some subfolders with _manual in the name. Compile_manual contains bspc.txt with infos regarding player physics. Yep your right. Its in the 'complie_manual' folder/bsp...
- Sat Oct 15, 2005 5:16 pm
- Forum: ID Tech
- Topic: Judging size and proportion
- Replies: 20
- Views: 7532
Thanks to everyone for the info! I certainly have a better sense of scale with radiant. It does seem Q3 uses a bit warped sense of measurement but I suppose it all factors in well for gameplay. I do hope Quake4 is a little more straight foward though. I used to have a gigantic text file with various...
- Fri Oct 14, 2005 7:05 pm
- Forum: ID Tech
- Topic: Judging size and proportion
- Replies: 20
- Views: 7532
Judging size and proportion
I have a hard time regarding the size of the player and the world around. I seem to create brushes too big or too small. For example I might create a room with ledges far too high up than what was intended. I was hoping someone might know what the players units are inside radiant. And maybe some tip...
- Wed Oct 12, 2005 10:46 pm
- Forum: Quake 4 Discussion
- Topic: Planet Sites are changing
- Replies: 20
- Views: 6607