Q4Max .76b

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Top3koms
Posts: 15
Joined: Sun Oct 09, 2005 7:01 am

Q4Max .76b

Post by Top3koms »

A minor update with a few nice additions Q4Max
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

It's weird, for a "pro" mod.. But I get a noticeable bit worse performance in Q4Max than I do in Q4base, since PR 1.3.
jayP.lq
Posts: 202
Joined: Tue Mar 01, 2005 8:33 pm

Post by jayP.lq »

yeah I got that also.

I turned off vertex lighting in Q4MAX and just used r_forceambient instead and that seemed to clear it up
AnthonyJa
Posts: 47
Joined: Sun Nov 26, 2000 8:00 am

Post by AnthonyJa »

1.3 kinda broke vertex lighting - you'll find that sometimes it turns lights back on again. This is why the menus were updated to set use r_forceAmbient instead of r_vertexlight. If you're using r_forceAmbient 0, you've probably got realtime lighting on, even if you have r_vertexlight 1.

(The q4max vertex lighting takes effect immediately, and turns the lights off. However r_forceambient seems to be like the XBM r_ambientlightonly and activates after a short period of time, and so if its set to 0 will actually turn lights back on again!)
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