Post your Q4 multi-weap scripts
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- Posts: 190
- Joined: Sat Sep 07, 2002 7:00 am
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- Posts: 468
- Joined: Sun May 14, 2000 7:00 am
This is so far what i got:
//Weapon Script//
set ua_Gaunlet "doImpulse _impulse0;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_MachineGun "doImpulse _impulse1;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_ShotGun "doImpulse _impulse2;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_Hyperblaster "doImpulse _impulse3;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_GrenadeLauncher "doImpulse _impulse4;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_NailGun "doImpulse _impulse5;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RocketLauncher "doImpulse _impulse6;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RailGun "doImpulse _impulse7;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_LightningGun "doImpulse _impulse8;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_DarkMatterGenerator "doImpulse _impulse9;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
After that you just have to bond youre key, exemple:
bind "MOUSE3" "vstr ua_ShotGun"
//Weapon Script//
set ua_Gaunlet "doImpulse _impulse0;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_MachineGun "doImpulse _impulse1;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_ShotGun "doImpulse _impulse2;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_Hyperblaster "doImpulse _impulse3;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_GrenadeLauncher "doImpulse _impulse4;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_NailGun "doImpulse _impulse5;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RocketLauncher "doImpulse _impulse6;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RailGun "doImpulse _impulse7;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_LightningGun "doImpulse _impulse8;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_DarkMatterGenerator "doImpulse _impulse9;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
After that you just have to bond youre key, exemple:
bind "MOUSE3" "vstr ua_ShotGun"
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- Posts: 15
- Joined: Fri Aug 04, 2006 3:59 am
I have all of my weapons bound to my keys. My question is, after they added this new weapon, what impulse goes with this weapon in order to bind it to the key of my choice.D'Artagnan wrote:This is so far what i got:
//Weapon Script//
set ua_Gaunlet "doImpulse _impulse0;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_MachineGun "doImpulse _impulse1;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_ShotGun "doImpulse _impulse2;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_Hyperblaster "doImpulse _impulse3;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_GrenadeLauncher "doImpulse _impulse4;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_NailGun "doImpulse _impulse5;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RocketLauncher "doImpulse _impulse6;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RailGun "doImpulse _impulse7;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_LightningGun "doImpulse _impulse8;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_DarkMatterGenerator "doImpulse _impulse9;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
After that you just have to bond youre key, exemple:
bind "MOUSE3" "vstr ua_ShotGun"
Example
DarkMatterGenerator is _impulse9
NewGun = _impulse what?
Hope that made some sense.
I'd love to try the new weapon, just can't until I assign it a key in my config.
Last edited by Absolut on Thu Aug 10, 2006 11:45 pm, edited 1 time in total.