PURPOSE: i added a shader for FFA modality in standard quake 3: client will see an little -alpha black bar when they play ffa or other gametypes withouts team WHAT I SEE: total black bar
PURPOSE: when cg_modernHUD equals to 1 or more i will see a different shader for my statusbar, different positions etc... WHAT I SEE: nothing...like if the team variable is empty and the game doesn't draw anything... can see all but my statusbar shader doesn't happear
0.10f 's the float variable about alpha but nothing happends: i can set also to 1 or every kind of number but i still get no trasparency at all. what i did wrong?
the shader's "oldstatusbar" have only nopicmip and blendfunc blend. maybe the game doesn't recognize it like a shader and draw just a picture?