Search found 4 matches

by stas
Mon Apr 04, 2005 5:25 am
Forum: ID Tech
Topic: Coding EnemyModels under Vertex Lighting
Replies: 8
Views: 5600

sure.
before registering skin, turn off vertex light :)
thanx to arQon.

as simple as it gets.
by stas
Sun Apr 03, 2005 3:10 am
Forum: ID Tech
Topic: Coding EnemyModels under Vertex Lighting
Replies: 8
Views: 5600

fixed.
by stas
Tue Mar 29, 2005 3:38 pm
Forum: ID Tech
Topic: Coding EnemyModels under Vertex Lighting
Replies: 8
Views: 5600

Here is the shader and the sample skin files players.shader: http://www.jbpowfiles.com/pub/models/players.shader skin: http://www.jbpowfiles.com/pub/models/head_pm.skin http://www.jbpowfiles.com/pub/models/lower_pm.skin http://www.jbpowfiles.com/pub/models/upper_pm.skin Given the fact that everythin...
by stas
Sat Mar 26, 2005 8:39 pm
Forum: ID Tech
Topic: Coding EnemyModels under Vertex Lighting
Replies: 8
Views: 5600

Thanx servo. Anyways, i'm the coder for the mod. The problem i have is with bright skins under VertexLight (Lightmap is fine). The problem is that i cant seem to set right skins to a model. Model itself is registered fine, but the skins do not show up. So the end result in the game is just the white...