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Author:  dnky [ 03-26-2007 09:21 AM ]
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So far as level design is concerned, models are the future. Nice low poly model.

Author:  ALMighty [ 03-26-2007 09:26 AM ]
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FragaGeddon wrote:
ALMighty wrote:
corsair, you should convert that to Q3Rally. Looks neat! :)

Does anybody actually play that mod?


Hehe, I guess it was a stupid idea.

Author:  seremtan [ 03-26-2007 09:31 AM ]
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ever played Quake Rally? what a pile of poo

Author:  corsair [ 03-26-2007 10:05 AM ]
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cant be THAT bad.. or is it..

Author:  dichtfux [ 03-26-2007 10:38 AM ]
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It is.

Author:  ALMighty [ 03-26-2007 10:41 AM ]
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I think Q3Rally had potential, but the maps really sucked.

Author:  Moreigh [ 03-26-2007 10:52 AM ]
Post subject:  QADEMZ beta shots and new map: Visor's Peak

QADEMZ beta1.5:
I hope it's harder, better, faster, stronger. Qademz map topic
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jump'n'trickin'... basic actions
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VISOR'S PEAK in alpha stage:

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idea for jumppad peak - molten concrete, steam and smoke
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Author:  a13n [ 03-27-2007 03:26 AM ]
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Just ripped useful grid switching feature from tempest and applied to gmax. :icon26:

It's quite a shame that parent 3dxmax does not support this feature till version 8. :shrug:
We can still use a grid object for this purpose, though.
But it means there always an unnecessary object floating around, which is a bit of an annoyance.

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Author:  a13n [ 03-29-2007 03:07 AM ]
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One of the maps I'm werking on for q3wduelctf mappack.
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Author:  Amphetamine [ 03-29-2007 03:13 AM ]
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ALMighty wrote:
I think Q3Rally had potential, but the maps really sucked.


Hey! I did one of the maps for Q3Rally! Although that map was not great in the looks department compared to what I'm doing now.

Author:  ALMighty [ 03-29-2007 09:56 AM ]
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Amphetamine wrote:
ALMighty wrote:
I think Q3Rally had potential, but the maps really sucked.


Hey! I did one of the maps for Q3Rally! Although that map was not great in the looks department compared to what I'm doing now.


Hey, your map was probably the best one. Sorry, I think I exaggerated. I always thought the gameplay was bad, but maybe it was more because of bad psysics and not badly designed maps.

Author:  Amphetamine [ 03-29-2007 10:13 AM ]
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I know that they had to make a lot of compromises with regard to physics because of engine limitations and average pc specs at the time. I remember there being a lot of issues with client prediction with 3+ opponents causing amazing slowdowns on average spec PC's at the v1 release.

TBH I'd like to see a new racing game based on Q3. With much higher machine speeds and the Q3 source availalbe there wouldn't have to be the workarounds and compromises that Q3R unfortunately suffered from. In terms of mapping there's a lot more that could be done now, given dotproduct terrain, projected decals, _skybox, lightmapped models, etc which just wern't around when Q3R was new.

Author:  Silicone_Milk [ 03-29-2007 05:20 PM ]
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hehe Amp. Might be a possibility sometime this year ;)
*hint*

Author:  obsidian [ 04-02-2007 02:32 PM ]
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Author:  Silicone_Milk [ 04-02-2007 05:32 PM ]
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What exactly is that Obsidian?
As in, what engine?

Author:  wviperw [ 04-02-2007 05:34 PM ]
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Bumpmaps look like D3/Q4 engine to me. :)

Author:  Amphetamine [ 04-03-2007 04:18 AM ]
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wviperw wrote:
Bumpmaps look like D3/Q4 engine to me. :)


The lighting doesn't look anything like D3 engine.

From the lighting I'd say it's a Q3 engine game with fake bump on a high res lightmap.

Author:  corsair [ 04-03-2007 06:38 AM ]
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its real bump with lower detail texture i presume :shrug:
sets a nice mood, gg obsidian ;]

Author:  SonicClang [ 04-03-2007 06:57 AM ]
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Man, there's a crap load of impressive screenshots in this thread! Some of you should be hired immediately to work at a big game company.

Author:  Infernis [ 04-03-2007 10:05 AM ]
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Keep it coming guys!

Author:  obsidian [ 04-03-2007 10:24 AM ]
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Silicone_Milk wrote:
What exactly is that Obsidian?
As in, what engine?


Heh... sorry, didn't intend to keep you guys guessing... I figured it would be pretty obvious that it wasn't an in-game shot with the volumetric fog and all that.

It's a quick 10 minute skybox that I rendered in 3ds MAX. I was poking around with outdoor lighting simulation, procedural textures in the material editor and the tools for environmental effects.

That's ydnar's "Potrero Sunset" sky texture, btw.

[lvlshot]http://www.robotrenegade.com/temp/sunset-t-cross.jpg[/lvlshot]

And in QTVR:
http://www.robotrenegade.com/temp/sunset.mov

Author:  o'dium [ 04-04-2007 10:10 AM ]
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OverDose map and texture work:

[lvlshot]http://www.quake2evolved.com/odium/alpha_test_yuk2.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/grate_1.jpg[/lvlshot]

Author:  A1yssa [ 04-04-2007 02:06 PM ]
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Really nice stuff!

Author:  Method [ 04-04-2007 04:18 PM ]
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Odium: Nice work man. May I suggest adding more detail to your spec map. I'm no professional texture artist, but I've heard from a few who are, that adding more detail to your spec really adds to the realism. I did this quick pass overlaying metal textures from http://www.cgtextures.com.

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-Method

Author:  o'dium [ 04-05-2007 01:38 AM ]
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Meth, read my Tut, thats what I usually do :P I noticed that night that on none of these new textures had I done that, but it was to late for me to bother, so I left it for today :p Strange how I found that out by myself ages ago that it looks better and I never did it to any of these :p I'll get on it after I get dressed!!!!!!114432

Author:  o'dium [ 04-05-2007 06:06 AM ]
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Its hard because you have to make media as you go, and none of my old stuff is any good...

[lvlshot]http://www.quake2evolved.com/odium/odtech_1.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/odtech_2.jpg[/lvlshot]

BTW These shots as I said are from our own engine OverDose, not Quake 4 or Doom 3.

Author:  Infernis [ 04-05-2007 06:17 AM ]
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Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?

Author:  o'dium [ 04-05-2007 06:26 AM ]
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Infernis wrote:
Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?


I do a lot of mess abouts, maps for Doom 3/Quake 4, but never release them. This is for OverDose, as a technology demo, so its got no choice but to be released. :p

Author:  Infernis [ 04-05-2007 06:35 AM ]
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That's too bad mate, it really is. But keep it up though!

Author:  o'dium [ 04-05-2007 06:37 AM ]
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Infernis wrote:
That's too bad mate, it really is. But keep it up though!


My maps are never good enough for actual game play so I never relase them, I just enjoy making textures for them. Techmaps are different, they dont need to flow or anything they just need to show features off, so I'm ok with them, heh... :paranoid:

Author:  Infernis [ 04-05-2007 07:40 AM ]
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Doom 3 engine related games could do with some publically available textures ;)

Author:  Silicone_Milk [ 04-05-2007 11:20 AM ]
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o'dium wrote:
Infernis wrote:
Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?


I do a lot of mess abouts, maps for Doom 3/Quake 4, but never release them. This is for OverDose, as a technology demo, so its got no choice but to be released. :p



I'm the same way O'dium :D
I mess around A LOT but I never get anything released!!

Currently I've stopped mapping and have picked up programming again. I just might have some tech shots soon of my Quake 3 C to C++ conversion project ;)

That is... if I can get my development computer out of the depths of moving storage. :icon33:

Author:  Method [ 04-05-2007 02:06 PM ]
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Odium: Understood. I myself sometimes forget to apply the things I talk about. Nice textures again.

-Method

Author:  TRINIX [ 04-06-2007 03:17 AM ]
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Image

just a current layout i am working on, not to sure if i should make this into a ctf map or DM/TDM map.

Author:  Fjoggs [ 04-06-2007 03:32 AM ]
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meh

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