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Water shading
https://www.quake3world.com/forum/viewtopic.php?f=10&t=54906
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Author:  cityy [ 07-24-2022 04:34 AM ]
Post subject:  Water shading

I was messing around with water shading this weekend and documented it here: https://www.ferdinandlist.de/blog/idtech3_water_shading/
I was mostly reproducing existing knowledge but maybe it is useful for someone!

If anyone has any additional tips and tricks around water and fog, please shoot!

Author:  cityy [ 07-29-2022 12:15 AM ]
Post subject:  Re: Water shading

I updated the post to try some tips I got from quBit regarding envmaps on tesselated deformed meshes. Find the things at the bottom of the post! (videos included)



Author:  Eraser [ 07-29-2022 01:33 AM ]
Post subject:  Re: Water shading

Oi, cityy! You're still alive! Nice work on the water shading. It's pretty amazing that 20+ years later, people are still finding ways to make the game prettier.

Author:  cityy [ 07-29-2022 02:22 AM ]
Post subject:  Re: Water shading

Eraser wrote:
Oi, cityy! You're still alive!


Heyo, alive and kicking, trying at least.

Eraser wrote:
It's pretty amazing that 20+ years later, people are still finding ways to make the game prettier.


Not to leave a wrong impression here, this post merely collects existing knowledge. I know Hipshot has been blending water for ages. quBit's idea to put stuff on a mesh.

I'm hoping to make more samples like this one in the future.

Author:  cityy [ 07-31-2022 09:56 PM ]
Post subject:  Re: Water shading

I fixed a shader warning in Quake 3 related to deformVertexes normal that would cause shaders appear like they were missing. Wrote a small note about it here: https://www.ferdinandlist.de/blog/idtec ... es_normal/

Author:  CZghost [ 07-31-2022 10:32 PM ]
Post subject:  Re: Water shading

The robot renegade shader manual apparently lists parameters for deformVertexes normal as for deformVertexes wave.

Author:  CZghost [ 07-31-2022 10:36 PM ]
Post subject:  Re: Water shading

But looking to the source code, this is interesting:
Code:
deformVertexes projectionShadow


I would like to know what that thing does.

Author:  Hipshot [ 08-05-2022 02:03 AM ]
Post subject:  Re: Water shading

Try making the water less transparent and a closer fade to the edge?

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