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Water shading https://www.quake3world.com/forum/viewtopic.php?f=10&t=54906 |
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Author: | cityy [ 07-24-2022 04:34 AM ] |
Post subject: | Water shading |
I was messing around with water shading this weekend and documented it here: https://www.ferdinandlist.de/blog/idtech3_water_shading/ I was mostly reproducing existing knowledge but maybe it is useful for someone! If anyone has any additional tips and tricks around water and fog, please shoot! |
Author: | cityy [ 07-29-2022 12:15 AM ] |
Post subject: | Re: Water shading |
I updated the post to try some tips I got from quBit regarding envmaps on tesselated deformed meshes. Find the things at the bottom of the post! (videos included) |
Author: | Eraser [ 07-29-2022 01:33 AM ] |
Post subject: | Re: Water shading |
Oi, cityy! You're still alive! Nice work on the water shading. It's pretty amazing that 20+ years later, people are still finding ways to make the game prettier. |
Author: | cityy [ 07-29-2022 02:22 AM ] |
Post subject: | Re: Water shading |
Eraser wrote: Oi, cityy! You're still alive! Heyo, alive and kicking, trying at least. Eraser wrote: It's pretty amazing that 20+ years later, people are still finding ways to make the game prettier. Not to leave a wrong impression here, this post merely collects existing knowledge. I know Hipshot has been blending water for ages. quBit's idea to put stuff on a mesh. I'm hoping to make more samples like this one in the future. |
Author: | cityy [ 07-31-2022 09:56 PM ] |
Post subject: | Re: Water shading |
I fixed a shader warning in Quake 3 related to deformVertexes normal that would cause shaders appear like they were missing. Wrote a small note about it here: https://www.ferdinandlist.de/blog/idtec ... es_normal/ |
Author: | CZghost [ 07-31-2022 10:32 PM ] |
Post subject: | Re: Water shading |
The robot renegade shader manual apparently lists parameters for deformVertexes normal as for deformVertexes wave. |
Author: | CZghost [ 07-31-2022 10:36 PM ] |
Post subject: | Re: Water shading |
But looking to the source code, this is interesting: Code: deformVertexes projectionShadow I would like to know what that thing does. |
Author: | Hipshot [ 08-05-2022 02:03 AM ] |
Post subject: | Re: Water shading |
Try making the water less transparent and a closer fade to the edge? |
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