Search found 9 matches

by Wudan07
Wed Dec 14, 2005 6:50 am
Forum: Programming Discussion
Topic: Hmmm, q3r in q3...
Replies: 13
Views: 6059

In a time versus result versus performance, computing the normally-static Q3 lightmaps each frame is not feasible in all situations. Other lighting methods could be used instead, for a different effect, but that's not what was brought up. What was brought up, is, as you have correctly asserted, not ...
by Wudan07
Tue Dec 13, 2005 11:51 pm
Forum: Programming Discussion
Topic: Hmmm, q3r in q3...
Replies: 13
Views: 6059

Re: Hmmm, q3r in q3...

Er, anything is possible. Yeah, it's possible you're an idiot. Oof, that left a bad taste. And since you're a respected member of the community and a talented coder, it adds to the sting. So you mean to tell me, that this isn't possible then? I'm afraid I don't follow you, because, unlike pigs flyi...
by Wudan07
Sun Dec 11, 2005 6:43 am
Forum: Programming Discussion
Topic: Help: Changing Max Clients > 64
Replies: 2
Views: 2802

It seems like breaking existing mods is a natural thing to do at this point. I mean, it seems like a poor thing to do, but raising player limits to at least 128 and raising entities to at least double seems like the next logical step. At the very least, it would seem best if the community picked new...
by Wudan07
Sun Nov 27, 2005 11:12 pm
Forum: Programming Discussion
Topic: Hmmm, q3r in q3...
Replies: 13
Views: 6059

Re: Hmmm, q3r in q3...

inolen wrote:
ensiform wrote:Anybody have any ideas on adding q3radiant to the engine like the d3 engine so that it can render in real-time ? ;)
It's not possible because of it's pre-computed lightmaps and bsp vis data and whatnot.
Er, anything is possible.
by Wudan07
Fri Oct 14, 2005 9:32 pm
Forum: Programming Discussion
Topic: Adding/replacing weapons; how to force them into maps
Replies: 6
Views: 4099

Look at Pickup_Weapon in g_items.c, you can change what weapon is given to the player when they touch a weapon. That's server side, client side it looks like there's more to be done, but that should get you started.
by Wudan07
Sun Oct 09, 2005 7:49 am
Forum: Programming Discussion
Topic: Animation States
Replies: 1
Views: 2632

Animation States

Quake3, as far as I can tell, has animation states for both the torso and the legs, but what I'm not really sure about is how this information gets passed to other clients - obviously it's through the network - but can anyone tell me what mechanism? I've done work with the modelling and rendering an...
by Wudan07
Tue Sep 20, 2005 11:22 pm
Forum: Programming Discussion
Topic: Wall walking
Replies: 7
Views: 4107

It's also important to note that tremulous is open source, so you can download and read up on it.
by Wudan07
Wed Sep 14, 2005 6:38 am
Forum: Programming Discussion
Topic: is increasing MAX_WEAPONS safe?
Replies: 10
Views: 6600

Riiiiight. But keeping mod compatability == instant standalone-ness.
by Wudan07
Fri Sep 09, 2005 9:36 am
Forum: Programming Discussion
Topic: is increasing MAX_WEAPONS safe?
Replies: 10
Views: 6600

Will modifying the values and builidng a new engine destroy mod compatibility though?

Hmmm ... the mod code doesn't do the transmitting and receiving directly, so maybe it won't destroy it?

The engine source is great, compiles right out of the box on Mac :)