UPDATED: 2011-04-06
So, lots of work being done on Radiant 1.6 recently after a long hiatus. All thanks to Rambetter. 1.6 is built off of the GtkRadiant 1.4 branch. It's still considered "beta" but it's on a much more updated codebase.
Give it a try and report any bugs. Please include relevant details like OS, video card, steps to reproduce the issue, etc.2011-04-052011-03-03
- There was a bug where q3map2 was running out of stack space on Windows. I think the default stack size on Windows is 1 MB. I bumped it up to 8 MB. I fixed this q3map2 crash because obviously it was critical since
nobody on Windows was able to compile a map with patch mesh.2011-02-21
- imagehl plugin now part of build. Not really sure what it does, but it does not seem to break anything. It was "dead code" before code existed but not built into a module.
- Desktop composition code is not triggered automatically anymore. New preference controls this, "NVIDIA/Aero bug - disable Windows composition". Thanks to TTI from the Reaction team who helped me test this, even though we never full ironed out a small issue which is really not important for proper functioning. The disable option is enabled by default. That is, if you're using ATI drivers that don't have the bug, you need to manually uncheck the checkbox to re-enable desktop composition.
- "Misc" "Colors" "Themes" color themes are now saved as soon as they're selected. This prevents the color theme from being clobbered when you open Preferences after having just changed the theme.
- Since one person reported a bug with Intel video chips and since this option fixes his problem, I've renamed the ATI drivers hack
preference to "ATI and Intel cards w/ buggy drivers (disappearing polygons)"
- Updated all 3rd party libs such as Gtk+, GtkGlExt, libxml, libjpeg, STLport.
- Redid the Windows build procedure from scratch.
- Fixed some issues in the Linux SCons build.
- Made the plugins list consistent on Linux and Windows. I took the union of what was used on the two systems.
- Windows build now uses new method of OpenGL font.
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