Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Bumpmaps look like D3/Q4 engine to me. :)
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Amphetamine
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Post by Amphetamine »

wviperw wrote:Bumpmaps look like D3/Q4 engine to me. :)
The lighting doesn't look anything like D3 engine.

From the lighting I'd say it's a Q3 engine game with fake bump on a high res lightmap.
corsair
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Post by corsair »

its real bump with lower detail texture i presume :shrug:
sets a nice mood, gg obsidian ;]
SonicClang
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Post by SonicClang »

Man, there's a crap load of impressive screenshots in this thread! Some of you should be hired immediately to work at a big game company.
Infernis
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Post by Infernis »

Keep it coming guys!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
obsidian
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Post by obsidian »

Silicone_Milk wrote:What exactly is that Obsidian?
As in, what engine?
Heh... sorry, didn't intend to keep you guys guessing... I figured it would be pretty obvious that it wasn't an in-game shot with the volumetric fog and all that.

It's a quick 10 minute skybox that I rendered in 3ds MAX. I was poking around with outdoor lighting simulation, procedural textures in the material editor and the tools for environmental effects.

That's ydnar's "Potrero Sunset" sky texture, btw.

[lvlshot]http://www.robotrenegade.com/temp/sunset-t-cross.jpg[/lvlshot]

And in QTVR:
http://www.robotrenegade.com/temp/sunset.mov
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

OverDose map and texture work:

[lvlshot]http://www.quake2evolved.com/odium/alpha_test_yuk2.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/grate_1.jpg[/lvlshot]
A1yssa
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Post by A1yssa »

Really nice stuff!
Method
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Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Odium: Nice work man. May I suggest adding more detail to your spec map. I'm no professional texture artist, but I've heard from a few who are, that adding more detail to your spec really adds to the realism. I did this quick pass overlaying metal textures from http://www.cgtextures.com.

Image

-Method
o'dium
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Post by o'dium »

Meth, read my Tut, thats what I usually do :P I noticed that night that on none of these new textures had I done that, but it was to late for me to bother, so I left it for today :p Strange how I found that out by myself ages ago that it looks better and I never did it to any of these :p I'll get on it after I get dressed!!!!!!114432
o'dium
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Post by o'dium »

Its hard because you have to make media as you go, and none of my old stuff is any good...

[lvlshot]http://www.quake2evolved.com/odium/odtech_1.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/odtech_2.jpg[/lvlshot]

BTW These shots as I said are from our own engine OverDose, not Quake 4 or Doom 3.
Infernis
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Post by Infernis »

Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
o'dium
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Post by o'dium »

Infernis wrote:Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?
I do a lot of mess abouts, maps for Doom 3/Quake 4, but never release them. This is for OverDose, as a technology demo, so its got no choice but to be released. :p
Infernis
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Post by Infernis »

That's too bad mate, it really is. But keep it up though!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
o'dium
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Post by o'dium »

Infernis wrote:That's too bad mate, it really is. But keep it up though!
My maps are never good enough for actual game play so I never relase them, I just enjoy making textures for them. Techmaps are different, they dont need to flow or anything they just need to show features off, so I'm ok with them, heh... :paranoid:
Infernis
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Post by Infernis »

Doom 3 engine related games could do with some publically available textures ;)
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Silicone_Milk
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Post by Silicone_Milk »

o'dium wrote:
Infernis wrote:Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?
I do a lot of mess abouts, maps for Doom 3/Quake 4, but never release them. This is for OverDose, as a technology demo, so its got no choice but to be released. :p

I'm the same way O'dium :D
I mess around A LOT but I never get anything released!!

Currently I've stopped mapping and have picked up programming again. I just might have some tech shots soon of my Quake 3 C to C++ conversion project ;)

That is... if I can get my development computer out of the depths of moving storage. :icon33:
Method
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Post by Method »

Odium: Understood. I myself sometimes forget to apply the things I talk about. Nice textures again.

-Method
TRINIX
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Post by TRINIX »

Image

just a current layout i am working on, not to sure if i should make this into a ctf map or DM/TDM map.
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Fjoggs
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Post by Fjoggs »

meh

Image
Image
TRINIX
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Post by TRINIX »

very nice fjoggs, love the q2 feel
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Amphetamine
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Post by Amphetamine »

Mmmm Stroggy :D I love EQ2 set.

Tabun has some Q2 style Textures that I find compliment Evil's set, check this thread: http://forums.wireheadstudios.org/index ... fe664ced25

Looking really nice btw :D
A1yssa
Posts: 387
Joined: Thu Apr 12, 2001 7:00 am

Post by A1yssa »

Fjoggs wrote:meh

Image
Image
Really cool Fjoggs!

We want mooooooooore!
:D
rgoer
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Post by rgoer »

I want to play it Fjoggs ok ok
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79DieselRabbit
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Post by 79DieselRabbit »

Lookin' good there Fjoggs. :icon14:
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