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Crosshair colour?
https://www.quake3world.com/forum/viewtopic.php?f=13&t=6745
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Author:  Mr.Bios [ 06-28-2005 07:43 AM ]
Post subject:  Crosshair colour?

I downloaded a frag movie called numbar2 and the guy in it has a really cool crosshair. Like a light bright blue kinda colour. I found ch_crosshaircolor and its set to "white" but I cant seem to chenge it to any other colour. Can anyone tell me how is this done :confused:

Thanks.

Author:  Bacon [ 06-28-2005 07:46 AM ]
Post subject: 

i always thought its "cg_crosshaircolor" then a number 1-9

if not then its what you said but instead of white put the quake 3 color equivilant

1 = Red
2 = Green

so on..

Author:  bork[e] [ 06-28-2005 08:29 PM ]
Post subject: 

wth... /cg_crosshaircolor isn't a command?

Author:  Dr_Watson [ 06-28-2005 08:39 PM ]
Post subject: 

Bacon wrote:
i always thought its "cg_crosshaircolor" then a number 1-9

if not then its what you said but instead of white put the quake 3 color equivilant

1 = Red
2 = Green

so on..


wtf are you on?

its an osp feature, and you had the right command before bork.
ch_crosshaircolor 0xRRGGBB
where RRGGBB are Red Green Blue values in hex... just like web colors
like:
ch_crosshaircolor 0x88FF88
would give you a pale green.

but you have to turn off crosshair health.
so set cg_crosshairhealth 0

Author:  Bacon [ 06-28-2005 09:56 PM ]
Post subject: 

but... my crosshair is green in vanilla q3

Author:  ^misantropia^ [ 06-29-2005 06:12 AM ]
Post subject: 

There's no cg_crosshaircolor in VQ3. Maybe a replacement texture/shader?

Author:  bork[e] [ 06-29-2005 08:01 AM ]
Post subject: 

hahaha, I was getting all happy. :(

The way my gama and everything is setup it's a bitch to see in areas with that concrete or white colored textures in most areas...

But if I go in and tamper with the pk3 where the crosshairs are stored and alter them, will PB tell me to fuck off?

Author:  ^misantropia^ [ 06-29-2005 09:47 AM ]
Post subject: 

Put the altered crosshairs in their own pk3.

Author:  bork[e] [ 06-29-2005 12:06 PM ]
Post subject: 

how do I access them in game? Or do I need to just try it...maybe you could provide a link to a good source and save me the trouble of finding one... that is if you know of one.

Author:  Tormentius [ 06-29-2005 12:33 PM ]
Post subject: 

bork[e] wrote:
But if I go in and tamper with the pk3 where the crosshairs are stored and alter them, will PB tell me to fuck off?


Yes, if you mess around with the default PK3s Punkbuster will view them as corrupt.

Author:  ^misantropia^ [ 06-29-2005 02:00 PM ]
Post subject: 

bork[e] wrote:
how do I access them in game? Or do I need to just try it...maybe you could provide a link to a good source and save me the trouble of finding one... that is if you know of one.


The crosshairs are stored as /gfx/2d/crosshair[a-j].tga in pak0.pk3. Create your own (or base them on the existing ones), save them to baseq3/gfx/2d/crosshair[a-j].tga, zip the gfx dir and rename it to pk3. You might need to set sv_pure to zero (the algorithm Q3A uses to check if your client is pure, is kind of borked)(no pun intended).

Author:  Mr.Bios [ 06-29-2005 10:54 PM ]
Post subject: 

Cool. Thanks for the info, works a treat:) I was actually thinking along the same lines as Bacon and was gonna try that before I read the posts here. Thanks Dr.

Author:  Mr.Bios [ 07-03-2005 04:14 AM ]
Post subject: 

Now on the subject of colours how do I change my rail colour in osp? Its permently an orange kinda colour :confused:

Author:  ^misantropia^ [ 07-03-2005 05:20 AM ]
Post subject: 

Set color1 to 1-7. Same goes for color2 if you have cg_oldrail set to 1.

Author:  Mr.Bios [ 07-08-2005 03:36 AM ]
Post subject: 

I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.

Author:  SOAPboy [ 07-08-2005 05:39 AM ]
Post subject: 

Mr.Bios wrote:
I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.


Only rail trail your going to change is your own..

at least to my knowledge

Author:  bob1234 [ 07-08-2005 02:13 PM ]
Post subject: 

Check the osp-q3-ClientReadme.txt for detailed information on client-side support, variables and options
under OSP.

Author:  Synergy [ 07-08-2005 02:45 PM ]
Post subject: 

Mr.Bios wrote:
I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.
That's because 7 isn't white for rail color in OSP. Use either "0", "y", or "z". Bots always have white rail by default in OSP. I'm not even sure if you can change bot rail color.

When you play other human players you can see thier rail colors, just not thier rail style (r_railwidth, r_railcorewidth, r_railsegmentlength, cg_railtrailtime), those will appear however you have them set on.

Author:  Cooldown [ 07-08-2005 09:23 PM ]
Post subject: 

seta color "y"
seta color1 "yyyy"
seta color2 "y"
seta cg_teamRails "2"
seta cg_enemyColors "iiii"

White teammates+rail trail
Green enemies

Author:  Mr.Bios [ 07-17-2005 10:37 AM ]
Post subject: 

Ahh cool it works now. Thanks for the help.

Author:  LegendGuard [ 01-18-2024 02:03 PM ]
Post subject:  Re: Crosshair colour?

As an ancient reference to a source code that uses a feature that dates back to 2002 and was never released, here:
https://discourse.ioquake.org/t/ancient ... ature/1871

Just in case, if the link is broken:
https://github.com/ec-/baseq3a/pull/28

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