Radiant 1.6 (ZeroRadiant)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Bonnebez
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Re: Radiant 1.6 (ZeroRadiant)

Post by Bonnebez »

here is the map that crash q3map2 on compile with BSP -meta : http://serge.billault.pagesperso-orange ... sh_map.map
^misantropia^
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Re: Radiant 1.6 (ZeroRadiant)

Post by ^misantropia^ »

Thanks, I'll give it a spin. Just to be sure, you're using the q3map2 from the zip, right?
Bonnebez
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Re: Radiant 1.6 (ZeroRadiant)

Post by Bonnebez »

Yes. The about box of radiant says: GtKRadiant 1.6.2 21 Feb 2011
VolumetricSteve
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Re: Radiant 1.6 (ZeroRadiant)

Post by VolumetricSteve »

On my first run, things went smoothly, however, I ran it from my download folder, so now that I want to move it anywhere else, I get errors and it won't open. It's still trying to look for items in the download folder directory I first opened it from. I was thinking I could just use the emergency preferences menu to hit the "Clean" button and that might fix things, but the Clean button seems to cause the program to crash, so now I can only run ZeroRadiant out of my download folder...

Windows 7 Professional 64-bit

I've tried deleting it, re-extracting it, shuffling things around, so far, no dice. It REALLY wants to run only from where I first ran it. I feel this counts as a bug.

Also I get:

I/O Warning: failed to load external entity "C:\Users\"[...]

for each of:
Q3Pack/game/local.pref
ZeroRadiant/global.xlink
Q3Pack/game/game.xlink
Q3Pack/game/synapse.config

Is there something I can delete manually to fix this?
Silicone_Milk
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Re: Radiant 1.6 (ZeroRadiant)

Post by Silicone_Milk »

I dunno this sounds like permission issues to me.

Have you tried installing in C:\Users\Public\* ?
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Eraser
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Re: Radiant 1.6 (ZeroRadiant)

Post by Eraser »

Eraser wrote:
obsidian wrote:I got that the first time too. But I closed it down and tried again and it works.

What does it say in the black command window? Any error messages?

Eraser, you are on Vista? 32-bit or 64?
Vista 32-bit.
Same problem in Win7 32-bit by the way
uZu
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Re: Radiant 1.6 (ZeroRadiant)

Post by uZu »

I couldn't test it yet, but here is a build (made on a debian Sid) for Linux x86_64: GtkRadiant-1.6-x86_64.tar.xz (md5sum: e0e8255319e2a1655c91b4e2b632d498).
And here is a 32b version (md5sum: ae65bca047288c4a1a1fbab73dfe0191).

Note: the builds are based on the current (as of today) subversion trunk revision 478.
cityy
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Re: Radiant 1.6 (ZeroRadiant)

Post by cityy »

The starting process lasted a while and the editor is a little slow in some situations. A small bug: view/entities as../skinned is the same as view/entities as../skinned and boxed.

May one aswell give suggestions for the editor?

Edit:
The window placement of the c/xy/xz/yz if messed up (3rd one in the layout settings menu).
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Eraser
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Re: Radiant 1.6 (ZeroRadiant)

Post by Eraser »

I tried again under Vista and gave it a little longer to load this time. It took some time but I finally got some configuration pop ups and after configuring stuff Radiant finally loaded.
obsidian
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Re: Radiant 1.6 (ZeroRadiant)

Post by obsidian »

For the slow loading issue, is anyone still having problems at start up or is the problem only when starting up the program for the first time?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Eraser
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Re: Radiant 1.6 (ZeroRadiant)

Post by Eraser »

The second time it loads up almost instantly.
cityy
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Re: Radiant 1.6 (ZeroRadiant)

Post by cityy »

I usually work with netradiant/1.5 and if I open a map made in netradiant in 1.6 all brushes that are 0.125units in height get deleted.
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obsidian
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Re: Radiant 1.6 (ZeroRadiant)

Post by obsidian »

I think 1.4/1.6 has precision only up to 0.25 units as that's the smallest grid size you can set it to. I'll file some bug reports soon.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
cityy
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Re: Radiant 1.6 (ZeroRadiant)

Post by cityy »

In case you can also make some suggestions ask for the texture browser of 1.5 and auto caulk for newly drawn brushes.
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ShadoW_86
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Re: Radiant 1.6 (ZeroRadiant)

Post by ShadoW_86 »

Please no for 1.5 texture browser :). It stupidly use space for texture directory names. Waste of the space is bad idea.
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cityy
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Re: Radiant 1.6 (ZeroRadiant)

Post by cityy »

Make it toggleable then. 1.4's texture browser is just slow to work with..
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j3st3r
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Re: Radiant 1.6 (ZeroRadiant)

Post by j3st3r »

Is the option for caulk when using the clipper tool in this version?
obsidian
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Re: Radiant 1.6 (ZeroRadiant)

Post by obsidian »

Yes, in preferences, editing, clipper uses caulk.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
akm
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Re: Radiant 1.6 (ZeroRadiant)

Post by akm »

Just wanted to say.. This is great work being done,
it'd be great to get the many bugs fixed and maybe even
some badly needed upgrades to Radiant :)

I'd love to put in some feature suggestions, but I guess for
the time being it's best to work on the fixes.

Thanks for the effort!
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Eraser
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Re: Radiant 1.6 (ZeroRadiant)

Post by Eraser »

obsidian, if you're entering bug reports, maybe you could post a feature request for the initial dos box printing a line like "Starting ZeroRadiant for the first time, please wait..."

The amount of time it takes for the editor to start up the first time is illogically long and even computer savvy people will assume something went wrong well before it actually started up.

A simple message displayed in the dos box like that would at least tell me that I should be patient.
ShadoW_86
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Re: Radiant 1.6 (ZeroRadiant)

Post by ShadoW_86 »

It started first and next times in a blink of the eye for me :).
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Eraser
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Re: Radiant 1.6 (ZeroRadiant)

Post by Eraser »

I assume you're not on Vista or Win7?
Either way, if it starts quickly, then it doesn't matter that such a message would be there would it?

edit:
ofcourse, it would be best if it could start quickly the first time on vista/win7 as well.
obsidian
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Re: Radiant 1.6 (ZeroRadiant)

Post by obsidian »

A bit of WTF with regards to fixing the slow initial start bug:
I tried adding a printf() at the top of main(), but control does not even reach that point when the app pauses. I think the pause is a Windows thing - maybe it's analyzing DDLs it has to load to make sure they don't contain viruses? If the printf() won't print anything until after the pause is completed, I don't know of a smart way to let the user know to just hold on.

Interesting is that once I've waited a minute for Radiant to launch, if I try it again even with newer builds it does not seem to wait, or at least not as long.
I'm not sure if any Windows programmers around here might have any insight.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
voyager
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Re: Radiant 1.6 (ZeroRadiant)

Post by voyager »

How i can config ZR for Quake Live? I just need to go in configure games, then choose "Quake III Arena and mods" ?
And provide path in engine directory to "X:\Documents and Settings\Admin\Application Data\id Software\quakelive\baseq3"

Like that?

Sorry for my eng :cry:
[url=http://voyager-m.16mb.com/]My maps[/url]
cityy
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Re: Radiant 1.6 (ZeroRadiant)

Post by cityy »

QuakeLive doesn't seem to be supported, yet.
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