Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
megatog615
Posts: 13
Joined: Fri Nov 16, 2007 12:30 am

Re: Screenshots

Post by megatog615 »

Here's a (direct) port of Ingar's "Gaelish" to the XreaL engine using the eX texture set:

[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202145-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202157-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202216-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202245-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202334-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202403-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202430-000.png[/lvlshot]

I didn't do any of the brush work(that credit goes to Ingar, of course). I merely retextured the map post-conversion(texcoords got lost) and added some jump pads, as well as quad up on the light fixture in the center(reached by jump pads).
User avatar
Hipshot
Posts: 1538
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Compress damnit!
These images takes over 10MB together!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
megatog615
Posts: 13
Joined: Fri Nov 16, 2007 12:30 am

Re: Screenshots

Post by megatog615 »

That's why they're PNG, lol. They don't take long to load for me and I have a pretty slow DSL line...
User avatar
Hipshot
Posts: 1538
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

They didn't take long for me either. I'm thinking of others... and, well... PNG isn't really a good compressor choice here... =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: Screenshots

Post by Kat »

megatog615 wrote:That's why they're PNG, lol. They don't take long to load for me and I have a pretty slow DSL line...
Use jpgs. Link out to larger shots.. doesn't take much effort to do.
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

work continues...

Image
req
Posts: 15
Joined: Mon Oct 17, 2005 3:31 pm

Re: Screenshots

Post by req »

Finishing:

Image

04.2009
[url=http://req.pl][b]req.pl[/b][/url] | [url=http://maposfera.org]maposfera.org[/url]
ix-ir
Posts: 192
Joined: Wed May 16, 2007 9:43 pm

Re: Screenshots

Post by ix-ir »

That looks good but I'd question the gameplay of excessively deeply indented walls like that. It's really bad for rockets, grenades and judging knockback. It also tends to mean giant invisible clips that prevent you fitting into gaps you should be able to, further worsening the problems I listed.
BJA
Posts: 50
Joined: Thu May 17, 2007 8:15 am

Re: Screenshots

Post by BJA »

A little scene for UT3. Everything, except for the water shader and fire particles is custom content.
Image

Bigger screen:
http://www.bja-design.de/intothesun/bja_scene_big.jpg

And some of the props:
http://www.bja-design.de/intothesun/intothesun_03.jpg
http://www.bja-design.de/intothesun/intothesun_05.jpg
epicgoo
Posts: 44
Joined: Sun Mar 01, 2009 4:24 pm

Re: Screenshots

Post by epicgoo »

awesome :)
User avatar
Hipshot
Posts: 1538
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Are you making it for something special or is it just a scene?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Captain a13n
Posts: 51
Joined: Thu Mar 19, 2009 12:02 am

Re: Screenshots

Post by Captain a13n »

It doesn't look like a place for slaughter.
Nazism consists of Xtrem Bureaucracy & Xtrem Dystopia, which is equivalent to moden capitalism. - Hannah Arendt(Captain a13n edit)
BJA
Posts: 50
Joined: Thu May 17, 2007 8:15 am

Re: Screenshots

Post by BJA »

Nothing special like a playable level or something else, just a little scene to get familiar with the ut3 editor and unreal tech in general.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Image
ShadoW_86
Posts: 270
Joined: Tue Jan 08, 2008 1:20 pm

Re: Screenshots

Post by ShadoW_86 »

Dies Irae map for Quake2World. Atm beta 2 version, for more info check Q2W's forum

Image
Image
Image
Image
Image
Image
Image
Image
[url]http://shadowsdomain.wordpress.com/[/url]
User avatar
Hipshot
Posts: 1538
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

That looks good Shadow!
Looks very big too...

The teleport looks kinda bland... I guess it's just a temp texture or something?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
ShadoW_86
Posts: 270
Joined: Tue Jan 08, 2008 1:20 pm

Re: Screenshots

Post by ShadoW_86 »

Yes, it's still beta, and almost everything can be changed, so this tele is just because there must be something :). I'll try to find something more fitting.
[url]http://shadowsdomain.wordpress.com/[/url]
surgeon62
Posts: 573
Joined: Sun Mar 13, 2005 6:58 pm

Re: Screenshots

Post by surgeon62 »

o'dium wrote:Image
That looks great O'dium. Scary as hell :paranoid: , but great.
epicgoo
Posts: 44
Joined: Sun Mar 01, 2009 4:24 pm

Re: Screenshots

Post by epicgoo »

quake2world? isn't it the project that is trying to reinvent qfusion or quake2xp.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Small update on the Beach Invasion update:

Image
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

It doesn't really seem appropriate to have lockers and shelving in a defensive bunker right next to the beach... maybe gun racks, extra ammo for the turrets... stuff like that. Also, that sort of floor damage is kinda goofy (this can be getting into the realism vs "whatever it looks fine it's a video game" thing), trying to make it look like a couple grenades went off inside might look better. This is all assuming it's still a Beach Invasion scenario.

$.02
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Screenshots

Post by ^misantropia^ »

People store stuff. I think the shelves are fine. The lockers are a bit shiney yet bland, though. They don't really seem to fit in.
epicgoo
Posts: 44
Joined: Sun Mar 01, 2009 4:24 pm

Re: Screenshots

Post by epicgoo »

I hope you have a physics engine... I don't like static objects
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Re: Screenshots

Post by Dark Metal »

Pretty generic looking, certainly nothing special.
[WYD]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Go troll GD please.
Post Reply