Why Quake 4 rocks so hard
Last edited by dzjepp on Tue Oct 18, 2005 7:03 am, edited 1 time in total.
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either that or sv_disablepokerhat 1
either that or sv_disablepokerhat 1
Last edited by MKJ on Tue Oct 18, 2005 9:13 am, edited 1 time in total.
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It was good, but playing with harder bots spoil it. "Oh, i got the railgun, oh, i cant MISS!".Eraser wrote:ahhh c'mon now, q3dm17 was pretty good fun.o'dium wrote:Fuck me that looks bad... Full bright, low detail space maps... Why did they bother remaking such a spam fest anyway?
Just seems like such a daft choice for a PPL engine, you know. The thing with PPL is that you need to limit a bit more whats drawn at any one time, but here, with have the ENTIRE level visible at any one point, making it slow AND heavy on network traffic.
So i can see this level being a laggy piece of railgun infested ass tbh. Would much rather of seen one of the other 97 retarded space maps
Of course this is what i would of liked, theres nothing stopping me making my own later.
EDIT: Oh, and design wise, i dont think you could ever beat the DC version of dm17 anyways. That blue sky box and lighting was the BEST. Now that would of made this map interesting, because you would have the light casting from the nebula, casting some wicked shadows... None of this full bright lark
Last edited by o'dium on Tue Oct 18, 2005 9:28 am, edited 1 time in total.
My lord! ATI drivers giving somebody problems...?Acidpony wrote:Well i just picked up my copy but yeah as u can see ive got this problem!!!
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Any idea's? im running a 9200 radeon (shit i know) and ive updated to 5.10 drivers and i tryed 5.9's but no help...
What is the world coming to!
Might sound kind of fanboyesque when I say this, but I'm sure that if it's all that bad they wouldn't have included it with the gameo'dium wrote:It was good, but playing with harder bots spoil it. "Oh, i got the railgun, oh, i cant MISS!".Eraser wrote:ahhh c'mon now, q3dm17 was pretty good fun.o'dium wrote: Fuck me that looks bad... Full bright, low detail space maps... Why did they bother remaking such a spam fest anyway?
Just seems like such a daft choice for a PPL engine, you know. The thing with PPL is that you need to limit a bit more whats drawn at any one time, but here, with have the ENTIRE level visible at any one point, making it slow AND heavy on network traffic.
So i can see this level being a laggy piece of railgun infested ass tbh. Would much rather of seen one of the other 97 retarded space maps
Of course this is what i would of liked, theres nothing stopping me making my own later.
What, like, erm, The very end of you, which deserved an update...?Eraser wrote:Might sound kind of fanboyesque when I say this, but I'm sure that if it's all that bad they wouldn't have included it with the gameo'dium wrote:It was good, but playing with harder bots spoil it. "Oh, i got the railgun, oh, i cant MISS!".Eraser wrote: ahhh c'mon now, q3dm17 was pretty good fun.
Just seems like such a daft choice for a PPL engine, you know. The thing with PPL is that you need to limit a bit more whats drawn at any one time, but here, with have the ENTIRE level visible at any one point, making it slow AND heavy on network traffic.
So i can see this level being a laggy piece of railgun infested ass tbh. Would much rather of seen one of the other 97 retarded space maps
Of course this is what i would of liked, theres nothing stopping me making my own later.
The trouble is, devs get attached to things when they make them. They probably LOVED that map, even though most cant stand them. I'm the same, i did something a while back, everybody hated it, but i loved it. I went back and changed it though because it wasn't for me
It just seems a tad odd that the most played map in the history of Quake 3, q3dm6, doesn't even get a sniffle of a remake...? Nobody find that odd? Or do id/raven really not pay attention these days?
oooh, instant tournament play
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Yeah The very end of you seems a bit of a shitty choice compared to DM6o'dium wrote:What, like, erm, The very end of you, which deserved an update...?
The trouble is, devs get attached to things when they make them. They probably LOVED that map, even though most cant stand them. I'm the same, i did something a while back, everybody hated it, but i loved it. I went back and changed it though because it wasn't for me
It just seems a tad odd that the most played map in the history of Quake 3, q3dm6, doesn't even get a sniffle of a remake...? Nobody find that odd? Or do id/raven really not pay attention these days?
when i first played q3dm17 it was laggy as fuck.o'dium wrote:Just seems like such a daft choice for a PPL engine, you know. The thing with PPL is that you need to limit a bit more whats drawn at any one time, but here, with have the ENTIRE level visible at any one point, making it slow AND heavy on network traffic.