Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
fKd
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Re: Screenshots

Post by fKd »

heh in my new map i also did the multi coloured stairs thing :) must be something in the ether...
sock
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Re: Screenshots

Post by sock »

I got the idea for dark/light staircase designs from running around fjoggs latest ctf map. He had setup surface lights on alternative steps and I put the red/blue in my map as placeholder for when I come back and do a light pass! The map is pretty low poly and has very little detail compared to what I would love to do but this map is aimed at a different crowd of players. I have done FFA maps in the past but I seem to be cruising in the CTF lane at the moment.

Merry xmas everyone, Im off on family visits for a while. Check out the #cpmpickup channel if you want to test drive the map with human opponents. Also fjoggs has a couple of new maps that are available for testing.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Fjoggs
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Re: Screenshots

Post by Fjoggs »

Yes! Ring in the new year and wish people a merry xmas @ #cpmpickup! ;)
a13n
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Re: Screenshots

Post by a13n »

Here is my current levelshot(a13n-dm000) work.
In game screenshots later(not yet built at all ATM).
Image
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Hipshot
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Re: Screenshots

Post by Hipshot »

Maybe you wanna build the level before you make a levelshot?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
a13n
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Re: Screenshots

Post by a13n »

1stly levelshot, Hipshot!
This is my new approach(codename:hotshot).

By the way below is the theme music of this level.
Note it can be downloaed only 10 times due to the restriction by rapidshare.
So please refrain from downloading unless you really want to listen to it.

http://rapidshare.com/files/176884944/a ... 0.mp3.html

[edit:additional link added]
http://www.mediafire.com/?gmcddlbdyxr
Castle
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Re: Screenshots

Post by Castle »

o'dium and Jal_ wrote:Information on OverDose
Thanks that's all I wanted to know. :)

Sock!!!
Sock that level looks cool man!
Good STuffzz

I like that style its pretty cool
- Russell Meakim AKA The Castle
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o'dium
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Re: Screenshots

Post by o'dium »

Merry Christmas ya filthy animal... And a happy new year!

Image Image Image Image
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Hipshot
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Re: Screenshots

Post by Hipshot »

You light glow makes much more sense now with the haze, even though the 'cone' shape from the center seems a bit of from a light tube like that...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
o'dium
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Re: Screenshots

Post by o'dium »

The actual cones are WIP. We are gonna use Q3 style meshes for the light glows there, but with zome sort of zFeather on the edges to make them much softer. Thats not coded yet, so rather than have a billion people message me telling me about how ugly the Q3 style light flares are, I kept this for now.
fKd
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Re: Screenshots

Post by fKd »

all the cable is to fat. how thick does light wiring have to be... and also be careful, its looking mighty brown.
pjw
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Re: Screenshots

Post by pjw »

Cool shots o'dium. Nice use of grime/decals.
fKd wrote:all the cable is to fat. how thick does light wiring have to be...
Eh. I don't know about that.

There's a fine line to walk between ultra-realism vs. "hey, it's a game". Fatter wiring shows up better. Besides, this is not in Our World, right? Who's to say that physics aren't slightly different and wiring needs to be that thick, or needs thicker insulation because blahblahblah...
o'dium
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Re: Screenshots

Post by o'dium »

fKd wrote:all the cable is to fat. how thick does light wiring have to be... and also be careful, its looking mighty brown.
The wiring there is multiple cables strung together in a way, inside one larger tube. You dont have that there?

As for the brown comment... Well it IS Quake's engine :p But this is but one area. The next room is bright pink!
jal_
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Re: Screenshots

Post by jal_ »

The cables look fine to me, tbh. Maybe with the exception of the S shape one of them draws in picture 2 which is like too perfect and somehow manages to call my attention to that point each time I look at the shots. A minor thing in any case.
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Scourge
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Re: Screenshots

Post by Scourge »

o'dium wrote:
The wiring there is multiple cables strung together in a way, inside one larger tube. You dont have that there?
Yep, it's called conduit. And,
jal_ wrote:The cables look fine to me, tbh. Maybe with the exception of the S shape one of them draws in picture 2 which is like too perfect and somehow manages to call my attention to that point each time I look at the shots. A minor thing in any case.
It's sturdy and can be shaped into perfect S's or whatever design you need. Makes perfect sense to me.
r3t
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Re: Screenshots

Post by r3t »

nice shots o'dium, just one little nitpick: the brick texture should be scaled down a bit I think. I count 20 bricks vertically next to the door. Now, a typical doorway is somewhere between 2 and 2,5 meters high, which would put these bricks at more than 10 centimeters in height. A normal brick is probably about half that height, which would explain why that shot looked weird to me.
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Scourge
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Re: Screenshots

Post by Scourge »

Half to a little more. The ones I measured were between 5.7 and 7 cm or 2 1/4 to 2 3/4 inches. My door frame is 6' 9" or 1.83 m. Just for reference. I know it's probably different over there. I think I remember reading somewhere that the average doorway in England was shorter. :shrug:
r3t
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Re: Screenshots

Post by r3t »

Scourge wrote:Half to a little more. The ones I measured were between 5.7 and 7 cm or 2 1/4 to 2 3/4 inches. My door frame is 6' 9" or 1.83 m. Just for reference. I know it's probably different over there. I think I remember reading somewhere that the average doorway in England was shorter. :shrug:
You're sure your doorframe is only 1.8 m? I measure 2 meters, so that would mean I get to bump my head alot :p
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Scourge
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Re: Screenshots

Post by Scourge »

There was something wrong with my calculations. It's actually 2.05 m. So you might make it if you aren't wearing a hat. You Scandinavians are just too damn tall. I have some of the blood, just not the height. I'm only 5' 7" or 1.70 m.
Fjoggs
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Re: Screenshots

Post by Fjoggs »

He's dutch tho. :p
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Scourge
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Re: Screenshots

Post by Scourge »

Well, damn near the same difference. Double :p
sock
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Re: Screenshots

Post by sock »

Image

A new version (1AU) is up on the server for more testing. The website link page has been updated with new screenshots and a list of changes since last alpha. If you have any spare time, please drop by #CPMPICKUP channel and give the map a test drive! All feedback welcome.

Top down map layouts, more screenshots and download link are available here:
http://www.simonoc.com/pages/design/maps_q3/silent.htm
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
voodoochopstiks
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Re: Screenshots

Post by voodoochopstiks »

Fjoggs wrote:He's dutch tho. :p


The dutch are the tallest people in the world though, so even worse :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
o'dium
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Re: Screenshots

Post by o'dium »

Wow, are you guys really on about the bricks in my shots? Ok... erm, if its an eye sore I can change it, just give me a final scale?
Fjoggs
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Re: Screenshots

Post by Fjoggs »

I thought the bricks looked nice. Any smaller would make it look too busy.
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