MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
cityy
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MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by cityy »

Image

For the fourth time, MaverickServers is hosting a Quake 3 level design competition. Mappers from the community are encouraged to participate; veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps.

The contest will start on June 2nd and run for 10 weeks until August 11th. Judging will occur for 1 week after. Registration deadline is 3 weeks after the start date on June 23rd.

Sapphire, Wacom, and Kot-in-Action are already sponsoring and there are more to come.

Rules
  • -The map should be able to hold at least 8 players suitable for 4v4 TDM/CTF or 8 players FFA or be a 1v1 map (although 1v1/tournament maps will be held to the same quality levels as more complex TDM/CTF maps)
    -Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
    -Map must be previously unreleased and a new design. Please no map remakes or edits.
    -Map must contain sponsor images. Gotta show some thanks, right?
    -Full rule listing at the main competition website
Judging
  • -Will be done by a panel of experienced players and mappers
    -Scored primarily on gameplay/design and also on overall looks, creativity, and layout
    -Judges: TBA
Competition Links: Main Page, Forums, [url=irc://irc.quakenet.org/maverickservers]#maverickservers[/url]
Previous Competition: ESR Post, 2011 Winners, Main Page
www.ferdinandlist.de/leveldesign
TruthfulLiar
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by TruthfulLiar »

cityy wrote:-Map must contain sponsor images. Gotta show some thanks, right?
Wut?
cityy
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by cityy »

Like this for instance: http://dl.dropbox.com/u/15072710/MSGcom ... 283%29.jpg

Maverick makes them available one or two weeks before the competition ends.
www.ferdinandlist.de/leveldesign
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CZghost
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by CZghost »

Is there any fee for join?
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cityy
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by cityy »

No.
www.ferdinandlist.de/leveldesign
EmeraldTiger
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by EmeraldTiger »

Finally starting to formulate a layout I'm somewhat satisfied with. Let's bring it. :up:

And you're doing another CTF map, cityy? :D
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cityy
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by cityy »

EmeraldTiger wrote:And you're doing another CTF map, cityy? :D
Yes, turns out I'll go for ctf again.. dunno, I acutally wanted to do a duel map but I can't stand it :)
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Fjoggs
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Fjoggs »

Make a TDM map then. ;)
cityy
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by cityy »

How about you make a TDM map Mr. Iappearoutofnowherevery4months!
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Bliccer
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Bliccer »

Dafuq....
don't have time though :/ first time I have to admit that university has a higher priority than lvldesigning :D
Have fun everyone...
Still come by for tests and screens =)
cityy
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by cityy »

Aw, I'm sad to hear that, Bliccer - you should sign up never the less, maybe it turns out you find some time for it :P

Everyone please don't forget you need to post on the official forums in order to sign yourself up for the competition - the earlier you do it, the better. :)
www.ferdinandlist.de/leveldesign
Fjoggs
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Fjoggs »

cityy wrote:How about you make a TDM map Mr. Iappearoutofnowherevery4months!
:ninja:
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CZghost
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by CZghost »

cityy wrote:How about you make a TDM map Mr. Iappearoutofnowherevery4months!
:olo: :olo:
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Bliccer
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Bliccer »

cityy wrote:Aw, I'm sad to hear that, Bliccer - you should sign up never the less, maybe it turns out you find some time for it :P
Maybe I will have time for competition #5 *maverick? :D*
Or someone wants me as teammate to do some minor editings. But for a major release, I would need to put at least one weekend into (like the last compmap), to get something decent and weekends are normally my post-production days. Maybe a video for the comp or for ALL comps?
Noruen
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Noruen »

I'll see if I can participate this year, but I have same problem as Bliccer :(
Bliccer
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Bliccer »

Is here anyone from the old competition, who still has got his scribbles on paper or in a jpeg from old maps with all old versions including the blocking etc.?

@noruen: let's do smth together! Maybe thats possible.
cityy
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by cityy »

Bumpery.

Sign up people! You don't know how many more Q3 mapping competitions there will be in the future so use the opportunity to take part in this fun event as long as you can.
TheMuffinMan? fkd? kaz? Obsidian? sock? Infje? Hipshot? Fjoggs? J3st3r? Julek? sst13? Acid?
Sorry if I'm forgetting anyone here.
www.ferdinandlist.de/leveldesign
Fjoggs
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Fjoggs »

We'll see. I'm really busy these days, and the summermonths aren't usually very computerfriendly. :p Who knows, maybe I'll suprise myself!
obsidian
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by obsidian »

Do you have to register now or can it be any time during the competition? Like Fjoggs, I'm pretty busy these days.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
cityy
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by cityy »

Registration is required on the forums and is open until June 23rd
June 23rd, that's three weeks into the competition.
www.ferdinandlist.de/leveldesign
Bliccer
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Bliccer »

This small maptrailer shows most of the maps, included in the last three mappacks from the maverickservers.com level-design competitions.
It should give an idea of the overall quality of the maps created during a 9 weeks time limit.
Furthermore it calls upon all mappers to take part in the 4th part of this mapping series taking part in June 2012.
http://mapping.maverickservers.com

High Quality
Medium Quality
Low Quality

Have fun watching, don't hesitate to comment and of course sign up!
Kaz
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Kaz »

Nice one :up: :up:
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Eraser
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Eraser »

Awesome video Bliccer!
Bliccer wrote:It should give an idea of the overall quality of the maps created during a 9 weeks time limit.
And this. This is what the world should see. This is what should be shown on CNN and (especially) Fox News whenever some kid shot up his class mates and all people are doing is blaming video games. It's a shame that people gobble up that kind of nonsense while they fail to recognize and respect the incredible amounts of creativity that games like Quake 3 generate. It's a shame that people do not realize how incredibly talented this community is and what beautiful things are created.

And while that's not just true for Q3A, IMO it does have the most talented and versatile creative community of all games. It's amazing to see what people can squeeze out of this 12 year old game.

Respect and kudos to those that can :up:
Bliccer
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by Bliccer »

Word!

Thanks for props!
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CZghost
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Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

Post by CZghost »

My KMPlayer had slower video than audio, but great work... :up:
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