These are my thoughs:
- Advertisement boards - include or not?
- Weapons of choice, general ammunition packs - where to place these packs?
- Keys and locked doors - how it works?
- General layout - items placement, which items should be placed, which replaced?
- Weapons and items markers - does it make sense to always mark the item by its sign?
- Gametypes - Domination, Attack & Defend, Red Rover, Freeze Tag, Race - any special support?
Also: How's that with secrets in maps for QL? I mean when it comes to include secrets, should I put something worthy in there to make game flow better and make that secret interesting and worth of seeking? Are secrets considered good or is it mainly forbidden? As I plan to make secrets in my maps to make gameplay more interesting for egg-hunters, but don't know if it's okay with QL maps where gameplay is number one priority and such things would rather damage the gameplay than make it more interesting. As for visuals, most players play without textures, which kills the mapper's idea of nice looking map and pretty much only levelshot is the only one guide to look at the map visuals And pro-players don't look for secrets, sadly, which is something that kills the whole idea of making gameplay more interesting with secrets and easter eggs...