Quake3World.com https://www.quake3world.com/forum/ |
|
Screenshots https://www.quake3world.com/forum/viewtopic.php?f=10&t=51 |
Page 97 of 210 |
Author: | fKd [ 01-18-2009 08:52 PM ] |
Post subject: | Re: Screenshots |
think chunk from the goonies put on a happy face |
Author: | Silicone_Milk [ 01-18-2009 09:44 PM ] |
Post subject: | Re: Screenshots |
lol that's better than what I had in mind |
Author: | o'dium [ 01-19-2009 03:11 AM ] |
Post subject: | Re: Screenshots |
If I get him to shout HEY YOU GUYS!!! can I be an hero plz? |
Author: | phantazm11 [ 01-19-2009 11:29 AM ] |
Post subject: | Re: Screenshots |
Thanks for the comments guys. fkd: Glad you like it man. You can find some additional shots of this project on my website. Here is the direct link. o'dium: What texture resolution are you using on your models? They all look so nice and crisp. |
Author: | axbaby [ 01-19-2009 01:12 PM ] |
Post subject: | Re: Screenshots |
phantazm11 wrote: Thanks for the comments guys. fkd: Glad you like it man. You can find some additional shots of this project on my website. Here is the direct link. o'dium: What texture resolution are you using on your models? They all look so nice and crisp. you have a gift that will someday payoff if you desire it |
Author: | o'dium [ 01-19-2009 02:24 PM ] |
Post subject: | Re: Screenshots |
phantazm11, resolution depends on the asset. they range from 16x16 to 512x512. Things like the tin cans are 64x128, things like the wet sign and cardboard boxes are 256x256, while the barrels are 512x512, it all depends |
Author: | jal_ [ 01-20-2009 02:59 AM ] |
Post subject: | Re: Screenshots |
o'dium wrote: Finally, we just made it to the final round of the ModDB Top 100 Released/Unrelased mods of 2008! Great news for us. If anybody likes what we are doing can you please vote for us there? Only takes a click: http://www.moddb.com/games/overdose Thanks guys. I hate the unreleased cathegory of moddb awards (I can't see it like anything else than "the best hype award"). But that's not your fault, so you got a vote. BTW, last year indie games cathegory had 5 out of 7 quake engine based games. This year there's only irongrip :/ |
Author: | o'dium [ 01-20-2009 03:36 AM ] |
Post subject: | Re: Screenshots |
The only think I hate about the unreleased part is Black Mesa... Not because its bad... But because it wins every... fucking... year... Argh... |
Author: | Hipshot [ 01-20-2009 01:25 PM ] |
Post subject: | Re: Screenshots |
@ phantazm11, how long's that supposed to be, amounts of levels that is... |
Author: | phantazm11 [ 01-21-2009 06:13 PM ] |
Post subject: | Re: Screenshots |
Hipshot: It will be three levels. axbaby: It would be nice for sure |
Author: | Silicone_Milk [ 01-21-2009 07:59 PM ] |
Post subject: | Re: Screenshots |
Came back today and did some work on the wall... Still a bit modular but I'm very happy with it compared to how it was. |
Author: | Hipshot [ 01-22-2009 12:53 AM ] |
Post subject: | Re: Screenshots |
Are you working from a layout already done, or are you designing it as you go? |
Author: | Silicone_Milk [ 01-22-2009 07:56 AM ] |
Post subject: | Re: Screenshots |
from a layout |
Author: | Hipshot [ 01-22-2009 11:04 AM ] |
Post subject: | Re: Screenshots |
Looks like a Valve dev texture =) |
Author: | rgoer [ 01-22-2009 02:38 PM ] |
Post subject: | Re: Screenshots |
very cool Hipshot, when can we test it? |
Author: | Grenader [ 01-24-2009 08:04 AM ] |
Post subject: | Re: Screenshots |
My failed attempts at creating textures. |
Author: | Fjoggs [ 01-24-2009 09:02 AM ] |
Post subject: | Re: Screenshots |
Upside-down shadows on the bolts in the lower picture? |
Author: | Grenader [ 01-24-2009 09:10 AM ] |
Post subject: | Re: Screenshots |
Errrrr. thanks, was wondering what was wrong with the bottom section sec. lemme fix that |
Author: | pjw [ 01-24-2009 09:53 AM ] |
Post subject: | Re: Screenshots |
Similar problem with the top one. Looks like some of the bolts are getting lit from the north, and others from the west (compare the top two bolts on the right side, for instance). Other than that, they look pretty cool. |
Author: | pjw [ 01-24-2009 06:24 PM ] |
Post subject: | Re: Screenshots |
I'm...confused? I assume that's not a shot of the actual texture, but of the texture tiled 3 x 3? |
Author: | Silicone_Milk [ 01-24-2009 06:25 PM ] |
Post subject: | Re: Screenshots |
Correct. 3x3 tile. |
Author: | g0th- [ 01-25-2009 01:12 PM ] |
Post subject: | Re: Screenshots |
I like that texture |
Author: | Silicone_Milk [ 01-25-2009 02:38 PM ] |
Post subject: | Re: Screenshots |
Thanks. Here's the actual texture (non-tiled) with its normal and specular maps as well: 256 x 256 saved as 24 bit TGA And another brick texture I'm working on: 512 x 512 saved as 24 bit TGA |
Author: | g0th- [ 01-25-2009 03:12 PM ] |
Post subject: | Re: Screenshots |
Can you post a render view of them as well? |
Author: | g0th- [ 01-26-2009 12:18 AM ] |
Post subject: | Re: Screenshots |
Wattro I think you should push it a bit out from the wall |
Author: | pjw [ 01-26-2009 05:47 PM ] |
Post subject: | Re: Screenshots |
Silicone_Milk wrote: Correct. 3x3 tile. Take the following with a grain of salt, I'm no texture artist. I like it, but I would be inclined to break up the orange a bit. It's pretty darn orange. Maybe take the shinier, brighter "cross" part and color-shift it to a tan, or a brown, or maybe even a bluish-gray? Just a thought... |
Author: | wattro [ 01-26-2009 08:23 PM ] |
Post subject: | Re: Screenshots |
silicone: make it massive, like 2-4 times bigger...it looks like it's no wider than your stairs. i wouldn't worry about see-through or an alternate way out because then you have to do more work, but that's just my dev-fu at work... instead of the ramp you got, just have the loading bay area depressed down a foot or two, that'll give the ground a breakup and create some interesting gameplay over more of the room instead of just one small area. if you want an extra path, just pretend it's a garage bay and have a way to get to the parked vehicle from underneath... |
Author: | Kaz [ 02-03-2009 06:30 AM ] |
Post subject: | Re: Screenshots |
Pretty cool wall. Pretty cool wall. Do rocks normally intersect like that? Shouldn't there be mortar or something |
Page 97 of 210 | All times are UTC - 8 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |