Quake 3 server autodownload

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FATHERFORD
Posts: 3
Joined: Tue Mar 27, 2012 7:07 pm

Quake 3 server autodownload

Post by FATHERFORD »

So at work we got a Q3 server we are trying to setup to play during lunch.

I have the dedicated server with a basic .cfg/.bat file that this site helps setup.

It is on 1.32

I have maps loaded onto the server, but when a client tries to connect it says the server doesn't allow autodownload.

What can I do to fix this? I have been searching now for the past 2 days and no luck.
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Re: Quake 3 server autodownload

Post by 4days »

iirc you need to add "sv_allowdownloads 1" to your server cfg file, if you google that then it should at least point you in the right direction.

if all the folks playing are on the same network then it might be faster/easier to set up a share that they can copy the files from.
FATHERFORD
Posts: 3
Joined: Tue Mar 27, 2012 7:07 pm

Re: Quake 3 server autodownload

Post by FATHERFORD »

figured it out finally..

it's

set sv_autodownload 1 not sv_autodownloadS

Thanks.

I'm trying to do the auto download because some people that play aren't that computer savvy. This makes it mineless for them... Is there a way to increase the download rate?
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Eraser
Posts: 19168
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake 3 server autodownload

Post by Eraser »

Unfortunately not. Quake 3 caps the download rate on purpose so that people downloading the maps aren't eating up all the bandwidth which would make the game laggy for active players.
dghost77
Posts: 174
Joined: Tue Aug 23, 2011 8:28 pm

Re: Quake 3 server autodownload

Post by dghost77 »

The autodownload from the native Quake3 binaries was never a good solution for downloading custom assets fast, in game. You might wanna take a look at ioquake3 for resolving that but it may ask for more setup and more time to install on the part of the users and the server itself.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Quake 3 server autodownload

Post by ^misantropia^ »

FATHERFORD wrote:Is there a way to increase the download rate?
Sort of. Set sv_maxrate=1000 and sv_fps=40 or 50 on the server (should be fine for LAN play) and cl_maxpackets=125 and snaps=<whatever sv_fps is> on the clients. It still won't be super fast but at least it'll be a lot faster than the defaults.
Wishful Thinking!
Posts: 27
Joined: Sun Jan 15, 2012 1:19 pm

Re: Quake 3 server autodownload

Post by Wishful Thinking! »

I'll remember to log in next time, before replying. I'll type it again, lol...

I think their is a redirect command for Quake 3 (or IOQuake 3), so that when you connect to a server with custom content, while on "Awaiting Gamestate" you will be downloading content off-site, not from the server you're connecting to, I use this feature for my Unreal Tournament 3 service, as it has the same issue to where people won't get anymore than 15KB/sec, and being a much newer game (2007), the maps are 30 to 80MB each, and that can take awhile at thos speeds. For Quake 3 I think it was: sv_DLURL but I don't think it works, as I have never had any success with it, but mind you though, I was trying to get it to use my FTP server as it's redirect source.

EDIT:

Well, After a lot of testing, I'm not sure about anyone else, (please comment otherwise), But I personally have not had any luck with the IDQ3 "sv_dlURL" setting for your server config. I have set it correctly, and it has not worked, The only way it will work is if your client is IOQ3, so now to all my clients I stress that it's highly recommended to use IOQ3, so they don't get stuck on slow speeds.

But in my opinion, everyone that runs Q3 servers should be using IOQ3 for their base platform anyway, though the sad fact the IOQ3 project is no longer existent (so I read)
ts3.wishfulthinkings.net
gotnospice
Posts: 2
Joined: Mon Jan 16, 2017 6:38 pm

Re: Quake 3 server autodownload

Post by gotnospice »

I've set my server to auto download but when friends try to connect it just tells them the maps missing it won't download it. Any tips?
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Eraser
Posts: 19168
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake 3 server autodownload

Post by Eraser »

is it enabled on the client as well?
AKUTA
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Joined: Thu Aug 21, 2014 4:19 pm

Re: Quake 3 server autodownload

Post by AKUTA »

autodownload will only function if the server operates as a pure server.
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