if you have skyrim, you can find and download the editor for it and play around with the pieces. i've heard people say they actually like the editor, but it seems so clunky.
(you might not even actually need skyrim...)
AEblocks - Modular Mapping
Re: AEblocks - Modular Mapping
Yeah, seen Castle use the Skyrim Editor in his videos... though I do hesitate looking at such comprehensive packages... wait I already did... did not understand how it worked. But after 10 minutes that is to be expected... wanted to use the SDK to help me look up information for the Skyrim.gamepedia.com wiki I wrote quite a few pages for. But I gave up on looking into the SDK, unpacked the source text files instead.
Re: AEblocks - Modular Mapping
Continued to look into the pk02 texture set:
The textures are different in size, i.e. they needed to be scaled differently to make them usable... e.g. wall textures needing to be 128u high. I really like the set... though I am still trying to work out how it was actually intended to be used.
The textures are different in size, i.e. they needed to be scaled differently to make them usable... e.g. wall textures needing to be 128u high. I really like the set... though I am still trying to work out how it was actually intended to be used.
Re: AEblocks - Modular Mapping
I wanted to see how Sock's Industrial texture set pipes would look in the style of philipk's pk02 texture set... this turned out interesting. Especially since I could directly use my AEblocks pipe modules with these "new" textures...
- AEmod - slightly expanded pk02 texture set