Screenshots
Re: Screenshots
Why always be so melodramatic?
There was a misunderstanding, now it has been rectified.
Let's just move on.
There was a misunderstanding, now it has been rectified.
Let's just move on.
Re: Screenshots
I didn't realize the links on the projects page were actually clickable until after I was told to click them.
http://www.teamblurgames.com/projects.htm
I had no clue those were links to click on. For some reason I did not even think to check them either.
damn it ...
http://www.teamblurgames.com/projects.htm
I had no clue those were links to click on. For some reason I did not even think to check them either.
damn it ...
Last edited by Castle on Fri Dec 19, 2008 7:53 pm, edited 1 time in total.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Re: Screenshots
You know o'dium, you remind me of my brother. We get along quite well most of the time, but it can be a rather infuriating experience trying to have a discussion with him. He's very defensive, strongly opinionated, unwilling to accept criticism, argumentive and whenever you show him a bunch of facts to illustrate your point, he neglects all of it blatantly tells you that you're still wrong. He has plenty of redeeming qualities though, he's more thoughtful than I am, very dependable and always there when I really need him. I just don't have discussions with him about anything anymore, because whenever he starts getting aggressive, I'll just drop the subject entirely since I just don't have the energy to debate with him.
Here at Q3W, you act much the same way as he does. I understand that a lot of your defensiveness comes from your history in GD or The Void where you are often being trolled (though TBH, you sort of walk into those, making you an easy target, so stop doing that), but this is LEM. Most of the members of LEM never step outside of here and most GD members never visit LEM. You have an entirely different crowd, so you should treat everyone in here differently than how you would react in GD, and if in question, give people the benefit of the doubt. Aside from the usual friendly rub between LEM members (which is perfectly fine by me) actual trolling just doesn't happen in LEM as I have been pretty clear about in the one or two cases in the past.
It seems increasingly often that whenever someone directs an honest question or a bit of constructive criticism about your work, you become really defensive and argumentive. Just in this thread, there are a number of cases. The whole idea of this screenshots thread is to show what you are working on and receive a response from the community, either praise or criticism. If you receive praise, great! If you receive criticism, don't take it as a flame, no need to get defensive, it's just someone offering you a suggestion. It's up to you whether or want to accept their suggestion, if not don't tell them that they're wrong and that they don't know what they are talking about. Just thank them kindly for the suggestion and move on.
Inside and outside of LEM, I know there is a difference in audience, so I behave differently and accordingly. I hope you are able to do the same.
Here at Q3W, you act much the same way as he does. I understand that a lot of your defensiveness comes from your history in GD or The Void where you are often being trolled (though TBH, you sort of walk into those, making you an easy target, so stop doing that), but this is LEM. Most of the members of LEM never step outside of here and most GD members never visit LEM. You have an entirely different crowd, so you should treat everyone in here differently than how you would react in GD, and if in question, give people the benefit of the doubt. Aside from the usual friendly rub between LEM members (which is perfectly fine by me) actual trolling just doesn't happen in LEM as I have been pretty clear about in the one or two cases in the past.
It seems increasingly often that whenever someone directs an honest question or a bit of constructive criticism about your work, you become really defensive and argumentive. Just in this thread, there are a number of cases. The whole idea of this screenshots thread is to show what you are working on and receive a response from the community, either praise or criticism. If you receive praise, great! If you receive criticism, don't take it as a flame, no need to get defensive, it's just someone offering you a suggestion. It's up to you whether or want to accept their suggestion, if not don't tell them that they're wrong and that they don't know what they are talking about. Just thank them kindly for the suggestion and move on.
Inside and outside of LEM, I know there is a difference in audience, so I behave differently and accordingly. I hope you are able to do the same.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
*Wall of text*
I read up to "unwilling to accept criticism" then gave up, seeing as I've changed entire projects to deal with what other people think... sorry chap but you are SO wrong...
EDIT: Ok Obs, I'll play ball, I'll think about shit, ok? I guess I do act like I'm in GD... Cant blame me, in GD "EVERYBODY" wants to fucking act like a twat here... Should be named RnR2...
I read up to "unwilling to accept criticism" then gave up, seeing as I've changed entire projects to deal with what other people think... sorry chap but you are SO wrong...
EDIT: Ok Obs, I'll play ball, I'll think about shit, ok? I guess I do act like I'm in GD... Cant blame me, in GD "EVERYBODY" wants to fucking act like a twat here... Should be named RnR2...
Re: Screenshots
I imagine you cursed their names.. I don't think that counts under the context of what Obs said.o'dium wrote: I read up to "unwilling to accept criticism" then gave up, seeing as I've changed entire projects to deal with what other people think... sorry chap but you are SO wrong...
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Re: Screenshots
Hey check it out it's a recursive loopo'dium wrote:*Wall of text*
I read up to "unwilling to accept criticism" then gave up, seeing as I've changed entire projects to deal with what other people think... sorry chap but you are SO wrong...
Re: Screenshots
*ahem* Could we drop this please? As you can all read, he's added an addendum to his post that both shows that he chose to read the rest of my post and has taken it to heart. Don't make me write a wall of text for every single one of you, my patience runs short.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Is this the ten minute fight or the full half-hour?
Re: Screenshots
Three. You missed it. I won.
Texture for you nurdz to get back on topic.
I found an old texture of mine of some black quartz/marble stone that I recycled for the diamond tiles of this texture. Fits into this one and the current theme pretty nicely. The specular makes it interesting.
In other news, I'm eagerly waiting for my Pantone monitor calibration tool to arrive, I'm getting sick of trying to match colours off different monitors and applications only to find the results look entirely different.
Texture for you nurdz to get back on topic.
I found an old texture of mine of some black quartz/marble stone that I recycled for the diamond tiles of this texture. Fits into this one and the current theme pretty nicely. The specular makes it interesting.
In other news, I'm eagerly waiting for my Pantone monitor calibration tool to arrive, I'm getting sick of trying to match colours off different monitors and applications only to find the results look entirely different.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Is it Q3 with those specific shader algorithms, or is it normal maps, spec maps etc for a new game?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Well, both... I paint the textures, so the lighter bits are additive and the darker bits subtractive or multiplied with the base layers which I put together in a separate layer and exported as a specular map for newer engines and for Q3 I output it to the alpha channel for shiny environment mapped shaders.
I figured a while ago that if I was going to spend time creating a bunch of textures, I might as well make sure that they were easily adaptable to other engines and other textures, so my current workflow makes textures rather flexible for different uses.
I figured a while ago that if I was going to spend time creating a bunch of textures, I might as well make sure that they were easily adaptable to other engines and other textures, so my current workflow makes textures rather flexible for different uses.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
i really like the texture. could you give some explanations of the steps you took to make this texture?
i plan on texturing this one map that's been sleeping on my drive for ages and i'd like to go for some islamic style.
i plan on texturing this one map that's been sleeping on my drive for ages and i'd like to go for some islamic style.
Re: Screenshots
Pretty cool texture, obs.
For tiling purposes, I'd have made the dirt in the upper right corner a little less pronounced, though.
For tiling purposes, I'd have made the dirt in the upper right corner a little less pronounced, though.
Re: Screenshots
The board doesn't look right. It doesn't fit well with the brick wall imo.
Re: Screenshots
I think it works. Looks like it could be in a garage or something... I probably would have made the brick wall look more "flat" though...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
You make maps?Pext wrote:i really like the texture. could you give some explanations of the steps you took to make this texture?
i plan on texturing this one map that's been sleeping on my drive for ages and i'd like to go for some islamic style.
I created this texture in Photoshop though I didn't really have a predefined method for this texture, it was more or less trial and error and playing around with existing textures and blend modes until I got the results I wanted. A lot of my other textures have more of a predefined process, but sometimes just fiddling around with the software when you're bored results in some interesting textures. Recycling old stuff saves a lot of time, so even if you're not happy with some of your old stuff, keep them since you can manipulate them to add bits of detail to new textures.
One of my 'secrets' for textures is my large Wacom Intuos tablet which gives me precise control over opacity and brush size using the pen's pressure and tilt, which you can't do with a mouse. If you do any digital painting or photo editing I'd recommend getting a tablet, Wacom also makes their consumer grade "Bamboo" products which start at about $70, which is good enough for most people. You'll learn to love using one.
A lot of my textures start off in greyscale, because like this texture, the grooves, cracks and dirt is really just the presence or absence of light. The grooves are painted in black and light shiny bits are painted in white (both painted in on separate layers so I can later adjust them independantly). To add colour, I use a fill colour on a new layer and then paint in bits of other colours as needed. This also means that if I choose to change or adjust the colour of the texture later on (like if I decide it doesn't quite fit the theme of the map or with other textures) I can just fill in this layer without affecting any of the other details.
BTW, for modern game engines, working with colours and details on completely separate layers also helps you isolate your diffuse textures from specular maps and height maps which you can use to generate normal maps from. I can use the dark layers to generate height and normal maps, and the white layers to generate specular maps. I also often use them for alpha channels.
If you're using Photoshop, learn to use the 'blend modes', the drop down menu on the 'layers' palette. For this texture, I started off with a desaturated (greyscale) sandstone texture recycled from before, and then created a new layer and painted in the grooves and cracks with a brush using dark shades of black and then used one of the blend modes (overlay and multiply usually work well, though experiment with all of them). For shiny bits, I do the same with a white brush and add one of the blend modes (overlay or screen usually work well).
The previous layers are still predominately grey so to add a bit of colour I picked a nice medium brown-yellow colour and filled a new layer with this. Then I changed the blend layer to either 'overlay' or 'color' and this tints the layers underneath. Again, this makes it easy to change the colour in the future, in this case, I chose to desaturate the colour after I found the original colour to be too strong.
I then imported my old black stone texture and created a mask so that all I was left with were little black diamond tiles, which I tweaked a bit around the edges to make it look more like small square tiles.
For the 'dirt', I took the same black stone texture and inverted the colours and then applied one of the blend modes. Nice quick way of adding dirt and it doesn't even look anything like the original black stone.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
And since with all the discussion you didn't get your answer, I'll try to provide it. My info is very old, tho, from quakesrc.org days. Hopefully odium will correct me where I'm wrong.Castle wrote:
However this only explains the ENGINE and not what Overdose actually is...
Overdose is a free standalone team-based multiplayer game featuring classes and set up in the quake universe (has this changed?). At that time it was described as a ET in the quake 2 universe (and I must add this time was before ET:QW was even announced).
Re: Screenshots
OverDose is set in its own universe, not Quake 2's. Easier that way, more free control over what we can design.
The actual game is a free stand alone game based on Quake 2's engine, modified to current gen standards. The gameplay is a mix of RtCW of old and ET:QW in style, however its more 90/10 in terms of the two, with RtCW's play style being much, much better (to all our team at least, ET:QW was a huge let down).
We have a few new key points that seperate us, like how do we have a Medic if players recharge health like in COD4? Those kind of things are all in the GDD, which is located here, and can tell you much, much much more, with descriptions, info and pics, about the game:
http://www.teamblurgames.com/overdose/d ... cument.zip
The actual game is a free stand alone game based on Quake 2's engine, modified to current gen standards. The gameplay is a mix of RtCW of old and ET:QW in style, however its more 90/10 in terms of the two, with RtCW's play style being much, much better (to all our team at least, ET:QW was a huge let down).
We have a few new key points that seperate us, like how do we have a Medic if players recharge health like in COD4? Those kind of things are all in the GDD, which is located here, and can tell you much, much much more, with descriptions, info and pics, about the game:
http://www.teamblurgames.com/overdose/d ... cument.zip
Re: Screenshots
The map is designed for CPMA CTF / NTF gameplay and based on an existing map CP22 Des Hertogens Hove by Geit.
Join quakenet - #cpmpickup channel to test the map. Feedback and suggestions are welcome.
Top down map layouts, more screenshots and download link are available here:
http://www.simonoc.com/pages/design/maps_q3/silent.htm
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
Looks _very_ sklick!
The only annoyance I have with it, is that I'm doing a "similar" thing on a new DM level =) The multiple colored stairs, red and dark, have the same thing.
In the end, the levels will probalby not look even close though!
Keep it up.
When will you ever do a FFA or tourney level btw?
Edit: This style is really enchanting me..
The only annoyance I have with it, is that I'm doing a "similar" thing on a new DM level =) The multiple colored stairs, red and dark, have the same thing.
In the end, the levels will probalby not look even close though!
Keep it up.
When will you ever do a FFA or tourney level btw?
Edit: This style is really enchanting me..
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Since I lurk here all the time, I cannot resist posting this utterly useless reply. I do not wish to interfere in any discussion. But lately, there has been a serious drought in screenshots and [NICE TRY BUT WE'RE OVER THAT NOW]. So please people, bring on more screenshots!
I'll shut up now
I'll shut up now
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots
? Most of his maps has been FFA maps.Hipshot wrote:When will you ever do a FFA or tourney level btw?
Re: Screenshots
@sock
That leaned pillar makes me feel ut2k4-ish(dodging).
But there is a jumppad beneath.
That leaned pillar makes me feel ut2k4-ish(dodging).
But there is a jumppad beneath.
Re: Screenshots
Yea yea, I know... What I don't know, is why I wrote that... I guess it's because his two latest have been CTF... getting too old for this play.Fjoggs wrote:? Most of his maps has been FFA maps.Hipshot wrote:When will you ever do a FFA or tourney level btw?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe