What are you working on?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Pat Howard
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Joined: Tue Mar 31, 2009 11:14 am

Re: What are you working on?

Post by Pat Howard »

Oops, I meant I posted the alpha, sorry.

Here it is.
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Hipshot
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Re: What are you working on?

Post by Hipshot »

Pat Howard wrote:
Not working on it now but I have had this map on my hard drive for ~5 years now.

Posted beta a while back. Only one room partially detailed, minimal lighting. Have thought about finishing it often but not sure if it will ever happen. I miss this community!
It's nice to see you around Pat, I had been wanting to send a mail and see what you were up to! It'd be cool if you could put some light on this and release it 2022 =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Pat Howard
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Re: What are you working on?

Post by Pat Howard »

Hipshot wrote:
It's nice to see you around Pat, I had been wanting to send a mail and see what you were up to! It'd be cool if you could put some light on this and release it 2022 =)
Hey man, you too! I don't do anything video-game related these days, but I still lurk around here once in a while :)
Infernis wrote:Also, to compliment what Foo said, we're also active nowadays on the Q3W Discord. Come join us!
Is there a link to this somewhere? I joined a Discord called Polygon Junkies recently but IDK if that's the same thing.
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Foo
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Re: What are you working on?

Post by Foo »

Pat Howard wrote:Is there a link to this somewhere? I joined a Discord called Polygon Junkies recently but IDK if that's the same thing.
I've requested an invite link be sent to your PM inbox here, should happen some time v soon.
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roughrider
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Joined: Mon Jul 22, 2002 7:00 am

Re: What are you working on?

Post by roughrider »

Pat Howard wrote:
Is there a link to this somewhere? I joined a Discord called Polygon Junkies recently but IDK if that's the same thing.
Good to see you lurking about Pat, been a long time. Surprisingly, things are getting more active in LEM on the discord and such. I hope to churn out a map at some point before end of the year. That is the plan anyway, whether it happens or not is another thing lol.
Team *A51* Q3 & QL
Bliccer
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Re: What are you working on?

Post by Bliccer »

If anyone is interested into a speedrun of sock's beautiful sp map...

https://www.youtube.com/watch?v=N4RZ4Zy ... nel=n00k1e

Also super interesting to walk through those quicklinks on the trello made by quBit. I just love that dude, he is so creative and already come up with unique technical ideas
https://trello.com/b/zJp4pE3m/id-tech-3-mapping
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roughrider
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Re: What are you working on?

Post by roughrider »

I always did like Pat's mapping prowress :D
Team *A51* Q3 & QL
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Hipshot
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Re: What are you working on?

Post by Hipshot »

I'm still committed to this japanese level, I have moved over to blender from max now, for future proofing, trying to get away from those Autodesk subscription shenanigans.

These curved stairs are inspired by an image I found a few days back doing some scene graphical research. Even if the level will have a japanese theme, I have kinda found a lot of insp in other cultures, movies and other games.

Stairs:
[lvlshot]https://zfight.com/misc/images/maps/m16/5.png[/lvlshot]

Source:
[lvlshot]https://c7.alamy.com/comp/CTA5P6/penang-georgetown-playing-traditional-chinese-chess-between-grandfather-CTA5P6.jpg[/lvlshot]

I will post an in game screenshot when I'm content with the area where this is placed in.

When I release the level, I will include all blender files and other source files like with the last release.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
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Re: What are you working on?

Post by cityy »

Have you seen the new Wim Wenders film Perfect Days Hipshot? Maybe it serves some good inspiration if only vibe.
www.ferdinandlist.de/leveldesign
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Hipshot
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Re: What are you working on?

Post by Hipshot »

cityy wrote:Have you seen the new Wim Wenders film Perfect Days Hipshot? Maybe it serves some good inspiration if only vibe.
I have not, I will look it up!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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CZghost
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Re: What are you working on?

Post by CZghost »

Oh my. That's something. The level of detail in the stairs is nice. Where did you find the texture for the tiles? It looks almost identical to the one in the photo.

As to what I am currently working on, I'm currently juggling between my job, my school assignments, streaming and level design. Will post some screenshots on what I'm doing. In short, I'm trying to get Opposing Teams into Quake Live Workshop.
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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Eraser
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Re: What are you working on?

Post by Eraser »

Hipshot wrote:I have moved over to blender from max now, for future proofing, trying to get away from those Autodesk subscription shenanigans.
What are the advantages of using Blender vs Radiant? How does this actually work? Do you import the entire level as a single mapmodel into Radiant? Or is there some tool that converts it into actual brush geometry?
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Hipshot
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Re: What are you working on?

Post by Hipshot »

CZghost wrote:Oh my. That's something. The level of detail in the stairs is nice. Where did you find the texture for the tiles? It looks almost identical to the one in the photo.

As to what I am currently working on, I'm currently juggling between my job, my school assignments, streaming and level design. Will post some screenshots on what I'm doing. In short, I'm trying to get Opposing Teams into Quake Live Workshop.
It's really just a tile texture, that I colored yellow, got it from cgtextures.
Eraser wrote:
Hipshot wrote:I have moved over to blender from max now, for future proofing, trying to get away from those Autodesk subscription shenanigans.
What are the advantages of using Blender vs Radiant? How does this actually work? Do you import the entire level as a single mapmodel into Radiant? Or is there some tool that converts it into actual brush geometry?
No, I moved from 3d studio max to blender, as modeling tools, for map models. I still use radiant to build the level.
I do this because some geometry is just better suited to make as models, it's just faster and better. But you need to have a good sense about it and not exploit this too much, as might have seen the source for Rustgrad, which heavily uses models for some "normal" geometry: viewtopic.php?f=10&t=50631
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Eraser
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Re: What are you working on?

Post by Eraser »

Ahh, I see, thanks.
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Carnage
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Re: What are you working on?

Post by Carnage »

Currently I'm working on porting Quake3 / Quake Live to the Godot 4 Engine
This is how it's looking so far.
Image
You can see a video in action
https://youtu.be/dn1Y-Ny-RVI
The complete project is open source:
https://github.com/TriggerCoder/Quadot-Arena
We are on our public alpha release and hope to have it ready with some surprises for the 25th Anniversary
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Foo
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Re: What are you working on?

Post by Foo »

Currently working on two levels:
QuadCTF - Quadranscentennial CTF - For the 25th anniversary. A CTF mashup of DM17 and T4 (no, really).
Image Image

Skull Hunt - A conversion of Q1's skull.bsp duel map. Currently a direct conversion (decompile, convert, scale to 1.125) for testing and it plays well, but working on rebuilding into Q3 currently.
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roughrider
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Re: What are you working on?

Post by roughrider »

:alert:
Team *A51* Q3 & QL
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