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Screenshots
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Heh... sorry, didn't intend to keep you guys guessing... I figured it would be pretty obvious that it wasn't an in-game shot with the volumetric fog and all that.Silicone_Milk wrote:What exactly is that Obsidian?
As in, what engine?
It's a quick 10 minute skybox that I rendered in 3ds MAX. I was poking around with outdoor lighting simulation, procedural textures in the material editor and the tools for environmental effects.
That's ydnar's "Potrero Sunset" sky texture, btw.
[lvlshot]http://www.robotrenegade.com/temp/sunset-t-cross.jpg[/lvlshot]
And in QTVR:
http://www.robotrenegade.com/temp/sunset.mov
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Odium: Nice work man. May I suggest adding more detail to your spec map. I'm no professional texture artist, but I've heard from a few who are, that adding more detail to your spec really adds to the realism. I did this quick pass overlaying metal textures from http://www.cgtextures.com.
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Meth, read my Tut, thats what I usually do :P I noticed that night that on none of these new textures had I done that, but it was to late for me to bother, so I left it for today
Strange how I found that out by myself ages ago that it looks better and I never did it to any of these
I'll get on it after I get dressed!!!!!!114432
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Its hard because you have to make media as you go, and none of my old stuff is any good...
[lvlshot]http://www.quake2evolved.com/odium/odtech_1.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/odtech_2.jpg[/lvlshot]
BTW These shots as I said are from our own engine OverDose, not Quake 4 or Doom 3.
[lvlshot]http://www.quake2evolved.com/odium/odtech_1.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/odtech_2.jpg[/lvlshot]
BTW These shots as I said are from our own engine OverDose, not Quake 4 or Doom 3.
Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
I do a lot of mess abouts, maps for Doom 3/Quake 4, but never release them. This is for OverDose, as a technology demo, so its got no choice but to be released.Infernis wrote:Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?
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My maps are never good enough for actual game play so I never relase them, I just enjoy making textures for them. Techmaps are different, they dont need to flow or anything they just need to show features off, so I'm ok with them, heh...Infernis wrote:That's too bad mate, it really is. But keep it up though!
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o'dium wrote:I do a lot of mess abouts, maps for Doom 3/Quake 4, but never release them. This is for OverDose, as a technology demo, so its got no choice but to be released.Infernis wrote:Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?
I'm the same way O'dium
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I mess around A LOT but I never get anything released!!
Currently I've stopped mapping and have picked up programming again. I just might have some tech shots soon of my Quake 3 C to C++ conversion project
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That is... if I can get my development computer out of the depths of moving storage. :icon33:
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Mmmm Stroggy
I love EQ2 set.
Tabun has some Q2 style Textures that I find compliment Evil's set, check this thread: http://forums.wireheadstudios.org/index ... fe664ced25
Looking really nice btw
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Tabun has some Q2 style Textures that I find compliment Evil's set, check this thread: http://forums.wireheadstudios.org/index ... fe664ced25
Looking really nice btw
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