Search found 23 matches
sorry, i'm not polite. Why i didn't participate: 0. life. 1. everytime i force myself to read leveldesign.nl i get annoyed and leave. sometimes i bitch about it in irc first. 2. geocomp rules. stupid modeling shit changes fuckery pissed me off too much. 3. geocomp got boring the moment people starte...
					- Sat Jun 25, 2005 4:30 pm
 - Forum: ID Tech
 - Topic: Screenshots
 - Replies: 7361
 - Views: 3664634
 
- Sat Jun 25, 2005 4:03 am
 - Forum: ID Tech
 - Topic: Screenshots
 - Replies: 7361
 - Views: 3664634
 
- Wed Jun 22, 2005 1:56 pm
 - Forum: ID Tech
 - Topic: Kazdm2 - Paradise Lost - 'that island map' - beta
 - Replies: 36
 - Views: 15387
 
- Wed Jun 15, 2005 3:37 pm
 - Forum: ID Tech
 - Topic: About Infosprite
 - Replies: 13
 - Views: 5291
 
- Wed Jun 15, 2005 3:35 pm
 - Forum: ID Tech
 - Topic: Kazdm2 - Paradise Lost - 'that island map' - beta
 - Replies: 36
 - Views: 15387
 
- Wed May 11, 2005 1:44 am
 - Forum: ID Tech
 - Topic: Lightwave weight/color maps and q3map2?
 - Replies: 9
 - Views: 8257
 
Im trying some wacky terrain blending method :) it would be _much_ more comfortable to be able to paint in lw. im using a two (+lightmap) stage shader: one stage without blend and the other one using alphagen vertex, just like the alphamod blending shaders do. there's no alphamod_set and i tried bot...
					- Tue May 10, 2005 6:43 pm
 - Forum: Announcements
 - Topic: Account Merging/Switching/etc Requests...
 - Replies: 247
 - Views: 194287
 
- Sun May 08, 2005 4:27 am
 - Forum: ID Tech
 - Topic: A water shader.
 - Replies: 10
 - Views: 9044
 
- Fri May 06, 2005 12:43 am
 - Forum: ID Tech
 - Topic: RB_checkoverflow Error
 - Replies: 6
 - Views: 5505
 
- Wed May 04, 2005 3:59 pm
 - Forum: ID Tech
 - Topic: RB_checkoverflow Error
 - Replies: 6
 - Views: 5505
 
- Tue May 03, 2005 4:55 am
 - Forum: ID Tech
 - Topic: Looking for "missing" mappers
 - Replies: 16
 - Views: 9448
 
- Fri Apr 29, 2005 4:09 pm
 - Forum: ID Tech
 - Topic: Looking for "missing" mappers
 - Replies: 16
 - Views: 9448
 
- Fri Apr 15, 2005 1:48 pm
 - Forum: General Discussion
 - Topic: ACCOUNT ACTIVATION: PLEASE READ IF YOU CAN'T LOG IN
 - Replies: 118
 - Views: 46090
 
- Thu Apr 14, 2005 2:19 am
 - Forum: ID Tech
 - Topic: Vatan ( Screenshots inside )
 - Replies: 4
 - Views: 4403
 
- Thu Mar 17, 2005 4:27 pm
 - Forum: ID Tech
 - Topic: invertedpenguin - by Fjoggs and voodoochopstiks
 - Replies: 10
 - Views: 6540
 
- Thu Mar 17, 2005 3:44 pm
 - Forum: Announcements
 - Topic: Account Merging/Switching/etc Requests...
 - Replies: 247
 - Views: 194287
 
- Fri Mar 11, 2005 4:50 pm
 - Forum: ID Tech
 - Topic: brkdm1 - preAlpha (paint) o_0
 - Replies: 13
 - Views: 7734
 
on this new layout: - seems very room corridor room - large horizontal spaces? - 2levels arent enough and your 3rd level isnt covring much space - most rooms are just 1 level - long lines of sight? - long stairs from the proportions of them - are these holes in the bottom middle room? or 2nd level a...
					- Sat Mar 05, 2005 12:03 pm
 - Forum: ID Tech
 - Topic: Anyone here working on or planning HL2 maps?
 - Replies: 5
 - Views: 5017
 
- Thu Mar 03, 2005 10:06 pm
 - Forum: ID Tech
 - Topic: Kazdm2 - Alpha1 - awesome layout, yo
 - Replies: 5
 - Views: 5153
 
all negatives - faster. meant to be positive/constructive :) mh pit - often annoying, as i tend to miss the mh while gliding over the ledge. long stairs - :/ slopes - really mess up movement / rjs @rl plat - feels cut off if you come from above 2nd rl never feel the urge to get there somehow ya - lo...
					- Tue Mar 01, 2005 3:00 am
 - Forum: ID Tech
 - Topic: Mapping Competition, Make a 2v2 map (for CPMA)
 - Replies: 10
 - Views: 7063
 
- Tue Mar 01, 2005 2:54 am
 - Forum: ID Tech
 - Topic: Screenshots
 - Replies: 7361
 - Views: 3664634
 
