Search found 9 matches
- Wed Dec 14, 2005 6:50 am
- Forum: Programming Discussion
- Topic: Hmmm, q3r in q3...
- Replies: 13
- Views: 6059
In a time versus result versus performance, computing the normally-static Q3 lightmaps each frame is not feasible in all situations. Other lighting methods could be used instead, for a different effect, but that's not what was brought up. What was brought up, is, as you have correctly asserted, not ...
- Tue Dec 13, 2005 11:51 pm
- Forum: Programming Discussion
- Topic: Hmmm, q3r in q3...
- Replies: 13
- Views: 6059
Re: Hmmm, q3r in q3...
Er, anything is possible. Yeah, it's possible you're an idiot. Oof, that left a bad taste. And since you're a respected member of the community and a talented coder, it adds to the sting. So you mean to tell me, that this isn't possible then? I'm afraid I don't follow you, because, unlike pigs flyi...
- Sun Dec 11, 2005 6:43 am
- Forum: Programming Discussion
- Topic: Help: Changing Max Clients > 64
- Replies: 2
- Views: 2802
It seems like breaking existing mods is a natural thing to do at this point. I mean, it seems like a poor thing to do, but raising player limits to at least 128 and raising entities to at least double seems like the next logical step. At the very least, it would seem best if the community picked new...
- Sun Nov 27, 2005 11:12 pm
- Forum: Programming Discussion
- Topic: Hmmm, q3r in q3...
- Replies: 13
- Views: 6059
Re: Hmmm, q3r in q3...
Er, anything is possible.inolen wrote:It's not possible because of it's pre-computed lightmaps and bsp vis data and whatnot.ensiform wrote:Anybody have any ideas on adding q3radiant to the engine like the d3 engine so that it can render in real-time ?
- Fri Oct 14, 2005 9:32 pm
- Forum: Programming Discussion
- Topic: Adding/replacing weapons; how to force them into maps
- Replies: 6
- Views: 4099
- Sun Oct 09, 2005 7:49 am
- Forum: Programming Discussion
- Topic: Animation States
- Replies: 1
- Views: 2632
Animation States
Quake3, as far as I can tell, has animation states for both the torso and the legs, but what I'm not really sure about is how this information gets passed to other clients - obviously it's through the network - but can anyone tell me what mechanism? I've done work with the modelling and rendering an...
- Tue Sep 20, 2005 11:22 pm
- Forum: Programming Discussion
- Topic: Wall walking
- Replies: 7
- Views: 4107
- Wed Sep 14, 2005 6:38 am
- Forum: Programming Discussion
- Topic: is increasing MAX_WEAPONS safe?
- Replies: 10
- Views: 6600
- Fri Sep 09, 2005 9:36 am
- Forum: Programming Discussion
- Topic: is increasing MAX_WEAPONS safe?
- Replies: 10
- Views: 6600