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Mercenary
Mercenary

Joined: 07 Oct 2009
Posts: 204
PostPosted: 06-28-2011 03:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


I thought I would start a q&a thread for those who would like to know more from those who do!

First ?:
How do I set up a terrain texture that uses alpha mod brushes to blend from a fully visible texture to a invisible texture(empty)?




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10431
PostPosted: 06-28-2011 06:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


All you need is alphaGen vertex in the texture stage of the shader for the terrain and an alphaMod brush placed over select vertexes of the terrain brush.



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Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36624
PostPosted: 06-28-2011 10:34 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Okay I have a question. How does the "move into entity" function work in GtkRadiant 1.4? It sounds like you can use that to add a brush to an entity, but I'm not sure if that's what it does and if it does, how exactly does it work?



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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10431
PostPosted: 06-29-2011 06:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


You can group a brush to a previously made entity by selecting both and then choosing "move into entity".



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Mercenary
Mercenary

Joined: 07 Oct 2009
Posts: 204
PostPosted: 01-08-2012 11:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


Is there a way to use a seperate texture as a alpha channel in a shader w/o the cutout adding brightness to geometry behind?




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The Afflicted
The Afflicted

Joined: 10 Aug 2009
Posts: 813
PostPosted: 01-09-2012 08:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Should rename the thread to "Ask Obsidian". I like.

@Theftbot, have you read sock's great article about alpha blending?



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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10431
PostPosted: 01-09-2012 08:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


You can use a texture's alpha channel for depth testing and then make it invisible in a number of ways, alphaGen const 0, for example.

Note: As with every multi-staged shader, each additional stage multiplies an extra rendering pass.



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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10431
PostPosted: 01-09-2012 08:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


Also, a Q&A thread seems redundant for a forum since just about every single thread is a Q&A... just saying...



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Immortal
Immortal

Joined: 02 Jun 2006
Posts: 2246
PostPosted: 01-09-2012 11:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


this is like a new tv show, q&a with your friend obsidian. todays guests include, theftbot, cityy and eraser. :olo:




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Glayven?
Glayven?

Joined: 23 Jan 2005
Posts: 12031
PostPosted: 01-09-2012 02:09 PM           Profile Send private message  E-mail  Edit post Reply with quote


And the show will segway into commercials showing all the times I ruthlessly tk'd obsidian in ETQW.




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Immortal
Immortal

Joined: 02 Jun 2006
Posts: 2246
PostPosted: 01-09-2012 02:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


:olo:




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10431
PostPosted: 01-09-2012 10:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


I started playing ETQW again, I'm still pretty awesome.



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Immortal
Immortal

Joined: 02 Jun 2006
Posts: 2246
PostPosted: 01-09-2012 10:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


loved the beta, but for some reason over here the retail version never picked up. sucks, but shit. the w:et server still cranks.




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10431
PostPosted: 01-09-2012 10:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


That's because GONNAFISTYA made them all ragequit.



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