Why Quake 4 rocks so hard

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Don Carlos
Posts: 17508
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

Foo wrote:
Eraser wrote:oooh, instant tournament play
[lvlshot]http://www.dailyrush.dk/associated/feature/1002/ss69.jpg[/lvlshot]
(click it if pic doesn't show)
That's fucking awesome.
w3rd

Thats highly impressive :D
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

Yeah but lets wait and see if its practical.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Just watched the movie of the duel on the q2dm1 remake. Things i noticed:

- those guys both suck. :icon30:

- the footstep sounds are annoying, particularly when the player makes small moves/stops/starts running, changes direction. When he's moving forward and adds strafe, it's like an extra set of feet starts making footsteps. Imagine how it would sound when dodging or moving in small cirlces. :icon7: Hopefully it will be possible to disable them (like dmflags 32) on a server.

- the RL seems ok, perhaps the rockets are only a slight tad slower than in Q3.

- the Hyperblaster makes a LOT of noise and sounds more like a heavy machine gun. It seems to be more useful than the one in Q2 though (fast projectiles).

- i like the wireframes that indicate ammo box spawn places.

- the HUD seems reasonably unobtrusive.

- most of the weapon model get much too close to the crosshair. :( At least with the fov used in the movie.

- LG ammo is no longer called lightning in a box, but 'batteries'. :)
Last edited by Oeloe on Tue Oct 18, 2005 10:52 pm, edited 2 times in total.
Acidpony
Posts: 8
Joined: Tue Oct 18, 2005 7:51 am

Post by Acidpony »

shiznit wrote:I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.
yeah, both commands come up with "unknown command".
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Acidpony wrote:
shiznit wrote:I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.
yeah, both commands come up with "unknown command".
:olo:
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

the rockets are the exact same speed as quake 3

the math is the same

it's an optical illusion if they look slower to you
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

Q3DM17 map from Q4
Image
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
Acidpony
Posts: 8
Joined: Tue Oct 18, 2005 7:51 am

Post by Acidpony »

Oeloe wrote:
Acidpony wrote:
shiznit wrote:I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.
yeah, both commands come up with "unknown command".
:olo:
Yeah i figured that it was BS. but i was desperate so i tryed it anyways! lol... :icon22:
hemostick
Posts: 202
Joined: Wed Feb 14, 2001 8:00 am

Post by hemostick »

Nice lagometer :x
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

hemostick wrote:Nice lagometer :x
You dont liek? :) I like the fact that it doesn't have a box around/behind it like in Q3.
Neotic
Posts: 8
Joined: Tue Feb 22, 2000 8:00 am

Post by Neotic »

Seems very bland to me.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Why Q4 rocks so hard: rockets and nades are teleportable!

And they are affected by jumppads too. :)
the_corpse
Posts: 6
Joined: Wed Oct 25, 2006 1:08 am

Post by the_corpse »

me love raingun one hit wonder!!!!!!
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