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[QuakeLive] How to cellId key in advertisement entity?
https://www.quake3world.com/forum/viewtopic.php?f=10&t=48987
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Author:  CZghost [ 03-27-2013 06:39 AM ]
Post subject:  [QuakeLive] How to cellId key in advertisement entity?

Nowhere is described cellId key in the advertisement entity as how to use it and what values are the valid...
If anybody know the secret and want to tell, hurry up.

I know the entity advertisement is made from a patch and is made non-solid in-game.
I know there's a key cellId and value is a number.
But don't know the key usage and what values are the valids.
If the compiler adds the key and valid value automatically, I should know it. I'm using Radiant 1.6.3

Image
Geometry along the advertisement, editor shot

Image
CellId value

Author:  themuffinman [ 03-27-2013 10:32 AM ]
Post subject:  Re: [QuakeLive] How to cellId key in advertisement entity?

Didn't we go over this before? In any case there's no known way to use cellId. It probably refers to preset numbers created by the devs and assigned to map names. The shit's hard-coded, no way around it that I know.

Off the top of my head there was a 666 tag used in a couple of training maps so maybe that one is worth a try. Other than that it's mission impossible.

Author:  Despair [ 03-27-2013 12:46 PM ]
Post subject:  Re: [QuakeLive] How to cellId key in advertisement entity?

Unless a map gets added officially to Quakelive, the advertisement entity will never actually be used anyway, and in the case that it is added, id will implement them properly themselves. So it's probably not worth worrying about. Just having the ad space there should be enough.

Author:  CZghost [ 03-28-2013 01:18 AM ]
Post subject:  Re: [QuakeLive] How to cellId key in advertisement entity?

I will try advertisement entity without and cellId value, if it will work...
Maybe compiler adds the value automatically generated, maybe it shows an error when loaded...

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