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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 05-15-2006 12:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
Dude i'm tellin you, the map would look so awesome in Quake 4.

Tell you what, if you want to copy/past a small tiny bit of it, with that texture, i could ive you a quick lighting preview of the area?


Wildfly is presently experimenting with the lighting of the map.

Source will be available once the Q4 version is done.

But help will then greatly be appreciated.




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 05-15-2006 01:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


day2 of "pext learns sketchup"

[lvlshot]http://pext.pe.funpic.de/club.jpg[/lvlshot]




Last edited by Pext on 05-15-2006 02:18 PM, edited 1 time in total.

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Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 05-15-2006 02:01 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Pext wrote:
day2 of "pext learn sketchup"

[lvlshot]http://pext.pe.funpic.de/club.jpg[/lvlshot]


Can you point me to good tutorials, or are the google provided ones sufficient?

I need to make headway into this too, now I've got some free time.



_________________
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis


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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 05-15-2006 02:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


hm ~ so far i came up with this myself.
~ the video tutorials one the http://www.sketchup.com homepage help a bit though. :)

i noticed that the program has some weaknesses with the 'follow me' tool in combination with round surfaces. the 'follow me' tool spans a certain geometry along an edge. similiar to the lathe modifier in 3ds.




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 05-15-2006 11:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


Pext wrote:
day2 of "pext learns sketchup"
I love the anti-aliasing. ;)




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 05-16-2006 01:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


Foo wrote:
Pext wrote:
day2 of "pext learn sketchup"

[lvlshot]http://pext.pe.funpic.de/club.jpg[/lvlshot]


Can you point me to good tutorials, or are the google provided ones sufficient?

I need to make headway into this too, now I've got some free time.


Download the sketchup 5 pro trial from http://www.sketchup.com , instead of the free google version, this comes with a intro-tutorial which shows you all the basics you need. You'll be amazed, it's the most user friendly intro ever :]




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 05-16-2006 10:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


Added a few more windows and a central arena "sculpture":

Image

Should have a downloadable (non-fileplanet) version out tomorrow.

First I need to add a caulk hull and hint brushes to optimize the FPS. Max r_speeds is about 10-13 K even though everything is rendered all the time.




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 05-16-2006 09:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Updated. Nearly done. A couple more shots here again.

Image




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 05-17-2006 01:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


back to sketchup:

http://download.sketchup.com/downloads/ ... rials.html

^^ video tuts, very good




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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 05-19-2006 02:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


This is my Microsoft Office based textured map.
Image

NOTE: Please don't reply to this post. I won't reply at all in this thread.




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 05-20-2006 03:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


obscene.




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 05-20-2006 05:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


Kat wrote:
Updated. Nearly done. A couple more shots here again.

Image


good stuff :icon14:




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 05-20-2006 05:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


a prefab for mod map #3

[lvlshot]http://img46.imageshack.us/img46/6966/shootertest00098ln.jpg[/lvlshot]

i'm going for a slightly surreal approach to architecture in this




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 05-20-2006 06:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


whats that boat for? for when sealevel rises 200 meters? :D

looks cool though :)
I think the lower two wooden parts would be more interesting if they, like the top wooden part, were to be a bit extruded next to the red-ish (concrete?) part of the structure.




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 05-20-2006 06:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
a prefab for mod map #3

[lvlshot]http://img46.imageshack.us/img46/6966/shootertest00098ln.jpg[/lvlshot]

i'm going for a slightly surreal approach to architecture in this




I like it! I guess the boat will be able to fall and break the ledge below? =)




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 05-20-2006 09:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


like i said, i'm going for the slightly surreal. trying to make everything look 100% functional is too constricting. also, with using the vanilla textures, i don't want everything to just look like highway 17 and city 17




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 05-20-2006 09:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


Where's all the straight logs?




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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 05-20-2006 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


fuck that's cool seremtan, i dig it! :D



_________________
Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.


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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 05-20-2006 09:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
like i said, i'm going for the slightly surreal. trying to make everything look 100% functional is too constricting. also, with using the vanilla textures, i don't want everything to just look like highway 17 and city 17


i wubs it




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 05-20-2006 01:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


Fjoggs wrote:
Where's all the straight logs?


ask ur mom... rofl...




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 05-22-2006 06:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
Fjoggs wrote:
Where's all the straight logs?


ask ur mom... rofl...


crushed...




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 05-22-2006 12:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


jellus?...

another curious house thing:

[lvlshot]http://img464.imageshack.us/img464/299/shootertest00116mb.jpg[/lvlshot]

comes with nocturnal wind gust sound and squeaky wheels




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 05-22-2006 01:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


Now that's more like it... none of this normal flat wall shoebox stuff we see too much off! Keep up with this approach.

As an aside, try and do a similar 'walkway' affair on the other tower you posted, that previous platform area look to symetrical when the main building was the opposite, this new platform fits the building and general feel better.

(these remind me of that 3D illusion guy's drawings, can't remember his name)




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 05-22-2006 02:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


escher is the guy you're thinking of

hm reminds me i need to put a door on that windmill building. i like the white/red stripey building. reminds me of the cat in the hat

meanwhile, here's one i made earlier

[lvlshot]http://img210.imageshack.us/img210/1008/shootertest00045ty.jpg[/lvlshot]

the light goes round and round and everything

edit: the square thing bottom right isn't part of the lighthouse...




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Señor Shambler
Señor Shambler
Joined: 07 Mar 2006
Posts: 849
PostPosted: 05-22-2006 06:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


[lvlshot]http://kaz.quakedev.com/junk/blah23.jpg[/lvlshot]

Weeeeeeeeeeeeeeeee :]




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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 05-23-2006 01:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


This is my gmax-gen'ed textured map.
Image

Please don't reply to this post.
I won't reply in this ss thread.




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 05-23-2006 03:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


Kaz wrote:
[lvlshot]http://kaz.quakedev.com/junk/blah23.jpg[/lvlshot]

Weeeeeeeeeeeeeeeee :]


It's a massive e-dildo!




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 05-23-2006 04:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


yea wtf would you use that shitty model for? looks shitty shit :o




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 05-23-2006 06:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


printed out a screencapture of radiant, so that I could draw onto the XY top view... I was kinda lost as to how I should continue on my map, which pre-determined layout has been modified, demolished, and whatnot for quite some times.
I achieved to get some order in the chaos, and I know how to continue again.. took me some braincells and an hour or three..;

small....V. and less small..V

Image Image




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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 05-23-2006 02:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


@Seremtan, I suggest you put some supports for keeping the hangout walls up, I know you're not trying to build realistic, and I think it looks very cool, but it looks rather boring there on the sides, some wooden girders to keep the whole thing staying up would make for some interesting detail and more fun style. Also, if you're planning on changing the lighthouse, I'd make it a little thinner in the middle(more hourglassy shape) to make it look a bit weirder, I don't feel it fits with the strangeness of the other buildings you've made



_________________
Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.


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Señor Shambler
Señor Shambler
Joined: 07 Mar 2006
Posts: 849
PostPosted: 05-23-2006 05:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image

ps corsair: it'll look marginally better when skinned :P




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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 05-26-2006 01:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


still werking with gmax-gen'ed texes
Image




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 05-26-2006 01:08 PM           Profile Send private message  E-mail  Edit post Reply with quote





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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 05-26-2006 03:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hey kat, I think some dwarf left his light-casket up there, pretty silly eh, of all the places. :p

Seriously, looks kat-o-licious.




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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 05-26-2006 11:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


prototyping continues...
Image




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